Third design flaw to hit the GeForce GTX 1080 and GTX 1070

Erenhardt

Diamond Member
Dec 1, 2012
3,251
105
101
Third strike for Pascal. This time DP compatibility with the most important bulletpoint of GP204 cards: Virtual Reality.

http://hexus.net/tech/news/graphics...-work-htc-vive/?utm_source=dlvr.it&utm_medium

In another tale of hardware not quite working as expected, there are reports that the Nvidia GeForce GTX 1080 and 1070 Display Port doesn't work with the HTC Vive virtual reality headset. Nvidia markets both the GTX 1080 and 1070 as offering "innovative new gaming technologies and breakthrough VR experiences," so to have this compatibility problem exist, with the best selling PC HMD, seems like a bit of a blunder.

Reminder: Every box has a VR Ready badge on it.
 
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PhonakV30

Senior member
Oct 26, 2009
987
378
136
so Solution is Asus rog strix GTX 1080?

There's been a change around front, too, where Asus swaps one of the three DisplayPorts in favour of a secondary HDMI. The thinking here is that users with an HDMI display may also want to connect a VR headset, and in that scenario a second port could be useful. Keeping things modern, both HDMI ports are v2.0, while DisplayPort is at v1.4. Dual-link DVI is also included as standard.

http://hexus.net/tech/reviews/graphics/93491-asus-rog-strix-geforce-gtx-1080/
 

Tweak155

Lifer
Sep 23, 2003
11,448
262
126
It sounds like VR Ready might still apply as long as you use HDMI... but yeah, is this something that cannot be addressed via software? I don't know much about VR.
 

jpiniero

Lifer
Oct 1, 2010
14,831
5,444
136
I saw that, that's a strange bug. It's not like you can't use the Vive since you could just use the HDMI port. But the FE only has only one HDMI output.
 

digitaldurandal

Golden Member
Dec 3, 2009
1,828
0
76
I can see how this would be annoying.

What are the other two flaws in the card? Missing Async via hardware (I assume) and.. ?
 

DarkKnightDude

Senior member
Mar 10, 2011
981
44
91
You'd think Nvidia would have tested their "$700 VR ready" card with a fairly common output port on the card but I guess not lol.

I know someone had to do DP to miniDP then the link box, and used link box to TV using HDMI. One hell of an annoying workaround.
 

Det0x

Golden Member
Sep 11, 2014
1,055
3,087
136
I can see how this would be annoying.

What are the other two flaws in the card? Missing Async via hardware (I assume) and.. ?

Third design flaw

http://hexus.net/tech/news/graphics...-work-htc-vive/?utm_source=dlvr.it&utm_medium

In another tale of hardware not quite working as expected, there are reports that the Nvidia GeForce GTX 1080 and 1070 Display Port doesn't work with the HTC Vive virtual reality headset. Nvidia markets both the GTX 1080 and 1070 as offering "innovative new gaming technologies and breakthrough VR experiences," so to have this compatibility problem exist, with the best selling PC HMD, seems like a bit of a blunder.

Second design flaw

https://www.techpowerup.com/223669/geforce-gtx-pascal-faces-high-dvi-pixel-clock-booting-problems

The second design flaw to hit the GeForce GTX 1080 and GTX 1070 after the fan revving bug, isn't confined to the reference "Founders Edition" cards, but affects all GTX 1080 and GTX 1070 cards. Users of monitors with dual-link DVI connectors are noticing problems in booting to Windows with pixel clocks set higher than 330 MHz. You can boot to windows at default pixel clocks, and when booted, set the refresh-rates (and conversely pixel clocks) higher than 330 MHz, and the display works fine, it's just that you can't boot with those settings, and will have to revert to default settings each time you shut down or restart your machine.

A user of a custom-design GTX 1070 notes that if the refresh rate of their 1440p monitor is set higher than 81 Hz (the highest refresh rate you can achieve with pixel clock staying under 330 MHz) and the resolution at 2560 x 1440, the machine doesn't correctly boot into Windows. The splash screen is replaced with flash color screens, and nothing beyond. The system BIOS screen appears correctly (because it runs at low resolutions). The problem is also said to be observed on a custom-design GTX 1080, and has been replicated by other users on the GeForce Forums.

First design flaw

https://www.techpowerup.com/222895/...edition-owners-complain-of-fan-revving-issues

VIDIA's decision to sell its reference-design GeForce GTX 1080 graphics card at a $100 premium over the SKU's MSRP of $599, is beginning develop cracks, with early adopters complaining of erratic default fan behavior. The GTX 1080 Founders Edition graphics card features NVIDIA's reference lateral-blower-type cooler, which didn't exactly blow us away, in our review of the card. Customers across the forumscape, including on NVIDIA's own GeForce Forums, are complaining of an issue where the fan of the cooler has a mind of its own, and revs up from 2,000 RPM to 3,000 RPM intermittently, and drops back to its idle speed. This, users complain, is particularly annoying if you're not gaming.

The users observe that these sudden and unpredictable spikes in fan-speed are not in response to rising GPU temperatures or clock speeds. Sudden variations in fan-speed are worse than gradual variations in response to legitimate triggers, as it also means sudden changes in noise, which is distracting. Users also observe that you can't even use third-party software (eg: EVGA Precision) to stabilize or override the fan-behavior, as the speed-spikes don't respect custom settings.

Pretty funny these shortcomings don't get more press.. ()
 

Yakk

Golden Member
May 28, 2016
1,574
275
81
Have any of these launch design flaws been fixed yet? Or are there just workarounds?

Guess that makes a quarter dozen flaws so far.
 

Golgatha

Lifer
Jul 18, 2003
12,680
1,597
126
Seems to me the easy work around is a DisplayPort to HDMI adapter for the main display and use the HDMI port for the Vive. Or am I missing something here?
 

dacostafilipe

Senior member
Oct 10, 2013
772
244
116
I've read somewhere (don't remember where exactly) that this is due to the UEFI BIOS and that AMD cards also have a similar problem.

Was this confirmed?
 

Dribble

Platinum Member
Aug 9, 2005
2,076
611
136
Seems to me the easy work around is a DisplayPort to HDMI adapter for the main display and use the HDMI port for the Vive. Or am I missing something here?

No, only the drama and $20 for the adapter.
 

Golgatha

Lifer
Jul 18, 2003
12,680
1,597
126
No, only the drama and $20 for the adapter.

Right, but presumably you already have an adapter, as the Vive doesn't have a native DP input. Therefore, you're moving the display to the DP to HDMI adapter and plugging in the Vive to the HDMI port on the graphics card.
 

Dribble

Platinum Member
Aug 9, 2005
2,076
611
136
Right, but presumably you already have an adapter, as the Vive doesn't have a native DP input. Therefore, you're moving the display to the DP to HDMI adapter and plugging in the Vive to the HDMI port on the graphics card.

The vive box has a mini display port in.
 

Stuka87

Diamond Member
Dec 10, 2010
6,240
2,559
136
Seems like rumors that the 1070/1080 was rushed out ahead of schedule had some merit with these issues showing up.

Display port is a very common interface, and supposedly HTC has been working with nVidia quite a bit. So its a bummer to see this kind of bug surface.
 

RussianSensation

Elite Member
Sep 5, 2003
19,458
765
126
No, only the drama and $20 for the adapter.

Sure, but it's proof NV rushed GP104 without testing it. 980Ti works perfectly fine under the same conditions. 3 major issues present on 1070/1080 is huge. Not giving RX 480 a slide either. This gen from both camps is one of the worst GPU launches in history. Seems paper launches are also becoming a new normal.
 
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