Blitzvogel
Platinum Member
- Oct 17, 2010
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Today's Source engine has been upgraded a ton since the Half Life 2 days. And Respawn also does their own work on it. Pretty sure the main thing they use Source for is the network code.
But how does it look dated? From video I saw the single player campaign looked gorgeous.
Improvements to Source for Titanfall 2
The original Titanfall ran on the Source Engine. Is Titanfall 2 running on the same engine or has it been moved to something like Frostbite?
On Titanfall we started with the Source engine; we replaced the renderer, we replaced the audio system, we replaced the net code. What we have now is very different from that. We have stuck with the Titanfall engine, but we did a lot of rendering improvements. We have physically based rendering, we have this really cool texture streaming system we wrote, HDR, bloom, depth of field. Hopefully you can see the results of all that hard work we put in that the game looks really different.
We also have a whole new audio system again. This time we have audio environments. Audio-wise, if you compare the two games again, it’s a huge leap. We have sound occlusion and reverb happening. There has been a whole bunch of areas where we make big changes to the engine, so there’s not a lot of Source left; we continue to rip out chunks and rewrite chunks and make it do exactly what we want to get out of this engine, and get the performance what we’re looking for.
IIRC the first Titanfall (and probably the second) sort of maintains Source's quip of being extremely system RAM heavy, but otherwise very CPU and GPU efficient. Runs great on a Radeon 7750, and runs even more impressively on a Radeon 5850 1GB.
Respawn is very good at optimization, and Source was a very good place to start, plus it doesn't help that the IW Engine in all it's iterations is just a super customized Quake 3 Engine, where Source has it's roots. I have yet to play Titanfall 2, but the first felt nothing like a Source Engine game. It felt like a super-charged Call of Duty for the obvious reasons.