Kuzi
Senior member
- Sep 16, 2007
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Remember Nemesis Havoc is owned by Intel but they are independent, meaning they can work with any company that wants to work with them (even Nvidia). Also for example, if Havoc gets optimized to run on ATI GPUs, that doesn't mean it will lose x86 support. A game can have certain Physics features running concurrently on the CPU and GPU for an even greater experience.
But I agree, Intel will most definitely optimize Havoc to run physics on Larabee. Not only that, but I?d say Nehalem by itself can run physics very well on its own, if we take into account how powerful it will be, 20-50% faster than Core2 and having the ability to run 8 threads.
For AMD they need to get Havoc physics optimized not only for their CPUs (they are working on that already), but also to get it running on their GPUs. Phenom and the upcoming Shanghai/Deneb will not be anywhere near the performance of Nehalem, and they will only have the ability to run 4 threads, maybe 6 threads next year.
Havoc already runs on x86 CPUs, whether it?s Intel or AMD (but I?m sure more optimization can/will be done). But GPUs can run certain types of physics work many orders of magnitude faster than any CPU can. That?s why AMD/ATI needs to get these certain loads running on their GPUs, especially now that Nvidia seems to be working on doing just that with PhysX.
Once ATI gets Havoc physics drivers out for their GPUs, they will have a huge advantage, because it will mean that any game released with Havoc support will get accelerated with ATIs new GPUs. And over 100 developers use Havoc already.
Larabee may end up being very fast for Physics, but lets wait first to see how it performs with graphics
But I agree, Intel will most definitely optimize Havoc to run physics on Larabee. Not only that, but I?d say Nehalem by itself can run physics very well on its own, if we take into account how powerful it will be, 20-50% faster than Core2 and having the ability to run 8 threads.
For AMD they need to get Havoc physics optimized not only for their CPUs (they are working on that already), but also to get it running on their GPUs. Phenom and the upcoming Shanghai/Deneb will not be anywhere near the performance of Nehalem, and they will only have the ability to run 4 threads, maybe 6 threads next year.
Havoc already runs on x86 CPUs, whether it?s Intel or AMD (but I?m sure more optimization can/will be done). But GPUs can run certain types of physics work many orders of magnitude faster than any CPU can. That?s why AMD/ATI needs to get these certain loads running on their GPUs, especially now that Nvidia seems to be working on doing just that with PhysX.
Once ATI gets Havoc physics drivers out for their GPUs, they will have a huge advantage, because it will mean that any game released with Havoc support will get accelerated with ATIs new GPUs. And over 100 developers use Havoc already.
Larabee may end up being very fast for Physics, but lets wait first to see how it performs with graphics