- Nov 21, 2010
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How do the THIEF games compare to the Assassin's Creed games?
I'm guessing the graphics are pretty dated at this point...
I'm guessing the graphics are pretty dated at this point...
The new reboot is not that good, very linear levels and gameplay. But yes the graphics are great if that is all you care about.
The original Thief 1 and 2 are great games, yes they are very dated now but as far as gameplay vs Assassins Creed there is no comparison (apples to oranges). One is the original sneaking FPS, it's a cerebral game and you can tackle maps in different ways and paths. AC did nothing for me, you did the same set of tasks every time to finally get to the assassination portion of the mission and along the way the combat system is just hilarious at how easy and hand holding it is.
Ever since AC came out there has always been a Thief vs AC thread in every game forum and I honestly don't know why. It's like having a Honda vs Cessna thread.. sure they are both modes of transportation but they are not the same genre at all. You can prefer 1 type or the other and you can like both.
Dude thanks for the links at the bottom, this is wonderful news to me. I had no clue they did that with these games. Thief 2 is by far no question my fav sneaker game of all time.The Thief series is very much one of those types of games that has a hardcore following. The first two games were superb - they got so many things right (level sizes, audio propagation, freedom of exploration). The third Thief (Deadly Shadows) was badly dumbed down (levels consisted of 80% smaller hubs to fit into the original XBox's 64MB memory) and was generally more "consolized" with an oversized "designed for TV" hud that needs massive tweaking just to be playable.
As for the reboot, it may look pretty but gameplay and the general scale of it is very dumbed down compared to the first two. With mission requirements like "Get 4 headshots" (in Thief ), it's obvious it wasn't created by the same people (nor to the same level of difficulty) and has a strong "designed for young console players who want every stealth game to be like Batman" feel to it and not for the better (eg, button mashing QTE's just to open a window, many bugs - horrendous sound balancing (many sounds are often the same volume & distance even after passing between an object like a 2ft thick stone wall or conversations 5ft and 50ft away sound the same volume), people get stuck in conversation loops, one-way level "checkpoints" now cut you off from previous areas so if you missed some loot you cannot go back (which goes a great way to completely destroying the non-linear feeling of total freedom of exploration of the earlier games), FOV zooms in on crouch, endless annoying micro-cutscenes on every takedown / swipe, every action is "contextualized", etc). They've ripped almost everything off from Dishonoured too from the plot to the Focus powers ().Gloomers = Weepers, Queen of Beggers = Granny Rags, Focus powers of "slow time", "X-ray vision", etc
Despite a 15 year old newer engine, level sizes are still smaller of what the Dark Engine could manage on single-core CPU's and less than 512MB RAM which is just plain sad:-
The first two games do look dated out of the box, but there's both modern DX9 renderer with added bloom, etc (lookup "NewDark" and "TafferPatcher" for more details), plus some great texture packs for Thief 1 & 2:-
http://www.moddb.com/mods/thief-gold-hd-texture-mod
http://www.moddb.com/mods/thief-2-hd-texture-mod
GOG versions are the best as they come pre-patched with the new renderers.
Dishonored is also worth a bash. Far better than Thief reboot if you haven't already played either of them.
The Thief series is very much one of those types of games that has a hardcore following. The first two games were superb - they got so many things right (level sizes, audio propagation, freedom of exploration). The third Thief (Deadly Shadows) was badly dumbed down (levels consisted of 80% smaller hubs to fit into the original XBox's 64MB memory) and was generally more "consolized" with an oversized "designed for TV" hud that needs massive tweaking just to be playable.
As for the reboot, it may look pretty but gameplay and the general scale of it is very dumbed down compared to the first two. With mission requirements like "Get 4 headshots" (in Thief ), it's obvious it wasn't created by the same people (nor to the same level of difficulty) and has a strong "designed for young console players who want every stealth game to be like Batman" feel to it and not for the better (eg, button mashing QTE's just to open a window, many bugs - horrendous sound balancing (many sounds are often the same volume & distance even after passing between an object like a 2ft thick stone wall or conversations 5ft and 50ft away sound the same volume), people get stuck in conversation loops, one-way level "checkpoints" now cut you off from previous areas so if you missed some loot you cannot go back (which goes a great way to completely destroying the non-linear feeling of total freedom of exploration of the earlier games), FOV zooms in on crouch, endless annoying micro-cutscenes on every takedown / swipe, every action is "contextualized", etc). They've ripped almost everything off from Dishonoured too from the plot to the Focus powers ().Gloomers = Weepers, Queen of Beggers = Granny Rags, Focus powers of "slow time", "X-ray vision", etc
Despite a 15 year old newer engine, level sizes are still smaller of what the Dark Engine could manage on single-core CPU's and less than 512MB RAM which is just plain sad:-
The first two games do look dated out of the box, but there's both modern DX9 renderer with added bloom, etc (lookup "NewDark" and "TafferPatcher" for more details), plus some great texture packs for Thief 1 & 2:-
http://www.moddb.com/mods/thief-gold-hd-texture-mod
http://www.moddb.com/mods/thief-2-hd-texture-mod
GOG versions are the best as they come pre-patched with the new renderers.
Dishonored is also worth a bash. Far better than Thief reboot if you haven't already played either of them.
lol, where?I must be one of the few that really liked the new Thief game. I liked the story, the atmosphere, and the large open environments. It also had a level or two that was actually scarier than most other dedicated horror games. And I was able to enjoy it all in glorious 3D on a 46" screen.
You can bind run / walk forward to Mouse 2 in both Thief 1 & 2. May have been added in a patch that wasn't there in the early release, but the option is there now (same with adding mouse scroll wheel support, DX9 renderer, native widescreen support, bloom, anti-aliasing, high-res texture packs, shader effects for water & fire, fan mission loader, etc). Thief has by far one of the best modding communities out there. :thumbsup:I got the original, back in the day, discovered that you could not "mouse walk" ie had to use wasd to control movement. That was a total deal-breaker for me, I play everything by steering with the mouse and walking with right button.
Same here. I endured until Mission 2 (which took all of 10mins, which itself shows just how small the levels are now) then gave up. It's obvious the design team behind the early epic's are long gone. RIP Looking Glass Studio's... :'(I didn't like the new thief. I didn't even finish it. The dialog and such turned me off really quickly.
Why not also look into Dishonored?
You can bind run / walk forward to Mouse 2 in both Thief 1 & 2. May have been added in a patch that wasn't there in the early release, but the option is there now (same with adding mouse scroll wheel support, DX9 renderer, native widescreen support, bloom, anti-aliasing, high-res texture packs, shader effects for water & fire, fan mission loader, etc). Thief has by far one of the best modding communities out there. :thumbsup:
While T2 and T1 are superior I didn't mind T3 too much either for some of the levels. I liked the sea captains house, the museum level and a few of the others too.Thief (2014) received many patches, which means the game is being supported for a long time, which is generally a good thing. However, they only focus the patches on optimizing performance of the game. Some gamebreaking bugs, like audio bugs, weren't ever addressed. This is the reason why I did not buy Thief (2014) even though I was looking forward to it. I wouldn't even play it for free.
However, unlike most original-Thief fans, I am not concerned. I was already expecting that Thief Reboot will not have the original atmosphere. Also, there are so many patches and quality fan missions for Thief 1-3 that I feel like I don't really need this Thi4f.
As for Thief 3, personally I enjoy it a lot. I understand the disappointment about its consolitism, but it is still a great game with a game atmosphere. At least to me. Again, most issues had been patched by the great fan community.
I would also like to remind anyone thinking to play Thief 1-3 to use unofficial patches and not to forget to enable EAX! I think it now works even on onboard sound solutions. Greatly enriches sound effects.
GOG has far better support for old games (both "patched out of the box" and a knowledgeable modding community if you need assistance). If you're reading this in time, there's also a 75% off special offer on the Thief trilogy on GOG over the next 12hrs (Square Enix new year promo). They also have a guaranteed refund if you can't get it to run within 30 days. TTLG forums are the best for modding assistance though. I have the original retail CD's and it works for me as follows:-Huh. I might have to look into 1/2 then, are they best purchased on Steam or GoG or where?
lol, where?
EDIT - Didn't realize there was a reboot this year...
Graphics look good enough, how is gameplay?