Tom Clancy - The Division

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jlee

Lifer
Sep 12, 2001
48,513
221
106
I agree. Problem is my dislike of random grouping in any game. Yeah, I know I know. This is an MMOish type game. So I have been sticking to PVE for the most part. But I have ventured out there and the experience is craptastic at best just like the Beta. The pvp idea is unique but really dont think it works out well. Hopefully going forward it can be tweaked or different forms of pvp can be created.

I ended up soloing a mission last night when my THIRD group disbanded for no apparent reason. Matchmaking seemed to take an unusually long time, too - but maybe because of the time (~3am eastern).
 

MrSquished

Lifer
Jan 14, 2013
22,004
20,241
136
russian consulate on challenging is a daily from last night. anybody want to do it? who has comms?
 

jlee

Lifer
Sep 12, 2001
48,513
221
106
russian consulate on challenging is a daily from last night. anybody want to do it? who has comms?

That's the one I solo'd on regular last night. I'd run it with you but I won't be out of work until midnight-ish (and I have no coms - I can't seem to get Win10 to work properly with my mic).
 

nurturedhate

Golden Member
Aug 27, 2011
1,762
761
136
There really needs to be some form of message broadcast for your friends list like blizzard has. Would be nice to send out a generic "starting dailies, two spots open"
to all of the people on your friends list at once.

Also, starting dailies. Anyone interested?
 

pandemonium

Golden Member
Mar 17, 2011
1,777
76
91
lol, just went to the dark zone, got in a fight right outside the entrance with some cleaners. health got low and then all of sudden i died. turns out a player was behind me and killed me.

i didn't even have any DZ gear on me...wtf is the point other than being a troll. he became rogue for nothing...

Yeah, it is amusing how the story line basically outlines what happens in the game.

I've gotten pretty used to running solo in DZ. I tend to stay away from the crowds and play it very carefully. It seems like every time I run with a group of players I end up having my ass handed to me by very well geared rogues and/or people that have hacked their clients. I like to make it as difficult as possible for rogues to find me, and with how many people usually just run around out in the open, that's normally pretty effective. Extraction points are the only challenging parts and those can be dangerous bottlenecks.

I know the better specs to run in DZ are basically run and gun, but I prefer to play shadow sniper anyways and it usually allows me to stay alive and farm extracts being undergeared/underleveled.

In general, I'm somewhat disappointed with how the rogue system works though; strictly speaking from a PvP aspect. It's well designed for the story and atmosphere of the game, but I was expecting a more long standing detrimental effect for people that decide to go rogue. I know the penalties for death are much higher while rogue, but that doesn't seem to be very effective in deterring it, given how often people do it. It needs a revamp IMO.
 

pandemonium

Golden Member
Mar 17, 2011
1,777
76
91
Oh, I should mention if anyone else is having tons of game crashes, I've tried just about everything to fix them and so far what's been working for me was to disable the uPlay overlay. Pretty hilarious since it queries every time to launch the game saying it's not recommended without the overlay since I'll be missing out on some game features (like, crashes!).

The things I tried that didn't work for me but have been mentioned elsewhere:
  • Try different GPU drivers; clean reinstall
  • Reinstall Visual C++ libraries
  • Reinstall Direct X runtimes
  • Disabling background applications
  • Disabling snow effects, changing levels of graphics settings
  • Underclocking GPUs
 
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Fire&Blood

Platinum Member
Jan 13, 2009
2,331
16
81
CM run on consulate, at the entrance, this guy starts telling us to change our skills. Only later did I realize he is the group leader. We tell him no, we get all the way to Hornet. I somehow just knew what he was going to do and barely managed to grab Hornet's drop before he booted me and the other guy that didn't change layout as "ordered". Lost 30 PC and the HE loot, it wasn't the first time either.

Game and it's balance are broken and it's not just Hornet or group leader issues. While I took advantage of the Hornet glitch as well, I can't claim it's fair, especially to people who used it even less or completely missed out on it. The fix for it is a joke. All the other pieces of the exploit are still active, the only issue fixed is no more loot with each kill.

I called it in this thread years ago, Ubi failed to keep progression balance and to prevent exploits. Missions are frequently bugged and don't even get me started on division tech rarity.
 

randay

Lifer
May 30, 2006
11,019
216
106
CM run on consulate, at the entrance, this guy starts telling us to change our skills. Only later did I realize he is the group leader. We tell him no, we get all the way to Hornet. I somehow just knew what he was going to do and barely managed to grab Hornet's drop before he booted me and the other guy that didn't change layout as "ordered". Lost 30 PC and the HE loot, it wasn't the first time either.

Game and it's balance are broken and it's not just Hornet or group leader issues. While I took advantage of the Hornet glitch as well, I can't claim it's fair, especially to people who used it even less or completely missed out on it. The fix for it is a joke. All the other pieces of the exploit are still active, the only issue fixed is no more loot with each kill.

I called it in this thread years ago, Ubi failed to keep progression balance and to prevent exploits. Missions are frequently bugged and don't even get me started on division tech rarity.

wow thats a dick move. honestly I have had a pretty good experience with the game so far. my only problem is that a lot of times the world doesnt load properly and ill end up falling through the ground.

I go out of my way to ignore/avoid exploits and I dont mind being trolled in DZ. you really dont lose much when you die and I just run back and keep trying to kill them till they hit manhunt status and then basically everyone comes and they die anyway. plus if you do manage to kill a rogue you gain a ton of xp, usually its a net gain.
 

pontifex

Lifer
Dec 5, 2000
43,806
46
91
ok, they need to make crafting materials easier. having to do it 1 at a time and having to click ok after it creates the new material sucks and is so slow. why they couldn't add a way to craft multiples at a time is beyond me.
 

nurturedhate

Golden Member
Aug 27, 2011
1,762
761
136
ok, they need to make crafting materials easier. having to do it 1 at a time and having to click ok after it creates the new material sucks and is so slow. why they couldn't add a way to craft multiples at a time is beyond me.

Don't read the patch notes for next Tuesday then....
 

Midwayman

Diamond Member
Jan 28, 2000
5,723
325
126
Don't read the patch notes for next Tuesday then....

I wish I knew what the hell they were thinking. Something like a 350% increase in crafting cost with no mention of increased drop rates. Its pretty much the opposite of what the game needed. I mean unless their intent was to make sure nobody every catches up to the people who were able to farm exploits before they got patched.
 

XavierMace

Diamond Member
Apr 20, 2013
4,307
450
126
I'm not saying I agree with their decision but I can see how they got there as I've seen it in other MMO's.

The power gap between a "perfect" loadout and a "good" load out is huge. You have two players both with all HE/Gold gear. But one player has double the primary stats of the other because he's rerolled his gear repeatedly for better traits and stats. Therefore Ubi decides they must need to increase the crafting costs.

Again, I'm not saying I agree with this change but the players it impacts the most are the min/maxers that feel they have to have the "perfect" loadout. The better solution would have been to fix item stats so there aren't as many "bad" items. But that takes work and we all know how Ubi likes taking the easy road.
 

C@mM!

Member
Mar 30, 2016
54
0
36
I wish I knew what the hell they were thinking. Something like a 350% increase in crafting cost with no mention of increased drop rates. Its pretty much the opposite of what the game needed. I mean unless their intent was to make sure nobody every catches up to the people who were able to farm exploits before they got patched.

Agreed, the end game for this was poorly thought out, and resulted in my going from spending a good three weeks playing, to uninstall.

No one wants to spend days in a graphical excel spreadsheet (well, minus Eve players ), and especially the market that the Division attracted, which is your more traditional shooter players.
 

exdeath

Lifer
Jan 29, 2004
13,679
10
81
You have better chances at working at McDonalds all your life and saving up for a Lamborghini than you have of getting best in slot in a game with as much RNG as The Division.

I don't mind rare or RNG, but when you combine rare with *multiple layers* of RNG that all have to align at the same time on the same roll, you're talking impossible odds.
 

exdeath

Lifer
Jan 29, 2004
13,679
10
81
. But one player has double the primary stats of the other because he's rerolled his gear repeatedly for better traits and stats.

That's not how it works. You hit a hard cap on how many times you can reroll due to the 1000 PC cap, and your last roll can be the worst of all or possibly not even be the same attribute anymore. Imagine spending 954 phoenix credits trying to reroll your crit from 31% to 35% and the only option that comes up on the table is +XP or Scavanging (which I don't believe are on the same table as Crit but you see what I mean).

And that's assuming you got a good enough roll on the base item that only had ONE thing wrong with it, and if that wrong thing was + ammo capacity and you wanted + crit then you waste your roll changing the attribute and don't even get to min/max the range of an existing slot.

This game is seriously worse odds than legit gambling.

So given the above, no, this was not a legit cause for crafting nerfs. People crafting 50-100 of the same item are doing so because they never got perfect attribute rolls in the first place worth re calibrating, and statistically never will. What are they nerfing by stopping people from getting what they never got in the first place? Craft 50 items, get a decent roll, try to recalibate, after 3-4 tries it becomes not worth it, so go back and craft 50 more and pray.

Nobody has best in slot all slots and nobody ever will. I doubt anyone has a single item with all 100% perfect rolls. The multiplicative odds of getting the item, having it be HE, having the right talent, and all the right attributes, AND having them ALL be 100% of their max values, is like 1 in the_age_of_the_universe. You would seriously win the lottery several times first.

So they are... trying to slow down what was already basically impossible... makes no sense at all.

The most that even the top 1% geared players can hope for is having i31 with the right talent, with no more than 1 major attribute wrong (or 0 so you can min/max an existing one instead of using your re calibrate to change the attribute), and even then you often have to settle for 80-90% range and not caring what the minor skill attribute is (the +% healing/pulse/cover/shield/sticky radius, etc). Just getting this far and not having at least one stat like the primary state or armor value be a low to mid roll is a miracle.

This is pretty much where I am now. I can craft all day and not get one thing better than what I already have.
 
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XavierMace

Diamond Member
Apr 20, 2013
4,307
450
126
That's exactly how it works, you're just arguing semantics. You are hard capped on how many times you re-roll a single stat on one item. That's exactly why people craft 50-100 of the same item to get close. 2 out of 3 traits being good is still a huge improvement over none. By good, I'm just talking about the trait type not just where they fall in range. I'd take +Ammo Capacity over +XP regardless where they fall in the range for that stat.

So they keep crafting (AKA rolling) the same item until they get at least a decent base. I saw the same thing in STO. People crafting hundreds of the same item trying to get the "right" mods on their weapons.
 
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exdeath

Lifer
Jan 29, 2004
13,679
10
81
I don't know why it's such a bad thing for people to have a means to work at getting what they want eventually. It doesn't matter how many people get BIS or how fast they get it, that's what level cap increases and expansion induced gear resets are for.

Maybe you want to roll dice on your car and you end up with a Prius instead?

I love grinding and earning the right to be OP. You know this better than anyone by now. But there has to be a attainable purpose other than futility.

The sad thing is this crafting nerf doesn't stop the 1%. Just like the phoenix credit and boss farm nerfs, it only hurts people who need it most who don't play for 300 hours. The people rerolling shit 100 times already got their cake.
 
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XavierMace

Diamond Member
Apr 20, 2013
4,307
450
126
You'll note I already stated I agree this was the wrong way to fix things.

I do know you like the right to be OP. I think you know I also like to be OP. However this is marketed as a multiplayer game and therefore balance is needed. To use the STO comparison again, PvP has long been dead in that game due to the complete lack of balance. They've pretty tried everything other than fixing the mods (aka talents) and it just kept getting worse.
 

nurturedhate

Golden Member
Aug 27, 2011
1,762
761
136
I'm of the opinion (hope) there is something we are missing something that makes this change make sense. But since they didn't list anything else, they didn't plan for the massive community backlash, and the cheating still hasn't been fixed...
 

digiram

Diamond Member
Apr 17, 2004
3,991
172
106
CM run on consulate, at the entrance, this guy starts telling us to change our skills. Only later did I realize he is the group leader. We tell him no, we get all the way to Hornet. I somehow just knew what he was going to do and barely managed to grab Hornet's drop before he booted me and the other guy that didn't change layout as "ordered". Lost 30 PC and the HE loot, it wasn't the first time either.

Game and it's balance are broken and it's not just Hornet or group leader issues. While I took advantage of the Hornet glitch as well, I can't claim it's fair, especially to people who used it even less or completely missed out on it. The fix for it is a joke. All the other pieces of the exploit are still active, the only issue fixed is no more loot with each kill.

I called it in this thread years ago, Ubi failed to keep progression balance and to prevent exploits. Missions are frequently bugged and don't even get me started on division tech rarity.

Total Dick move there.

Me and my one buddy that I run with the most have thought about kicking a few players at the end for being retarted (like waiting till we're almost done to start moving up to us or shooting down LMG guy at the tunnel), but have never actually done it.

We've also thought about picking on solo people in the DZ because that's essentially what happens when we're solo, but never done that either.

Some people are just dicks though.
 

Midwayman

Diamond Member
Jan 28, 2000
5,723
325
126
I'm pretty close to shelving this game. It's already been ages since I've seen an item that is an improvement. Once you get HE gear at all its super hard to get anything better, especially with the horrible drop rates. The only people getting any advancement are the people grinding exploits. Make it rain RNG gear I say. Make named gear/sets be the super rare "wow they have *that*" gear. Drop rate on purples is where I feel HE should be once you hit 30 and are doing challenging stuff.
 

nurturedhate

Golden Member
Aug 27, 2011
1,762
761
136
I'm pretty close to shelving this game. It's already been ages since I've seen an item that is an improvement. Once you get HE gear at all its super hard to get anything better, especially with the horrible drop rates. The only people getting any advancement are the people grinding exploits. Make it rain RNG gear I say. Make named gear/sets be the super rare "wow they have *that*" gear. Drop rate on purples is where I feel HE should be once you hit 30 and are doing challenging stuff.

Most of the HE gear found is going to be ilvl30 and have terrible optimization. Crafting decently (doesn't have to be perfect) itemized ilvl31 gear is a HUGE jump from random crap ilvl30 gear...

I do however agree on the increase on HE gear drop rates and it would go a LONG way to understanding the changes to the crafting system. Also that is where the fun comes from in these games, OOOHHHH A YELLOW DROPPED OMG, even if it is crap it is still fun for that 5 seconds of mystery before you pick it up and deconstruct it. Just like in D3, see that orange beam on the ground from a legendary and you get all excited.
 
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