Tom Clancy - The Division

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sze5003

Lifer
Aug 18, 2012
14,241
638
126
That is how I feel about PVP. My biggest complaint about this game is the pvp system. Was during Beta and it only grows as they add in more insanely annoying features. The whole we are friends until i shoot you in the back thing is a bad idea for pvp. Then add in it is a high end PVE area as well. Just a massive annoyance.

Take out PVE and make it pvp. Or add in the ability to join a faction and break the pve area into zones of control where you goal is to help your faction win goals and kill other rogue agents in the other faction.
Taking out PVE would be horrible. I would not play it at all then. I don't go in the dark zone anyway. Even on console other people are not friendly or care about going together as a team. Unless you personally know who you are playing with.
 

SithSolo1

Diamond Member
Mar 19, 2001
7,740
11
81
Looking forward to these:

"Search and Destroy missions
In the open world, there will be new Search and Destroy missions, which will reward you with intel to help you locate High Value Targets. You can find the Search and Destroy missions in the different safe houses of the districts, once all side missions and encounters have been completed. The Search and Destroy missions lead you to locations in the open world where groups of enemies are located.

High Value Targets
High Value Targets are dangerous faction leaders. They are a threat to society and need to be stopped. Complete Search and Destroy missions to be granted enough intel to find the whereabouts of these targets. There are both daily and weekly High Value Targets contracts, and some of them require a group effort to complete.
Accepting a High-Value Target mission begins it right away. You will only have a certain time to hunt down the High-Value Target before the time runs out. For High-Risk Targets, you only have one attempt to succeed with the Mission"

Also the new High-End Named Weapons are:

Hungry Hog - M60 LMG
Centurion - M1911 Pistol
Medved - Saiga-12 Shotgun
Historian - M1A MMR

Have to assume most if not all will be incursion drops.
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126
Taking out PVE would be horrible. I would not play it at all then. I don't go in the dark zone anyway. Even on console other people are not friendly or care about going together as a team. Unless you personally know who you are playing with.

I mean take out the PVE side within the dark zone and make it strictly pvp. Right now it is a combination of PVE and PVP and a bad one at that. Or make the dark zone faction based zones and have the agent join a faction and then fight the other faction.
 

AznAnarchy99

Lifer
Dec 6, 2004
14,695
117
106
Final Measure:
50% Exotic Damage Resilience (2)
15% Protection From Elties (3)
When damaging a hostile with a grenade, gain the defuse buff. When in range of a hostile grenade, the buff is consumed and defuses the grenade as well as gives you a grenade (4)

Hunter's Faith:
20% Marksman Rifle Critical Hit Damage (2)
20% Damage to Elites (3)
Hitting an enemy with a bullet grants you temporary armor. The further your shot, the more armor. The armor disappears after one bullet hits you. (4)

Lone Star:
100% Ammo Capacity (2)
1000 LMG Damage & 1000 Shotgun Damage (3)
When the weapon is holstered, it regains full ammo. (4)

Predator's Mark:
20% Optimal Range (2)
800 Assault Rifle Damage & 700 Pistol Damage (3)
Hit 10 shots without switching target to make the target bleed for 100% of damage already done by those bullets. (4)
 

Grooveriding

Diamond Member
Dec 25, 2008
9,110
1,260
126
Haven't touched this in a week. The hackers in DZ finally eroded the last of my patience for the game. Getting one shot through buildings from 2 blocks away is not my idea of fun.

Too bad the patch is releasing the same day as Overwatch. Easy decision on which game I'd rather spend free time on.
 

SithSolo1

Diamond Member
Mar 19, 2001
7,740
11
81
1.2 Loot Changes for Open World, Missions, Incursions, and DZ

http://tomclancy-thedivision.ubi.co....aspx?c=tcm:154-250975-16&ct=tcm:148-76770-32

tl;dr

Open World
- Daily/Weekly High-Value Targets = 182 or 214, chance of extra 191/214
- Weekly High Risk Target = 204 or 214 , chance of extra 240

Missions
- Hard Boss = 163, Hard Reward = 163
- Challenge Boss = 2x 182, additional 182 or 214, chance of extra 191; Challenge Reward = 182

Incursions
- Hard Boss = 204 weapon, 214, additional 182/204 or 214/240, Weekly = 204 weapon, 214
- Challenge Boss = 204 weapon, 240, additional 204 or 240, Weekly = 204 weapon, 240

DZ
- Now 3 Brackets 0-160, 161-200, 201+
- Bracket 0-160 and 161-200 Bosses and Supply Drops drop 163/191 gear in DZ01-02, 163/182 and 191/214 in DZ03-04, and DZ05 and DZ06 drop 163/182/204 and 191/214/240
- Bracket 201+ Bosses and Supply Drops drop 182/204 and 214/240 items in DZ01-DZ04, DZ05 and DZ06 have guaranteed 204 and 240 drops
 
Last edited:

Paladin3

Diamond Member
Mar 5, 2004
4,933
877
126
Not sure how I feel about incentivizing going rogue in the DZ even more by now allowing them to cut the extraction rope and drop all the attached packages to the ground for public pickup.

Most of the rogues I see have far better gear or more in their group than those they target. Some gank the weak for shits and giggles. Some just flat out cheat and laugh about it. I'm not sure that's good PvP.

I try to tell myself the constant danger keeps the game exciting, but lately I've found myself playing less and less when the ganking gets particularly bad.
 

nurturedhate

Golden Member
Aug 27, 2011
1,767
773
136
Not sure how I feel about incentivizing going rogue in the DZ even more by now allowing them to cut the extraction rope and drop all the attached packages to the ground for public pickup.

Most of the rogues I see have far better gear or more in their group than those they target. Some gank the weak for shits and giggles. Some just flat out cheat and laugh about it. I'm not sure that's good PvP.

I try to tell myself the constant danger keeps the game exciting, but lately I've found myself playing less and less when the ganking gets particularly bad.

With the amount of loot that drops now the playing field has been significantly leveled. The cutting the rope aspect changes absolutely nothing. If they want to cut your rope today they would have still shot you at the extraction last week. Sit there, guard your extraction, use pulse scan and a shock turret and win. Remember they flag as soon as they start cutting the rope and they are sitting there with a moving bar, basically a free rogue pinata.

And I still do not understand the mentality of "hey, I'm going to play a multiplayer game alone, by myself" then complaining about it (I don't think you are complaining) and getting mad at the fact. I'm an antisocial asshat 99% of the time and I still find people to play with. It's also human nature, and the smart thing to do, to find the weak point and target it. If that happens to be the solo player or the group of two then so be it. We didn't form society and huddle together in caves because we enjoyed each others stink. We did it to survive.

In short, for everyone, rope cutting does not incentivize rogues, it makes them targets. Group up, make some online friends. If you don't like them unfriend them and find someone new. It's a multiplayer game after all.

Apologies for my rant Paladin3.
 

Paladin3

Diamond Member
Mar 5, 2004
4,933
877
126
With the amount of loot that drops now the playing field has been significantly leveled. The cutting the rope aspect changes absolutely nothing. If they want to cut your rope today they would have still shot you at the extraction last week. Sit there, guard your extraction, use pulse scan and a shock turret and win. Remember they flag as soon as they start cutting the rope and they are sitting there with a moving bar, basically a free rogue pinata.

And I still do not understand the mentality of "hey, I'm going to play a multiplayer game alone, by myself" then complaining about it (I don't think you are complaining) and getting mad at the fact. I'm an antisocial asshat 99% of the time and I still find people to play with. It's also human nature, and the smart thing to do, to find the weak point and target it. If that happens to be the solo player or the group of two then so be it. We didn't form society and huddle together in caves because we enjoyed each others stink. We did it to survive.

In short, for everyone, rope cutting does not incentivize rogues, it makes them targets. Group up, make some online friends. If you don't like them unfriend them and find someone new. It's a multiplayer game after all.

Apologies for my rant Paladin3.

No rant, just a discussion, so nothing to apologize for.

I enjoy PvP. Nothing is better than evenly skilled teams and a nice competition. Win or lose doesn't really even matter if it's a great competition.

I accept the game for what it is, because it's a blast to play and being hunted by high lever rouges keeps you on your toes.

But last week I emptied a SMG magazine with 120k DPS into a rogues face and he stood there applauding me. Then one shot killed me. That's the kind of PvP I hope they took care of.
 

Grooveriding

Diamond Member
Dec 25, 2008
9,110
1,260
126
I still play once in a while, but not nearly as much. The game has too many issues and the hackers are too rampant. I won't do the DZ without a group. I've met enough people in the game that most times I can login and join a group to the DZ, there are times I can't though and I would like to do it solo. That was possible before, but not with this new patch. The new 201+ bracket is unplayable without a group, so I can only really try it in the evening when I can find a group for it. Otherwise trying it solo is impossible. My gear is good enough that I can carefully clear DZ06 named landmark areas, but the 201+ bracket is kill on sight with almost everyone doing it as a group. The other day I just logged out and waited till later for when I could go in as a group.

I think they should change the DZ so that once you group you are phased into a DZ that only contains grouped players. If you come in, or go, solo - then you are in a DZ with solo players. It maintains the mechanic of pvp, removing the pointless situation of groups that just roam to kill solo players because they don't want to take on another group of 4. Even when I'm running in a group we tend to leave solo players alone, sometimes not depending on who is in my group and if they like to drop solo players. It's just pointless though, they have no chance.

I think they'd be smart to make a change like this. There are no pvp games I can think of where they set up the potential for things to be this lopsided. The only thing that comes to mind was world pvp in WoW. If they want players to enjoy the game on some level, they should avoid situations where you have what amounts to griefers going for 4v1s. After finding that to be the case the other day, I'd rather take on one of the many hackers 1v1, than a group of 4 looking for easy kills.

There are so many things broken in the implementation of the DZ like this that you know the developers have not thought things through. It's no different than when you get 2 groups of 4 as rogue working together, or the groups that have 4 as rogue and a friend out of group non rogue who runs into your line of fire. You can tell they never thought through how easily you can exploit the DZ mechanics to grief other players.
 

nurturedhate

Golden Member
Aug 27, 2011
1,767
773
136
I completely agree about the massively lopsided situation the pvp is in this game. I even hate calling it pvp as there is no sense of competition or integrity involved. It is basically dog eat dog and sanctioned player killing and while interesting and does provide for some tense moments there is no pvp involved.
 

Fire&Blood

Platinum Member
Jan 13, 2009
2,331
16
81
I tried the game after the patch last night. I can't judge all the 1.2 changes since I only played one PVE mission for 30 minutes but if the rest is as bad as the new incursion...

There is problem every game needs to handle, how to increase difficulty (default or user choice) while minimizing frustration. In Division's case, it's not well done, the game relies on gimmicks to make the incursions harder. The setting couldn't look more different than the Falcon Lost setting, it pretends to be a vast open area yet the player is just as confined as in Falcon Lost, with the same transparent mechanic from Falcon Lost making it's way to the Clear Sky mission, you'll see the irony of the mission name. The random team I played with was good but it wasn't easy, two of the guys had done it before and had really good gear. 214 drop barely makes it worth the effort.
 

XavierMace

Diamond Member
Apr 20, 2013
4,307
450
126
Otherwise trying it solo is impossible.

I don't understand why it shouldn't be. Yeah having it auto group people COULD be useful but if you still choose to wander around by yourself you kinda have it coming. And I'm saying this as a person who primarily plays solo.

Even if it was a "solo" only PvP zone, there's nothing stopping people from forming packs and doing the same thing. Same for dividing it into teams.

This seems like expected behavior for an open PvP zone to me. Plus with the HVT's, it's now far easier to get decent loot without setting foot in the DZ.
 

sxr7171

Diamond Member
Jun 21, 2002
5,079
40
91
Taking out PVE would be horrible. I would not play it at all then. I don't go in the dark zone anyway. Even on console other people are not friendly or care about going together as a team. Unless you personally know who you are playing with.

That's what just happened and now I really don't feel like playing anymore.
 

sxr7171

Diamond Member
Jun 21, 2002
5,079
40
91
I'm still not level 30 in PVE so I'll keep playing until I get through everything.

If you're not 30 yet you'll enjoy it. It's much better than Destiny for that part but once you hit 30 you won't find much to do. Before it would run you through PvE missions to earn currency but now that currency is pretty much worthless.
 

aigomorla

CPU, Cases&Cooling Mod PC Gaming Mod Elite Member
Super Moderator
Sep 28, 2005
20,894
3,247
126
lmao.... u guys see the steam reviews on this game ...

User reviews:
RECENT: Overwhelmingly Negative (5,056 reviews)
OVERALL: Mixed (25,673 reviews)

This game is done...
 

nurturedhate

Golden Member
Aug 27, 2011
1,767
773
136
lmao.... u guys see the steam reviews on this game ...

User reviews:
RECENT: Overwhelmingly Negative (5,056 reviews)
OVERALL: Mixed (25,673 reviews)

This game is done...

Yea.. Sad really as there is a lot of potential for it. They QA team is just terrible, utterly completely profoundly massively terrible. That seems to be a trend with Ubisoft games though. I already question if this is Massive's fault or more Ubisoft, I'm leaning towards Ubisoft just wanting to be the cheapest kid on the block and hiring a QA team that reports the minimum amount of bugs to still have the game ship.

I feel really sorry for the art and design teams though. The world really is a thing of beauty.
 

sze5003

Lifer
Aug 18, 2012
14,241
638
126
If you're not 30 yet you'll enjoy it. It's much better than Destiny for that part but once you hit 30 you won't find much to do. Before it would run you through PvE missions to earn currency but now that currency is pretty much worthless.
I've been busy playing uncharted 4 and doom on PC too so I haven't got back into this game yet.

There are still some main missions I need to do and then I guess I'll team up with other people and try other things since I never tried any of the end game stuff.

I wonder if it's as bad on console after that point because I have it on ps4 mostly because a friend of mine also got it on there.
 
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