- Jun 23, 2001
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http://www.firingsquad.com/news/newsarticle.asp?searchid=23147
Oops, 40 dollars for the game and another 100 for DLC.
Now, given a complete game for 40 dollars, I'm not opposed to quality DLC, but history has shown DLC to be lackluster at best. Overpriced, often broken, and not much more than the usual mods you can DL from various sources for no charge.
At a conference in New York earlier this week, THQ president Brian Farrell spoke about what his company believes is the future of gaming: lower retail prices paving the way for more DLC sales.
What we're thinking about the business is we're turning it on its head a little bit. It's not, 'how high a price can we get', but 'how many users.' If you can capture everyone under that economic curve, that's where you can make the most money.
Suggesting that the $59.99 price tag on most new video games is "keeping people out," he reasons that lowering that price will result in a larger customer base for post-release DLC offerings.
When we launched [MX vs. ATV] at $59.99, we'd do some units, and then when we brought the price down to the mass market-friendly price of $39.99, it would just pop. So the thinking this time is, let's initially launch at $39.99 -- it's a very robust game, very high quality, so this is not about trying to get a secondary title out.
It's an AAA title, at that price point, but then with a series of DLC so people can extend their experience. We think this is the future of gaming. We think that's the way games are gonna go in the long term.
It certainly makes sense, considering most people wait for the prices of new games to go down before they buy anyway. By starting out at a lower price point, you make better use of that initial hype and marketing AAA titles are treated with, instead of relying on the customer to find out about a price drop or sale later on.
Not to mention, you're probably more likely to shell out for DLC if you saved $20 to begin with, right? Assuming, of course, that the quality and amount of content offered with new games is not proportionally reduced...
Oops, 40 dollars for the game and another 100 for DLC.
Now, given a complete game for 40 dollars, I'm not opposed to quality DLC, but history has shown DLC to be lackluster at best. Overpriced, often broken, and not much more than the usual mods you can DL from various sources for no charge.
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