3930K @ 4.6GHz. SLI Titans. 5760x1080.
Areas with lots of detail, GPU usage drops to 60-70%. 46fps. No graphic option except lowering level of detail improves FPS. I could raise SSAA from 2x to 4x and get 80-90% GPU usage but fps were still 46.
Took the CPU OC off and ran the 3930K at stock. Exact same area drops to 35fps.
Overclock to 4.8GHz, got 49fps. So clearly a CPU bottleneck?
From what I can tell TR is only really using 4 cores tops. All 6 show activity but if I turn off 2 of them the performance seems to remain exactly the same.
Is it just this game lacking optimization? It looks like no single core was going above 60% usage, but OCing it more did give a slight fps increase...
Areas with lots of detail, GPU usage drops to 60-70%. 46fps. No graphic option except lowering level of detail improves FPS. I could raise SSAA from 2x to 4x and get 80-90% GPU usage but fps were still 46.
Took the CPU OC off and ran the 3930K at stock. Exact same area drops to 35fps.
Overclock to 4.8GHz, got 49fps. So clearly a CPU bottleneck?
From what I can tell TR is only really using 4 cores tops. All 6 show activity but if I turn off 2 of them the performance seems to remain exactly the same.
Is it just this game lacking optimization? It looks like no single core was going above 60% usage, but OCing it more did give a slight fps increase...