I would had loved to play a game like City Skylines and Planet Coaster in my youth, but now there is something negative about a grown adult playing a game for 10 hours and your accomplishment was to build a imaginary tiny rollarcoaster or a underground highway.
But of course serious stuff takes precedence.
I played videogames all my life between 1979 (Intellivision) and today, but i played no videogames at all between 1992 and 1998 because i had female alternatives to videogames that are much more fun, mkk?
It wasnt a change in videogames - it was that i didnt need to be entertained.
Now i still do need to be entertained, but the videogames just dont cut it.
Oh well, SOME do, but games that should be amazing, do stuff that makes me hate them.
Also as someone who's lived 100% of videogaming history, i want to see games move forward, not stagnate or even move backwards.
Example:
NeverWinter Nights, released 2002.
Game consists of a campaign module, and a launcher that works as a wrapper of rules/UI/assets. Ships with module creation kit.
Can launch ANY user-generated module, which is plentiful, often superior content, and completely free.
Why does Wasteland 2 not have this ? When they had 3 million dollars, but Notch is one guy and he can provide mod support to Minecraft?
Ignore the fact that the launcher is also a platform where Bioware can sell its own modules, why doesnt EVERY rpg have support for user-generated content.
You want me to pay £50 for 8 hours of gameplay ?
Unfortunately ... or rather ...
because this is a natural process, games grew up between the 80s and 90s, but then in the 2000s they abandoned their initial core of players, and went back to being products for kids.
So instead of a cool new Hexen, we get "press X to pay respects"; i am more demanding than that.
Online competitive play works for me, a few offline games like God Of War i really liked, but a lot of other stuff i saw is trash.