To Anyone Who Loved Everquest- or Challenging MMO's

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maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
History seems to show that EQ got made despite Brad, not because of him, and that SoE forced Smedley to get rid of him. Vanguard was a disaster and MS backed out once they saw the mess they had on their hands. By all accounts (from Sigil employees) Brad was in a heroin-induced year long AFK the last year of Vanguard's development, and the game was DOA being incomplete, poor performing, and bug-laden.

The Pantheon devs didn't get much of that $160k website donation money (after the failed KS). One claimed he got "barely enough for a mortgage payment" or similar. Most believe Brad pocketed the majority of it. Brad was asked if there would be an item-by-item expense accounting of the $160k like Star Citizen apparently did, and he responded no.

They've claimed to have a demo. They claimed they don't have a demo. They've claimed they've shown everything they have to help raise money and no demo's been seen beyond maybe a non-interactive rough zone made from stock Unity assets. The team had only a single programmer. There was never a design doc (they were supposedly working on it). You had to subscribe to a monthly fee to post on the forums. The issue with the forum moderator "mod-for-a-day" debacle - Brad claiming the mod was "mod-for-a-day" and "firing him" because donators didn't like his moderation on the "state of the game" thread, when the mod claims he was doing that job (and more) for Pantheon for months without pay or promise of pay.

Oh, you can still donate to this if you want, but

It looks like some of the dev team (sans Brad?) will be doing an interview with Ktam radio tomorrow.

If Brad and Pantheon are legit, then they seem to be doing everything wrong. Claiming to need only $18 million to make the game? That's like 38S/GMG claiming they only needed another $10 million to ship, after burning through $150+ million for what may be described at most as Alpha. Brad McQuaid isn't getting his investors or funding.

Just because, from here







^^ I can't vouch for accuracy.
If all that is true then I say everyone move on to other games, problem is that non-easy mode games are going to get the shaft because this will all be used toclaim that people only want the stylistic and challenge choices of recent MMOs.
 
Feb 4, 2009
34,703
15,951
136
Its so irritating that every challenging mmo is always amateurish and filled with lies or mis-truths. How game designers fail at this basic sales 101 don't lie to your prospects because it turns them against you.
I'm looking at Darkfall and Mortal Online here too. All way over promise, never really show any game play and talk about all the great things their games will be. Then an expensive preorder, then delays and finally the turd comes out.
 

BoberFett

Lifer
Oct 9, 1999
37,563
9
81
That should tell you how small and unsustainable the market for that type of game is. "Hardcore" MMOers are a tiny niche that nobody serious is interested in investing in.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
That should tell you how small and unsustainable the market for that type of game is. "Hardcore" MMOers are a tiny niche that nobody serious is interested in investing in.

There is nothing hardcore about what they were going to do. Of course, if having any difficulty at all and having to spend more than a few weeks getting max level is how people are defining hardcore these days then I guess I'm wrong.
 

BoberFett

Lifer
Oct 9, 1999
37,563
9
81
There is nothing hardcore about what they were going to do. Of course, if having any difficulty at all and having to spend more than a few weeks getting max level is how people are defining hardcore these days then I guess I'm wrong.

You're so l33t that even the hardcore gamers are beneath you, eh?

 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
You're so l33t that even the hardcore gamers are beneath you, eh?


No, not elite at all, in fact I was in a raid guild less than 2 years of 10 playing EQ. In fact, ignore raiding altogether, a game like SW TOR can be totally soloed to level 50, whereas a game like EQ it gets slow solo killing at higher levels. That just doesn't make it hardcore, it's just a different approach where progress isn't instant gratification.
 
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