TombRaider CPU bottleneck by 3930k?

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DeviiL

Junior Member
Apr 8, 2013
3
0
0
The benchmark of this game is a little unreliable.
I also don't get any frame drops on the bench but on those areas get huge dips.
This key certainly helped.
 

aigomorla

CPU, Cases&Cooling Mod PC Gaming Mod Elite Member
Super Moderator
Sep 28, 2005
20,882
3,230
126
Welcome to the joys of SLI and expensive hardware, where you spend thousands on a system that can't even max out a basic console port due to sloppy coding and drivers.

^ THISSSSSSSSSSSSSSSSSSSSSS!

how many of u guys wanna ask me how long my tri sli has been sitting all caged up because there is almost 0 i can play to stretch its legs out.


EDIT:
Ah i see its a registry flush... lol... so yeah... the game was coded poorly for a console port.. :X
 
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Concillian

Diamond Member
May 26, 2004
3,751
8
81
That's pretty crazy. It's amazing how easily some performance issues with console ports are corrected. I remember with Skyrim 2 guys wrote up some code in a few hours that fixed it's low frame rate CPU issues in a similar manner giving huge (50-200%) performance boosts where there had been severe issues.

Hopefully next gen consoles being on hardware that's closer to PC hardware will help this issue. It's really kinda sad to see games released in such a state. Embarrassing for companies with games like that.
 
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tweakboy

Diamond Member
Jan 3, 2010
9,517
2
81
www.hammiestudios.com
There is no way your CPU is a bottleneck.

Go to taskman and you will see your CPU usage while playing TR is like 40 percent at most. Which means theres another 60 percent just sitting there. Your resolution is way too high .. I think you need quad TITANS for TR and a Haswell E 6core LMAO
 

SPBHM

Diamond Member
Sep 12, 2012
5,058
410
126
interesting, I wonder if this registry tweak would also help with my i3, the game complete ignores HT.

since this topic is back, I would like to correct this post,
with later patchs and using the registry tweak the impact of HT was easily 40% gain over no HT for the core i3 on the "shantytown".
 
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cytg111

Lifer
Mar 17, 2008
23,561
13,121
136
3930K @ 4.6GHz. SLI Titans. 5760x1080.

Areas with lots of detail, GPU usage drops to 60-70%. 46fps. No graphic option except lowering level of detail improves FPS. I could raise SSAA from 2x to 4x and get 80-90% GPU usage but fps were still 46.

Took the CPU OC off and ran the 3930K at stock. Exact same area drops to 35fps.

Overclock to 4.8GHz, got 49fps. So clearly a CPU bottleneck?

From what I can tell TR is only really using 4 cores tops. All 6 show activity but if I turn off 2 of them the performance seems to remain exactly the same.

Is it just this game lacking optimization? It looks like no single core was going above 60% usage, but OCing it more did give a slight fps increase...

Dont know the workings of a 3930K, but can you turn off any number of cores ? Could you try turning off 3?
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
since this topic is back, I would like to correct this post,
with later patchs and using the registry tweak the impact of HT was easily 40% gain over no HT for the core i3 on the "shantytown".

As someone who hasn't played Tomb Raider yet, what's so CPU intensive about Shantytown? Can you interact with those objects or something?

Crysis 3 I can understand. In the Welcome to the Jungle stage, all of those blades of grass which react to movement require a great deal of CPU power to animate. On my 3930K, I see up to 70% usage at 4.4ghz in that area.
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
Dont know the workings of a 3930K, but can you turn off any number of cores ? Could you try turning off 3?

Looks like they already found a solution with the multicore registry tweak DeviiL posted. Apparently a very large increase in FPS..
 

cytg111

Lifer
Mar 17, 2008
23,561
13,121
136
As someone who hasn't played Tomb Raider yet, what's so CPU intensive about Shantytown? Can you interact with those objects or something?

Crysis 3 I can understand. In the Welcome to the Jungle stage, all of those blades of grass which react to movement require a great deal of CPU power to animate. On my 3930K, I see up to 70% usage at 4.4ghz in that area.

You, sir, are in a great position to pit a 4 core vs 6 core beast against eachother .. couldnt it be fun to run some benches on your favorite games with regular 6 and 4 cores enabled respectively? Give us a sense of how multi-core gaming is coming along.
 

SPBHM

Diamond Member
Sep 12, 2012
5,058
410
126
As someone who hasn't played Tomb Raider yet, what's so CPU intensive about Shantytown? Can you interact with those objects or something?


there is a lot of objects, nothing to impressive in terms of what you can do with them, but just the amount... reducing "level of detail" from ultra to high or medium will greatly reduce the impact of the CPU bottleneck in this area of the game (and a few others), which is pretty easy to notice with a slower CPU like my i3.
 

toyota

Lifer
Apr 15, 2001
12,957
1
0
just so no one is confused the registry fix is ALREADY in the game now since May 22nd patch.
 
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