Welcome to the joys of SLI and expensive hardware, where you spend thousands on a system that can't even max out a basic console port due to sloppy coding and drivers.
interesting, I wonder if this registry tweak would also help with my i3, the game complete ignores HT.
3930K @ 4.6GHz. SLI Titans. 5760x1080.
Areas with lots of detail, GPU usage drops to 60-70%. 46fps. No graphic option except lowering level of detail improves FPS. I could raise SSAA from 2x to 4x and get 80-90% GPU usage but fps were still 46.
Took the CPU OC off and ran the 3930K at stock. Exact same area drops to 35fps.
Overclock to 4.8GHz, got 49fps. So clearly a CPU bottleneck?
From what I can tell TR is only really using 4 cores tops. All 6 show activity but if I turn off 2 of them the performance seems to remain exactly the same.
Is it just this game lacking optimization? It looks like no single core was going above 60% usage, but OCing it more did give a slight fps increase...
since this topic is back, I would like to correct this post,
with later patchs and using the registry tweak the impact of HT was easily 40% gain over no HT for the core i3 on the "shantytown".
Dont know the workings of a 3930K, but can you turn off any number of cores ? Could you try turning off 3?
As someone who hasn't played Tomb Raider yet, what's so CPU intensive about Shantytown? Can you interact with those objects or something?
Crysis 3 I can understand. In the Welcome to the Jungle stage, all of those blades of grass which react to movement require a great deal of CPU power to animate. On my 3930K, I see up to 70% usage at 4.4ghz in that area.
As someone who hasn't played Tomb Raider yet, what's so CPU intensive about Shantytown? Can you interact with those objects or something?