This is what games may look like in 10 years

TSS

Senior member
Nov 14, 2005
227
0
0
THATS 3d? holy polygons batman that looks good!

we'll be able to run that in real time one day no doubt... but by that time im more interested in new displaying techniques than graphics. even with super realistic graphics, something can only get "that" real looking at a screen.
 

Regs

Lifer
Aug 9, 2002
16,665
21
81
I give it 12 months before they use it for Shrek 3. 48 months for Far Cry 3.
 

Wentelteefje

Golden Member
Dec 6, 2005
1,380
0
0
That is really impressive stuff indeed... I have no real opinion about it, but at least I HOPE it will be here in less than 10 years...
 

uo7

Senior member
Jun 23, 2002
450
0
0
I can just imagine what the news headlines will be for future games. GTA already takes a beating in the media. Ragdoll effects, Gore etc. It will be an interesting time.
 

Ackmed

Diamond Member
Oct 1, 2003
8,478
524
126
Somehow, I doubt it. We were supposed to have "Toy Story" graphics by now. Which of course is far from the truth.
 

Griswold

Senior member
Dec 24, 2004
630
0
0
The skin pores are too visible or not randomly spread out enough, which kinda gives it away as cgi. But yea, looks amazing.
 

mrzed

Senior member
Jan 29, 2001
811
0
0
I'm with Ackmed -

Each step towards realism requires a much bigger leap in processing power, as we approach the target, the curve becomes much steeper. People have been pointing to rendered CGI as examples of what we'll see in the future for ages, and frankly, it isn't happening.

IMO, games now are just not that much better than they were in 2003. But compare 2003 to 2001 and you see a real difference. I'm sure people will jump in with examples of X game that is just so great compared to what came before, but I'm not buying it. Compare any x-year period since the development of the 3D card, and you will see improvements are tapering.
 

jiffylube1024

Diamond Member
Feb 17, 2002
7,430
0
71
Originally posted by: mrzed
I'm with Ackmed -

Each step towards realism requires a much bigger leap in processing power, as we approach the target, the curve becomes much steeper. People have been pointing to rendered CGI as examples of what we'll see in the future for ages, and frankly, it isn't happening.

IMO, games now are just not that much better than they were in 2003. But compare 2003 to 2001 and you see a real difference. I'm sure people will jump in with examples of X game that is just so great compared to what came before, but I'm not buying it. Compare any x-year period since the development of the 3D card, and you will see improvements are tapering.

It's all about the shaders, and in the future it looks like it will continue in the direction of more and more shader intensive graphics.
 
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