gorcorps
aka Brandon
- Jul 18, 2004
- 30,739
- 452
- 126
Is Torchlight II similar to Diablo 3? Looking at pictures at Steam right now.. Looks very similar.
Is it singleplayer only?
yes
no
Is Torchlight II similar to Diablo 3? Looking at pictures at Steam right now.. Looks very similar.
Is it singleplayer only?
is there an option to start the game on Hard difficulty? or you have to unlock it like Diablo?
TL1 was FAR too easy (same as the Fate games TBH)
Is Torchlight II similar to Diablo 3? Looking at pictures at Steam right now.. Looks very similar.
Is it singleplayer only?
Any release date yet?
I'm pretty sure you can start a game on any difficulty that you want and even change the difficulty whenever you want. I played the beta at a normal difficulty and there were more options.
Torchlight II is being developed by Runic Games, which has a modest amount of people from Blizzard North, the developers of Diablo 1 and 2. Given that, it's much better to say that the game is a lot more like Diablo II than Diablo III. It still has talent trees, assigning stat points, and all that fun stuff.
No. Online play is supported through LAN or the Internet. To note, the original Torchlight 1 is single-player only.
EDIT:
No. However, they're just polishing the game at the moment, and from what I've read on their developer blogs, it sounds like they're making good changes. At least from what I read, they're mostly tweaking baddie skills or adding more to make them feel more fleshed out as well as adjusting champion packs (adding more, more abilities, etc.). I recall them even changing bosses around to make them more unique and (hopefully) fun.
It has a very nice price on Steam right now.
For 20 bucks, it's a steal.
Preorder comes with free copy of Torchlight 1.Once it is released, will the price go up? Is it smart to preorder it?
Preorder comes with free copy of Torchlight 1.
My God, Diablo III is a copy of Torchlight. I just tried Torchlight and I must say Diablo III is a replica of it! Even the music was not far off. Lol!
My God, Diablo III is a copy of Torchlight. I just tried Torchlight and I must say Diablo III is a replica of it! Even the music was not far off. Lol!
You can call torchlight the original diablo with a graphics overhall and some QOL changes. Diablo 3 is more like a combination of Diablo and WoW.
Keep in mind that the guy that did the music for Diablo I and Diablo II does the music for Torchlight I and Torchlight II. I'm pretty sure that he didn't do the music for Diablo III though.
I've played Torchlight I for about 45 hours, and there are some things to keep in mind about it. In my opinion, the game isn't that easily played without mods. I used a few different ones, but the biggest one was a huge class pack that included more classes to play as. The negative aspect of this is that large mods make the game take considerably longer to load.
Some of the other mods that I used...
Torchlight II did change a few things in regard to the above. The biggest change is Enchanting. In Torchlight II, you can only enchant an item 3 times. The price does increase each time and it can still fail. However, a failed enchant does not wipe the item. It simply does nothing, you still lose the gold, but your enchant price does not increase (and you don't lose one of your three enchant chances).
- Never Identify - You don't have to identify items anymore. I've always found it to be more of an annoyance than anything. Identify scrolls only take a single inventory slot, so you don't save much other than time.
- Raise Vendor Sell Price - This is a big one. Just like in Diablo III, vendors give you next to nothing for most items... even higher quality items. The problem is that if you ever want to enchant anything past 2-3 times, you will need money because it's very expensive after awhile. Some of my items cost 15,000 to 25,000 gold per enchant.
- Always Drop Good Stuff - This is probably my least favorite mod, because it essentially makes good quality loot always drop. The biggest reason why I use this mod is because it gives me money when combined with the mod above. I should probably trade this for an increased gold drop mod so I my items feel more legitimate.
- Enchants Never Fail - The biggest problem with enchanting? It can fail, and when it does... it's painful. A failed enchant completely wipes all the stats off of your item... including the ones that it came with by default. As you enchant the item more, the chance for it to fail increases. If it fails, your enchant price does not reset, which means you should really just sell the item.
- Consumable Stacking Mod - This allows consumables to stack to a higher amount. I think it's 25 vs. 5?
Actually, I'm not sure if 3 is the max number. I know that certain enchanters are limited in the number of times that they can enchant. The normal one in town can only do 2, but the one I found in a dungeon could do 3.
Frankly, reducing the amount that you can enchant greatly reduced the need for money. There won't be any ridiculous enchant costs like before. One thing I did notice is that even though an item might not seem great to my character in Torchlight II, enchanting it and adding stats that I may want more made it awesome. I kept running low on mana, and enchanting an item that gave +50 mana to give more stats made it great.
EDIT:
What's weird is how much Torchlight I and II mirror Diablo I and II's transition. Diablo I had you go straight down a single dungeon that changed as you went down further (same as Torchlight I) and Diablo II transitioned to being a much more expansive game featuring outdoor zones and such. I'll give you one guess as to what Torchlight II is like.
The thing I hated the most about torchlight was that mobs leveled up with you.
The thing I hated the most about torchlight was that mobs leveled up with you. Once you max out you talent trees for damage it starts to take longer and longer to kill mobs because their hp would increase. The only thing you can do to increase your damage output was to enchant your weapon but guess what it had a 1% failure rate that would remove all the enchants and damage on it. It cost gold to enchant and to enchant it all back at high level would run you out of money. The failure rate seemed to happen way more then 1% I had trouble with my caster using duel wands around level 60. Ran out of money to enchant and my wands both broken.
Everything I read seems to have the same problems I have mention. So I'm going to pass on this.
What surprised me is that Torchlight only take up 533MB in the Steamfolder. How many hours is this game for one playthrough? Also what I like about these kinds of games is that they are real PC games. Menus and everything is made for PC. Just feels so much better when compared to all the crappy ports out flodding the market.
Did you read any of the posts above yours? They're changing the way the enchants work. If it fails now it will NOT break the item, it just won't add anything extra. So if nothing else you still have what you started with.
Wait I just look and saw this from Aikouka
"Actually, I'm not sure if 3 is the max number. I know that certain enchanters are limited in the number of times that they can enchant. The normal one in town can only do 2, but the one I found in a dungeon could do 3."
This does not fix enchanting. Once you use up all the all the enchants then no more DPS upgrade. Aikouka did say that loot dropping was sometimes higher level then he was which would help I'm still not convinced at high level that I'll have enough DPS.
Aikouka What is your highest level character?
I disagree with that, because I think it does fix enchanting. Well, at least at a first glance it does. The problem with enchanting is that no limit essentially presented you with a problem. You needed to spend obscene amounts of money to jack up a good piece of gear to ludicrous levels of awesomeness. That presented two problems:
1) It's incredibly expensive, and without mods, you could easily lose everything with a bad roll of the dice.
2) Replacing the gear became a difficult decision.
#2 essentially goes along with #1, but to replace a piece of gear with a lot of enchants meant that you may need to enchant the new piece of gear many times for it to be even worthwhile. My character in Torchlight 1 runs with low level gear because it's really not worthwhile to attempt to enchant a new piece of gear. The only thing I usually swap out are weapons, because sometimes you get lucky and get better enchants, which mean more damage.
By limiting the number, replacing a piece of gear shouldn't be so much of a hard decision. While playing the beta, I ran into an enchanter (a 3-times one) inside of a dungeon, and I had him enchant every piece of gear once. I had no qualms replacing any of this gear, because it just required another enchant to be just as good. In Torchlight 1, I would literally have to perform around 10-20 enchants on an item for it to be as up to snuff.
Wait I just look and saw this from Aikouka
"Actually, I'm not sure if 3 is the max number. I know that certain enchanters are limited in the number of times that they can enchant. The normal one in town can only do 2, but the one I found in a dungeon could do 3."
This does not fix enchanting. Once you use up all the all the enchants then no more DPS upgrade. Aikouka did say that loot dropping was sometimes higher level then he was which would help I'm still not convinced at high level that I'll have enough DPS.
Aikouka What is your highest level character?
Just took a snapshot in Torchlight. This does not look bad? Very nice and clean graphics if I may say so Looks like a really enoyable little game