THIEF III (Gold)!!! - Eidos' 'Thief: Deadly Shadows' (May 25 ShippeD)

skace

Lifer
Jan 23, 2001
14,488
7
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Oh trust me apoppin. I care. I just don't know what I can say except... ME WANT ME WANT ME WANT ME WANT ME WANT ME WANT ME WANT.
 

Fern

Elite Member
Sep 30, 2003
26,907
173
106
"Hope they dont screw it up like DEII"

Me too. After DX IW, I'm waiting to see what others say. No more tiny maps, klunky interfaces and dumbed-down xbox ports for me.
 

exp

Platinum Member
May 9, 2001
2,150
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DE2 has dampened my enthusiasm somewhat. I'm still really looking forward to Thief3, but it's no longer on my "Buy ASAP" list. Instead I'll hold off on making a purchase until I'm sure it hasn't been neutered. So far the previews I've read haven't been very informative...still waiting...
 

DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
Super Moderator
Aug 22, 2001
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I thought the first 2 rocked! I was checking the screenshots@FS yesterday and I'm pretty stoked about this game. I personally think it's going to be great given that the improved graphics will add to the atmosphere the first to generated. I nearly stroked out a couple times playing those games late at night in the dark with my HP's on
 

apoppin

Lifer
Mar 9, 2000
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Originally posted by: DAPUNISHER
I thought the first 2 rocked! I was checking the screenshots@FS yesterday and I'm pretty stoked about this game. I personally think it's going to be great given that the improved graphics will add to the atmosphere the first to generated. I nearly stroked out a couple times playing those games late at night in the dark with my HP's on
I didn't care much for the zombies in the original . . . Thief II was far superior IMO . . . a really long game. . . . i bet T-III is short by TII's standards . . .
 

ArmchairAthlete

Diamond Member
Dec 3, 2002
3,763
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Hmmm... I never really played the first two. I think I played a demo of one or something. Guess I'm missing out.

Anyone know if the same *people* are making #3 or if another group just got the name?
 

apoppin

Lifer
Mar 9, 2000
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*some* of the same people from the first 2 are involved in this project . . . . i can't remember where i read this edit: HERE - NOT official but FWIIW
Originally posted by: warcrow
Originally posted by: Dacalo
No more Looking Glass Technologies

I hear that about 3/4 of the original Theif team was picked up to work on T3. So, hopefully that will combat the Ion Storm gheyness from creeping into the game.
 

exp

Platinum Member
May 9, 2001
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I remember hearing somewhere that the project leader for Thief3 left the company. Not sure what prompted it, but defections like that are usually not a good sign.
 

Soulkeeper

Diamond Member
Nov 23, 2001
6,713
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woohoo i remember the original thief
that game rocked !

"the builders will guide me to thee"
"I crumble......"
"get um"
etc...

good stuff
i just hope it has stunning graphics like/comparable to HL2 or doom3
"thief: the dark project" ran perfect on my ati rage 128 aiw

this could be one i'll buy
should be much better than painkiller
 

Hadsus

Golden Member
Aug 14, 2003
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When it comes to gaming, I have a bad case of ADD. Which is why I can't play CS or Thief or anything dealing with prolonged stealth. The release I'm looking forward to.....and it should be out at any time....is Warlords Battlecry 3.
 

apoppin

Lifer
Mar 9, 2000
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Originally posted by: apoppin
i guiess we'll know soon enough . . .since it has gone gold we can expect the previews and reviews really soon



GameSpot's PREview
Thief III--the game's working title--has a lot in common with Ion Storm's other upcoming game for the PC and Xbox, Deus Ex: Invisible War, and indeed the two games are built on the same advanced graphics engine, so Garrett can now hide in dynamic shadows, including the shifting darkness created by a torch held by a guard on patrol. In contrast to Deus Ex's myriad player options and branching design, Thief III is a focused game that's all about sneaking into places you're not supposed to be in, stealing valuable items, locating important characters, and piecing together bits of information that expose an atmospheric story that's tightly woven into the gameplay. According to Spector, "Deus Ex is a Swiss Army knife and Thief is a scalpel."

One of the reasons Eidos would rather not put the "III" at the end of the title is the upcoming Thief game is intended to attract both new and old fans. Although the game loyally acknowledges previous events in Garrett's legendary career and builds upon this legacy, you won't have to be familiar with the earlier games to understand what's going on. From the beginning, Ion Storm conceived of Thief III as a game for the Xbox and the PC, and the game is being simultaneously developed from a shared code base so the team can quickly demonstrate a new build of the game on either platform.

Randy Smith, lead designer and project lead for Thief III, told us that while this cross-platform approach presented some technical challenges, it has undoubtedly benefited the gameplay. The earlier games in the series let players use many different commands mapped to various keyboard controls, but the same commands in Thief III have been reworked for both consoles and PCs so the game's control will be "simple, clear, and powerful." The uncluttered interface we saw seemed quite intuitive--some elements appear only when relevant. Only the light gem (a magical stealth meter) is prominently displayed at all times, a reminder of just how important it is to know if you're hidden in shadow or perfectly visible to enemy guards.

Ion Storm is tight-lipped about how the story will unfold over the course of the game. We had the opportunity to see some of the game's cinematics, and these artistically rendered segments--which blend richly colored hand-drawn illustrations and 3D animation--set the tone of the game and introduce the major factions rather than tell a protracted story. According to Smith, Thief III will be a "show, don't tell kind of game," and much of the story will happen right in front of you, over the course of the missions. At one point during a demo of a mission, we walked in front of an arrow loop cut in a castle's thick stone walls and managed to overhear a conversation between two guards in a much brighter room on the other side. At other points during the game, characters may start to fight right in front of you, and may even kill each other.

The design sets out to combine story and gameplay without relying on heavily scripted sequences and to always provide a variety of ways to complete a mission. These guidelines represent what, in the designers' characteristically conceptual way, Ion Storm calls the "abdication of authorship," which essentially means that your actions--seen from the first-person perspective--are the focus of the game. While previous games in the series didn't force you to accomplish your goals in specific ways, they didn't offer the range of options you'll find in Thief III. You'll decide whether you should deliberately blow your cover to lead enemies into an ambush, or try to sneak past them. The new game will provide you with the tools you need to escape your enemies or fight it out.

Thief III will take advantage of Ion Storm's advanced game engine, with lip synching for every bit of character speech in the game, dynamic lighting and normal mapping for the lighting, realistic physics based on the Havok 2 toolset, and sophisticated 3D audio effects. All this will be combined with gameplay that Ion Storm hopes will be intuitive for new players and recognizable to anyone who's played the earlier games. As Smith says, "All the mechanics from the original Thief are being evolved for Thief III. They'll be easier to control and they'll also have a higher production values associated with them to make them more satisfying."

there's a stealth meter that will tell you if you're hidden in shadow or not. This is actually more important than ever, because the new game's environments aren't nearly as uniformly and ominously dark. Deep blue colors are often used instead of black to fill in the darkness and make it easier to see the game's detailed environments on a TV or computer monitor. Thief III's dynamic lighting isn't a simple special effect that's limited to shooting out lights. Any light source can cast a dynamic shadow that can potentially serve as a safe haven for Garrett. This allows for new gameplay tactics, such as trying to move in time with guards who are carrying torches. The torches smoke and sputter realistically, and they also create swaths of darkness in rooms with rows of columns.

Ion Storm has put great effort into making the AI opponents more lifelike and interesting than ever. The smallest details can arouse their curiosity, but they'll have a series of progressively more serious alert stages, so a momentary glimpse of movement won't always cause a professional guard to call for his buddies. But guards will approach and investigate a variety of unusual phenomena, so don't expect to use a water arrow to extinguish a torch right in front of someone without attracting that person's attention.

hmmm



EDIT . . .not sure of the gamespot preview date . . . i believe it's 4/22

Here's another from late last month - 4/29
 

Soulkeeper

Diamond Member
Nov 23, 2001
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anyone remember the days of thief1 and the original age of empires ??
haha that was cool
 

Sniper82

Lifer
Feb 6, 2000
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havent played through the first 2 any need to really? I played I think the demo of the first and seemed to like it but never got around to getting the fullversions and beating them. Any got some screens? Is the graphics engine gonna be better than the first 2 or is it just a remake. I hope it takes full advantage of the Radeon 9700/9800.
 

apoppin

Lifer
Mar 9, 2000
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Originally posted by: ^Sniper^
havent played through the first 2 any need to really? I played I think the demo of the first and seemed to like it but never got around to getting the fullversions and beating them. Any got some screens? Is the graphics engine gonna be better than the first 2 or is it just a remake. I hope it takes full advantage of the Radeon 9700/9800.
It's the same engine as DeusEx II (Unreal Warfare Engine, I think - which is very advanced) . . . it'll put your 97/9800 through it's paces.

A lot of the gameplay focuses on AI . . . from the link i posted . . .
Another strength of the series is that un-like other stealth-based games (and Ion's own Deus Ex), Thief's concept is very narrowly -focused. "Thief is the stealth game. Most other games have multiple gameplay aspects, and only one of them is stealth," says Smith. Not having to code in a full fighting engine or combat model frees up the developers to think more deeply about the stealth game, which is what Thief is all about. Smith explains, "Our guards have a wide range of suspicious states, a large -number of evidence types they respond to, and a huge variety of ways they can respond." Compare this to the A.I. of Invisible War, which had to react to so many diverse situations (Has the player killed my friends? Is he a member of my group? Did he fulfill this particular mission? Is he pointing a gun at me?) that it wasn't quite so intelligent at reacting to stealth players. According to Smith, "Guards in Thief notice torches that go out, doors left ajar, missing valuables, and broken -furniture as well as blood pools, bodies, and other signs of recent combat. They will become alarmed if you bump into them, and they will notice if a guard is missing from his post for too long."

Here's the latest on the SOUND in Thief III
 

apoppin

Lifer
Mar 9, 2000
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GameSpyPC By Allen Rausch | May 23, 2004
I thought it was important to establish something up front: Thief: Deadly Shadows is a terrific game. All of the stealth gameplay, intricate level design, Byzantine story branches, and delightfully larcenous action makes a welcome return in this edition. The godfather of stealth-action games is back. Unfortunately, while Thief: Deadly Shadows stands as an equal to any of the previous games in the series, it doesn't exceed them -- nor does it move the franchise forward as much as it was obviously designed to do.

Let's start with the game's graphics. Anybody who played a previous Thief can tell you that these have never been the best-looking games in the world. Deadly Shadows upholds that tradition with what is doubtlessly one of the ugliest games in recent memory. The Deus Ex: Invisible War technology that this game was built on was justifiably criticized for the squat, blocky nature of its graphic engine, along with its muddy lighting and annoying bloom effects that just made ugly graphics blurry. Thankfully, Deadly Shadows dispenses with the "bloom" and just lets the graphics stand on their own -- but even that doesn't help in the end.

Everything in Deadly Shadows, the streets, the walls, the windows, the tree branches, looks as if it's been slightly compressed in a car crusher, all blocky, unnatural angles and too many straight lines. I understand that compromises have to be made to insure graphic speed, but that explanation doesn't wash, as Deadly Shadows' graphics are pretty choppy. It's never enough to hinder gameplay, but when you compare the graphic performance of Deadly Shadows to any other action game, first- or third-person, this game comes up short.
 

Davegod

Platinum Member
Nov 26, 2001
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so basically the textures and models are going to be all low res again, there will be small areas between loads again* and somehow performance will still suck?


* again - DEII, not previous Theif games.
 

apoppin

Lifer
Mar 9, 2000
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Originally posted by: Davegod
so basically the textures and models are going to be all low res again, there will be small areas between loads again* and somehow performance will still suck?


* again - DEII, not previous Theif games.

it's today,
 

apoppin

Lifer
Mar 9, 2000
34,890
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Originally posted by: Davegod
so basically the textures and models are going to be all low res again, there will be small areas between loads again* and somehow performance will still suck?


* again - DEII, not previous Theif games.

it's today (!)
 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Originally posted by: Davegod
so basically the textures and models are going to be all low res again, there will be small areas between loads again* and somehow performance will still suck?


* again - DEII, not previous Theif games.

It's TODAY

And i am not so sure about the review - read the WHOLE thing - the reviewer used a GF ti4400; perhaps you NEED a 9700pro or better to get the 'details'.

DAMN forum BUgs.
 

sodcha0s

Golden Member
Jan 7, 2001
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Well the graphics were never the strong point of this series, but they have to be some of the most fun games to play ever! I wonder if Garrett still has that mechanical eye?
 
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