Originally posted by: RedSquirrel
pop from pop machines.
1$ for one can is pretty much standard, though I've seen $1.25 in some places, think that's actually the new standard.
Meanwhile you can buy a case of 24 for like 5 bucks. I want to start a vending machine company.
Originally posted by: Capt Caveman
Originally posted by: Rubycon
Electric dog washers
Never heard of one.
Originally posted by: zoiks
Originally posted by: RedSquirrel
pop from pop machines.
1$ for one can is pretty much standard, though I've seen $1.25 in some places, think that's actually the new standard.
Meanwhile you can buy a case of 24 for like 5 bucks. I want to start a vending machine company.
It's not soda. It's pop
Originally posted by: Rubycon
Originally posted by: Capt Caveman
Originally posted by: Rubycon
Electric dog washers
Never heard of one.
It's a tool used by parking meter technicians.
Originally posted by: videogames101
Originally posted by: ConstipatedVigilante
Video games. It costs $.50-$1 to print and package a CD, then maybe another $2 to ship the game to the store. I know that development/marketing costs are high, but if developers would just use decent anti-piracy measures (think Stardock's approach), then it wouldn't really be a problem. Or put some advertising/product placement in games to reduce the price - I don't mind paying $20 instead of $50 if I have to see a few billboards/an ad during loading.
You do know that a pirated copy != a potential sale?
And that stardock might as well have shot itself?
I agree on ads though.