Think you are good at tower defense?

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dullard

Elite Member
May 21, 2001
25,455
3,924
126
Ok, what is the strategy on level 6?

I can't seem to kill the big flyers on level 49. 18 health left. This is with 5 blue-colored anti-air towers directly in their path. Same with 2 red anti-air towers. I can't afford any more than that and still be alive. I can nearly get them though. Maybe give up on one and line the towers to kill the other?

Level 58: usually I get one medium sized flyer and the other gets through. 17 health total by now (including the two health lost on level 49).

Level 72: I only get here on occasion, but I can only seem to kill half of the flyers. Health total down to ~10. This is even with 7 red towers right in the middle (to get both paths) and maybe a tower or two near the front of their path.

Level 79: I lose another half of the flyers. So I usually lose the game here.

How many anti-air towers should I have? I could invest in a few more, but then I'd be spending all my money on them and have nothing left to kill the others.

 

cubby1223

Lifer
May 24, 2004
13,518
42
86
Originally posted by: dullard
Ok, what is the strategy on level 6?

I can't seem to kill the big flyers on level 49. 18 health left. This is with 5 blue-colored anti-air towers directly in their path. Same with 2 red anti-air towers. I can't afford any more than that and still be alive. I can nearly get them though. Maybe give up on one and line the towers to kill the other?

Level 58: usually I get one medium sized flyer and the other gets through. 17 health total by now (including the two health lost on level 49).

Level 72: I only get here on occasion, but I can only seem to kill half of the flyers. Health total down to ~10. This is even with 7 red towers right in the middle (to get both paths) and maybe a tower or two near the front of their path.

Level 79: I lose another half of the flyers. So I usually lose the game here.

How many anti-air towers should I have? I could invest in a few more, but then I'd be spending all my money on them and have nothing left to kill the others.
Unless there is some other bonus to the red towers that I don't see, they just don't seem worth the money, as opposed to building as many blue towers as you can. That final upgrade just costs a boatload for a marginal increase in damage.

I'm thinking if I give this another serious try, maybe try stocking up on fully upgraded plasma guns. No splash damage, but they can attack both ground & air, so I can kill the creeps faster to get more money to build more plasma guns. Only because I can't find any strategy that works with the anti air towers - as I can't kill creeps fast enough to earn enough money to focus on the anti-air towers.
 

Kelvrick

Lifer
Feb 14, 2001
18,422
5
81
Originally posted by: cubby1223
Originally posted by: dullard
Ok, what is the strategy on level 6?

I can't seem to kill the big flyers on level 49. 18 health left. This is with 5 blue-colored anti-air towers directly in their path. Same with 2 red anti-air towers. I can't afford any more than that and still be alive. I can nearly get them though. Maybe give up on one and line the towers to kill the other?

Level 58: usually I get one medium sized flyer and the other gets through. 17 health total by now (including the two health lost on level 49).

Level 72: I only get here on occasion, but I can only seem to kill half of the flyers. Health total down to ~10. This is even with 7 red towers right in the middle (to get both paths) and maybe a tower or two near the front of their path.

Level 79: I lose another half of the flyers. So I usually lose the game here.

How many anti-air towers should I have? I could invest in a few more, but then I'd be spending all my money on them and have nothing left to kill the others.
Unless there is some other bonus to the red towers that I don't see, they just don't seem worth the money, as opposed to building as many blue towers as you can. That final upgrade just costs a boatload for a marginal increase in damage.

I'm thinking if I give this another serious try, maybe try stocking up on fully upgraded plasma guns. No splash damage, but they can attack both ground & air, so I can kill the creeps faster to get more money to build more plasma guns. Only because I can't find any strategy that works with the anti air towers - as I can't kill creeps fast enough to earn enough money to focus on the anti-air towers.

We must beat this!

How are you guys setting up your mazes? Tower strategies? I close off the two entrances and lead them both in from the upper left as one stream so my missile towers can splash more damage.

EDIT: The boss grounders do me in because I have to juggle them and they draw the fire from my guns so i don't kill the other little ones to gain money. I guess maybe I should juggle the bosses separately in their own spot so they don't keep focus of my main defense line.
 

ShadowOfMyself

Diamond Member
Jun 22, 2006
4,227
2
0
I think air creeps should be totally removed from the game... They add absolutely nothing to the game, and involve NO strategy.. All you can do is stock up on Anti Air towers and hope for the best... How stupid is that? :thumbsdown:
 

cKGunslinger

Lifer
Nov 29, 1999
16,408
57
91
Originally posted by: ShadowOfMyself
I think air creeps should be totally removed from the game... They add absolutely nothing to the game, and involve NO strategy.. All you can do is stock up on Anti Air towers and hope for the best... How stupid is that? :thumbsdown:

That's the whole point of them - otherwise, you'd simply create a maze and juggle creeps back and forth. *That* involves no strategy.
 

Verse914

Senior member
Dec 20, 2006
779
0
76
where do we find the 10,000 gold hack? I want it...mission 5 is pissing me off.
 

Kelvrick

Lifer
Feb 14, 2001
18,422
5
81
Originally posted by: Gravity
bump for the answer to the question...

Damn you. I thought someone actually posted the link. I moved on from the game, no use lulling over such an obvious copy anyway.
 

OverVolt

Lifer
Aug 31, 2002
14,278
89
91
Originally posted by: Scouzer
Originally posted by: fLum0x
Originally posted by: Scouzer
can't beat 4th one....

what towers are you using? just maze and have a few towers that are max upgrades.

btw, mission 6 is a bitch...i havent made it past the 40s since. It is the bosses and the flying that is killing me. The normal ground stuff is getting raped.

i make a maze of the crap towers andmake shock towers and missles generally. a few AA towers for those horrible flying buggers
Too much anti-ground, the shock towers are best if you can use them efficiently. Upgrade to a couple sniper towers for high damage, long range, boss killing ownage. Get at least One BFG(Bad fsckin gun, I guess) Which is the 400% plasma upgrade. Get one highly upgraded AA smack in the middle.
 

Gravity

Diamond Member
Mar 21, 2003
5,685
0
0
STill no linkage to the 10k cheat. I haven't beat level 2 yet....get to 13 or so and then die off.

Might move on w/0 the cheat....

Makes me wonder if there is one out there or if it's urban myth.
 

Verse914

Senior member
Dec 20, 2006
779
0
76
Originally posted by: Gravity
Makes me wonder if there is one out there or if it's urban myth.
Agreed. I had to use the juggling method to get to level 82 of mission 6.

For those who are having trouble with missions 3-5...make sure you upgrade your DCAs and your main turrets to Red. I just started putting the sonic turrets at major turns and upgrading them to red...man, do they make a difference!
 

MH2007

Senior member
Jun 26, 2007
830
0
0
Sorry if someone posted this, but is there a way to skip to the last level? Pretty annoying to have to go through 2-5 every time if you just want to play 6
 

Eeezee

Diamond Member
Jul 23, 2005
9,922
0
0
I reached level 78 of mission 6.

Here's what I've done

I couldn't get past level 60 for awhile, typically I'd build 2-3 missile towers and try to upgrade them. Unfortunately the fully upgraded missile tower sucks compared to other fully upgraded towers. They're useless for about 25% of the levels because they can't shoot air and are ineffective against bosses, so you'll have several missile towers wasting blasts on bosses with no mobs around them. This causes whole groups of mobs to penetrate your defenses relatively unharmed. This is bad.

I've also determined that the area of effect towers aren't worth it at the later levels either because the final upgrade costs so damn much. You have to spend nearly 800g upgrading all the way for a tower that has very little range, a fairly slow fire rate, but a modest stun and modest damage. The red AoE tower does basically the same damage as a fully upgraded plasma turret. Next time I play I may want to use some of these in place of a few ice towers, since they can completely stun bosses temporarily. I really dislike that they cost so much, but it's also true that they don't get distracted by bosses, unlike all other turrets.

1) Concentrate on building the maze first. The first wave of air will be tricky. Three lines of vulcan towers in front of each exit are sufficient to wipe out the first wave of air. Finish the maze using a spiral pattern so that you can get towers that overlap 2 or 3 lanes.

2) Build three plasma turrets near the middle. Upgrade them all to blue as soon as you can. If you've done your maze in a spiral pattern, your vulcan towers (that make up your maze) should take out a lot of the mobs before they even reach the plasma turrets. Blue plasma turrets will kill anything remaining in few hits.

3) When the green blobs appear, prepare for the second air level. Two antiair towers in the middle should be sufficient. Upgrade both antiair towers twice, this is good enough to keep you alive through the third air level as well. Don't worry about the cost, they're relatively cheap.

4) Finish upgrading the plasma towers to red. Three red plasma towers should keep you golden until level 50 or so. Use this time to spread more red plasma towers around the middle of the map. I love these things, they have good range, incredible damage, and fire super fast. Compliment them with red frost towers because they slow down large groups of creep considerably.

5) I placed 4 red antiair turrets in the middle and one near each exit such that the range of the turret covered the full length of the exit. This was not enough for air levels past 60ish. That's 6 antiair turrets fully upgraded (which costs a ton of money). Antiair is complimented by plasma turrets since they can shoot air targets too, but that still wasn't enough. Having plasma turrets in the middle of the map works great for the aerial bosses, but level 68 is an air level and I literally only destroyed maybe a total of 4 targets. This was after I was already overrun by ground forces. I can't take firepower away from ground because it's already a problem, but I also can't take firepower away from air because I clearly don't have enough quite yet.

This strategy should have you losing no lives all the way to level 70. The mobs become too powerful at that point and I'm not sure what to do to increase my firepower. Things got out of control quickly, since you're basically fighting huge groups of bosses at that point. I lost all of my lives at once, the plasma turret strategy should get you through every boss up to level 70.

I played around with fully upgraded vulcan towers but didn't like them. They shoot too slow to be really effective. I'm getting much more utility out of the higher damage, faster shooting plasma turrets even if I'll have slightly fewer of them.
 

Eeezee

Diamond Member
Jul 23, 2005
9,922
0
0
Hmm didn't think of juggling them, that's kind of cheating. I'm certain I could get through this if I juggled the ground mobs and build 3x as many antiair towers. With enough missiles flying around everything should die.
 

kalrith

Diamond Member
Aug 22, 2005
6,628
7
81
Originally posted by: Eeezee
Hmm didn't think of juggling them, that's kind of cheating. I'm certain I could get through this if I juggled the ground mobs and build 3x as many antiair towers. With enough missiles flying around everything should die.
Juggling definitely helps, but it doesn't make it a cake walk either. You still have to build enough ground defenses to kill the ground mobs in order to get enough money to upgrade your anti-air.

BTW, would you mind posting a pick of your spiral maze? I'm having a hard time picturing that.
 

Gravity

Diamond Member
Mar 21, 2003
5,685
0
0
That was helpful information. I got to about level 15 on the 4th mission.

I guess the 10k gold to begin with is a myth after all.

Thanks,

Gravity
 

Nerva

Platinum Member
Jul 26, 2005
2,784
0
0
man i always die after hitting level 48 or 49 in mission 5! damn it!
 

Eeezee

Diamond Member
Jul 23, 2005
9,922
0
0
Originally posted by: kalrith
<div class="FTQUOTE"><begin quote>Originally posted by: Eeezee
Hmm didn't think of juggling them, that's kind of cheating. I'm certain I could get through this if I juggled the ground mobs and build 3x as many antiair towers. With enough missiles flying around everything should die.</end quote></div>
Juggling definitely helps, but it doesn't make it a cake walk either. You still have to build enough ground defenses to kill the ground mobs in order to get enough money to upgrade your anti-air.

BTW, would you mind posting a pick of your spiral maze? I'm having a hard time picturing that.

Rather than waste my time doing that, I'll just describe it better

Start the game by building a wall of turrets in front of the bottom exit. Build towards the right wall, leaving as little room along the bottom as possible for creep to get through. When you're almost to the right wall, build up toward the right exit but leave a small gap. Now you have each exit covered in turrets with a small gap allowing creep to get through. Now build a second line of turrets along the right side going up until it hits the top. Now build it back down until it hits the bottom, and then have it go to the left. Now you have 3 lines of turrets in front of the right exit and 2 lines in front of the bottom exit. Rinse and repeat.
 

DrPizza

Administrator Elite Member Goat Whisperer
Mar 5, 2001
49,601
166
111
www.slatebrookfarm.com
weird, I struggled on level 4 for a while, switched strategies, moved through level 4 and breezed through level 5 on the first try.
 

da loser

Platinum Member
Oct 9, 1999
2,037
0
0
made it level 78.

one key is not building the maze completely at the start. it's extremely important to be as efficient as possible. I was able to get a red and an upgraded plasma gun right before the flying things.

I built plasmas and the ice gun side to side to maximize the dwell time of the enemy over the plasma. also built 5 missile turrets because i missed a flying guy due to the plasmas not targetting.

14 red plasmas
5 freeze
5 missiles turqoise
1 red sniper (it comes in useful sometimes)

i've tried uploading pics to bbzzzdd but it doesn't seem to work.
 
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