Torchlight 2, My Impressions... (updated: 5/10/12 with Final Impressions)

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Aikouka

Lifer
Nov 27, 2001
30,383
912
126
is there an option to start the game on Hard difficulty? or you have to unlock it like Diablo?
TL1 was FAR too easy (same as the Fate games TBH)

I'm pretty sure you can start a game on any difficulty that you want and even change the difficulty whenever you want. I played the beta at a normal difficulty and there were more options.

Is Torchlight II similar to Diablo 3? Looking at pictures at Steam right now.. Looks very similar.

Torchlight II is being developed by Runic Games, which has a modest amount of people from Blizzard North, the developers of Diablo 1 and 2. Given that, it's much better to say that the game is a lot more like Diablo II than Diablo III. It still has talent trees, assigning stat points, and all that fun stuff.

Is it singleplayer only?

No. Online play is supported through LAN or the Internet. To note, the original Torchlight 1 is single-player only.

EDIT:

Any release date yet?

No. However, they're just polishing the game at the moment, and from what I've read on their developer blogs, it sounds like they're making good changes. At least from what I read, they're mostly tweaking baddie skills or adding more to make them feel more fleshed out as well as adjusting champion packs (adding more, more abilities, etc.). I recall them even changing bosses around to make them more unique and (hopefully) fun.
 
Last edited:

The_Golden_Man

Senior member
Apr 7, 2012
816
1
0
I'm pretty sure you can start a game on any difficulty that you want and even change the difficulty whenever you want. I played the beta at a normal difficulty and there were more options.



Torchlight II is being developed by Runic Games, which has a modest amount of people from Blizzard North, the developers of Diablo 1 and 2. Given that, it's much better to say that the game is a lot more like Diablo II than Diablo III. It still has talent trees, assigning stat points, and all that fun stuff.



No. Online play is supported through LAN or the Internet. To note, the original Torchlight 1 is single-player only.

EDIT:



No. However, they're just polishing the game at the moment, and from what I've read on their developer blogs, it sounds like they're making good changes. At least from what I read, they're mostly tweaking baddie skills or adding more to make them feel more fleshed out as well as adjusting champion packs (adding more, more abilities, etc.). I recall them even changing bosses around to make them more unique and (hopefully) fun.

Thanks for your in-depth answering. I may be buying this game. It has a very nice price on Steam right now.
 

The_Golden_Man

Senior member
Apr 7, 2012
816
1
0
Preorder comes with free copy of Torchlight 1.

I saw that now. Then it's a no brainer for me. Buying right now.

Torchlight 1 costs 14.99 EUR in itself, and when Preorder Torchlight 2 and Torchlight 1 costs only 18.99 EUR for both it would be stupid not to Pre-order. I do not own Torchlight 1 and have never played it.
 
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The_Golden_Man

Senior member
Apr 7, 2012
816
1
0
My God, Diablo III is a copy of Torchlight. I just tried Torchlight and I must say Diablo III is a replica of it! Even the music was not far off. Lol!
 

Hacp

Lifer
Jun 8, 2005
13,923
2
81
My God, Diablo III is a copy of Torchlight. I just tried Torchlight and I must say Diablo III is a replica of it! Even the music was not far off. Lol!

You can call torchlight the original diablo with a graphics overhall and some QOL changes. Diablo 3 is more like a combination of Diablo and WoW.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
My God, Diablo III is a copy of Torchlight. I just tried Torchlight and I must say Diablo III is a replica of it! Even the music was not far off. Lol!

Keep in mind that the guy that did the music for Diablo I and Diablo II does the music for Torchlight I and Torchlight II. I'm pretty sure that he didn't do the music for Diablo III though.

I've played Torchlight I for about 45 hours, and there are some things to keep in mind about it. In my opinion, the game isn't that easily played without mods. I used a few different ones, but the biggest one was a huge class pack that included more classes to play as. The negative aspect of this is that large mods make the game take considerably longer to load.

Some of the other mods that I used...

  • Never Identify - You don't have to identify items anymore. I've always found it to be more of an annoyance than anything. Identify scrolls only take a single inventory slot, so you don't save much other than time.
  • Raise Vendor Sell Price - This is a big one. Just like in Diablo III, vendors give you next to nothing for most items... even higher quality items. The problem is that if you ever want to enchant anything past 2-3 times, you will need money because it's very expensive after awhile. Some of my items cost 15,000 to 25,000 gold per enchant.
  • Always Drop Good Stuff - This is probably my least favorite mod, because it essentially makes good quality loot always drop. The biggest reason why I use this mod is because it gives me money when combined with the mod above. I should probably trade this for an increased gold drop mod so I my items feel more legitimate.
  • Enchants Never Fail - The biggest problem with enchanting? It can fail, and when it does... it's painful. A failed enchant completely wipes all the stats off of your item... including the ones that it came with by default. As you enchant the item more, the chance for it to fail increases. If it fails, your enchant price does not reset, which means you should really just sell the item.
  • Consumable Stacking Mod - This allows consumables to stack to a higher amount. I think it's 25 vs. 5?
Torchlight II did change a few things in regard to the above. The biggest change is Enchanting. In Torchlight II, you can only enchant an item 3 times. The price does increase each time and it can still fail. However, a failed enchant does not wipe the item. It simply does nothing, you still lose the gold, but your enchant price does not increase (and you don't lose one of your three enchant chances).


Actually, I'm not sure if 3 is the max number. I know that certain enchanters are limited in the number of times that they can enchant. The normal one in town can only do 2, but the one I found in a dungeon could do 3.


Frankly, reducing the amount that you can enchant greatly reduced the need for money. There won't be any ridiculous enchant costs like before. One thing I did notice is that even though an item might not seem great to my character in Torchlight II, enchanting it and adding stats that I may want more made it awesome. I kept running low on mana, and enchanting an item that gave +50 mana to give more stats made it great.

EDIT:

You can call torchlight the original diablo with a graphics overhall and some QOL changes. Diablo 3 is more like a combination of Diablo and WoW.

What's weird is how much Torchlight I and II mirror Diablo I and II's transition. Diablo I had you go straight down a single dungeon that changed as you went down further (same as Torchlight I) and Diablo II transitioned to being a much more expansive game featuring outdoor zones and such. I'll give you one guess as to what Torchlight II is like.
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
Keep in mind that the guy that did the music for Diablo I and Diablo II does the music for Torchlight I and Torchlight II. I'm pretty sure that he didn't do the music for Diablo III though.

I've played Torchlight I for about 45 hours, and there are some things to keep in mind about it. In my opinion, the game isn't that easily played without mods. I used a few different ones, but the biggest one was a huge class pack that included more classes to play as. The negative aspect of this is that large mods make the game take considerably longer to load.

Some of the other mods that I used...

  • Never Identify - You don't have to identify items anymore. I've always found it to be more of an annoyance than anything. Identify scrolls only take a single inventory slot, so you don't save much other than time.
  • Raise Vendor Sell Price - This is a big one. Just like in Diablo III, vendors give you next to nothing for most items... even higher quality items. The problem is that if you ever want to enchant anything past 2-3 times, you will need money because it's very expensive after awhile. Some of my items cost 15,000 to 25,000 gold per enchant.
  • Always Drop Good Stuff - This is probably my least favorite mod, because it essentially makes good quality loot always drop. The biggest reason why I use this mod is because it gives me money when combined with the mod above. I should probably trade this for an increased gold drop mod so I my items feel more legitimate.
  • Enchants Never Fail - The biggest problem with enchanting? It can fail, and when it does... it's painful. A failed enchant completely wipes all the stats off of your item... including the ones that it came with by default. As you enchant the item more, the chance for it to fail increases. If it fails, your enchant price does not reset, which means you should really just sell the item.
  • Consumable Stacking Mod - This allows consumables to stack to a higher amount. I think it's 25 vs. 5?
Torchlight II did change a few things in regard to the above. The biggest change is Enchanting. In Torchlight II, you can only enchant an item 3 times. The price does increase each time and it can still fail. However, a failed enchant does not wipe the item. It simply does nothing, you still lose the gold, but your enchant price does not increase (and you don't lose one of your three enchant chances).


Actually, I'm not sure if 3 is the max number. I know that certain enchanters are limited in the number of times that they can enchant. The normal one in town can only do 2, but the one I found in a dungeon could do 3.


Frankly, reducing the amount that you can enchant greatly reduced the need for money. There won't be any ridiculous enchant costs like before. One thing I did notice is that even though an item might not seem great to my character in Torchlight II, enchanting it and adding stats that I may want more made it awesome. I kept running low on mana, and enchanting an item that gave +50 mana to give more stats made it great.

EDIT:



What's weird is how much Torchlight I and II mirror Diablo I and II's transition. Diablo I had you go straight down a single dungeon that changed as you went down further (same as Torchlight I) and Diablo II transitioned to being a much more expansive game featuring outdoor zones and such. I'll give you one guess as to what Torchlight II is like.

A few things I loved on Torchlight I:

-The maps for random worlds, that you could obtain or buy.
-The extra long dungeon after you finish the story dungeon.
-The spell system. Allowing an extra 4 spells of your choosing with your abilities.
-The talent tree. Having no linkage, so I can pick up talents in each area when I feel appropriate for what I am working towards.
-The separate AND shared loot stashs.
-The pet that sells stuff for me
 

Jeffg010

Diamond Member
Feb 22, 2008
3,435
1
0
The thing I hated the most about torchlight was that mobs leveled up with you. Once you max out you talent trees for damage it starts to take longer and longer to kill mobs because their hp would increase. The only thing you can do to increase your damage output was to enchant your weapon but guess what it had a 1% failure rate that would remove all the enchants and damage on it. It cost gold to enchant and to enchant it all back at high level would run you out of money. The failure rate seemed to happen way more then 1% I had trouble with my caster using duel wands around level 60. Ran out of money to enchant and my wands both broken.

Everything I read seems to have the same problems I have mention. So I'm going to pass on this.
 

The_Golden_Man

Senior member
Apr 7, 2012
816
1
0
I actually think the graphics in Torchlight seemed very good, even though I just tried it for a few minutes. I liked what I saw. Very Diablo III alike, with characters similar to Warcraft III.

I think I will play this game more. Also looking forward to Torchlight 2
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
The thing I hated the most about torchlight was that mobs leveled up with you.

Well, this can be a good thing or a bad thing. As you mentioned, this can be bad if you're dealing with abilities that deal flat damage, because eventually the damage will be too little. The one nice thing is that it ensures that mobs drop decent level loot for you. When I played the Torchlight II beta, it was such a glorious sight to see mobs drop gear that I couldn't use. I was so used to Diablo III where mobs dropped gear that had a required level that was 5 levels below me (or more).
 

The_Golden_Man

Senior member
Apr 7, 2012
816
1
0
What surprised me is that Torchlight only take up 533MB in the Steamfolder. How many hours is this game for one playthrough? Also what I like about these kinds of games is that they are real PC games. Menus and everything is made for PC. Just feels so much better when compared to all the crappy ports out flodding the market.
 

gorcorps

aka Brandon
Jul 18, 2004
30,739
452
126
The thing I hated the most about torchlight was that mobs leveled up with you. Once you max out you talent trees for damage it starts to take longer and longer to kill mobs because their hp would increase. The only thing you can do to increase your damage output was to enchant your weapon but guess what it had a 1% failure rate that would remove all the enchants and damage on it. It cost gold to enchant and to enchant it all back at high level would run you out of money. The failure rate seemed to happen way more then 1% I had trouble with my caster using duel wands around level 60. Ran out of money to enchant and my wands both broken.

Everything I read seems to have the same problems I have mention. So I'm going to pass on this.

Did you read any of the posts above yours? They're changing the way the enchants work. If it fails now it will NOT break the item, it just won't add anything extra. So if nothing else you still have what you started with.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
What surprised me is that Torchlight only take up 533MB in the Steamfolder. How many hours is this game for one playthrough? Also what I like about these kinds of games is that they are real PC games. Menus and everything is made for PC. Just feels so much better when compared to all the crappy ports out flodding the market.

The length depends on how much you're willing to play the endless dungeon. I forget how far I got in it. I forgot to list another mod that I use. I use one that changes the level cap from... I think it's 100 to 255. I forget what my level is... I'm somewhere over 100.
 

Jeffg010

Diamond Member
Feb 22, 2008
3,435
1
0
Did you read any of the posts above yours? They're changing the way the enchants work. If it fails now it will NOT break the item, it just won't add anything extra. So if nothing else you still have what you started with.

Wait I just look and saw this from Aikouka

"Actually, I'm not sure if 3 is the max number. I know that certain enchanters are limited in the number of times that they can enchant. The normal one in town can only do 2, but the one I found in a dungeon could do 3."

This does not fix enchanting. Once you use up all the all the enchants then no more DPS upgrade. Aikouka did say that loot dropping was sometimes higher level then he was which would help I'm still not convinced at high level that I'll have enough DPS.

Aikouka What is your highest level character?
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Wait I just look and saw this from Aikouka

"Actually, I'm not sure if 3 is the max number. I know that certain enchanters are limited in the number of times that they can enchant. The normal one in town can only do 2, but the one I found in a dungeon could do 3."

This does not fix enchanting. Once you use up all the all the enchants then no more DPS upgrade. Aikouka did say that loot dropping was sometimes higher level then he was which would help I'm still not convinced at high level that I'll have enough DPS.

I disagree with that, because I think it does fix enchanting. Well, at least at a first glance it does. The problem with enchanting is that no limit essentially presented you with a problem. You needed to spend obscene amounts of money to jack up a good piece of gear to ludicrous levels of awesomeness. That presented two problems:

1) It's incredibly expensive, and without mods, you could easily lose everything with a bad roll of the dice.
2) Replacing the gear became a difficult decision.

#2 essentially goes along with #1, but to replace a piece of gear with a lot of enchants meant that you may need to enchant the new piece of gear many times for it to be even worthwhile. My character in Torchlight 1 runs with low level gear because it's really not worthwhile to attempt to enchant a new piece of gear. The only thing I usually swap out are weapons, because sometimes you get lucky and get better enchants, which mean more damage.

By limiting the number, replacing a piece of gear shouldn't be so much of a hard decision. While playing the beta, I ran into an enchanter (a 3-times one) inside of a dungeon, and I had him enchant every piece of gear once. I had no qualms replacing any of this gear, because it just required another enchant to be just as good. In Torchlight 1, I would literally have to perform around 10-20 enchants on an item for it to be as up to snuff.

There were definitely a fair amount of items that dropped that I couldn't use yet. I can't recall if this is true for all items, but I saw plenty of items in Torchlight II that had two restrictions on them: character level and attribute. Essentially, I could use this new item if I was x level or had y of z attribute.

It was nice keeping items around in my bags that served as carrots. "Oh man, one more level and I can use this item!"

Aikouka What is your highest level character?

You could only get to level 20 in the beta, and I believe I got to level 14. I got in the final leg of the beta, which was when Diablo III first came out.
 

Hacp

Lifer
Jun 8, 2005
13,923
2
81
I disagree with that, because I think it does fix enchanting. Well, at least at a first glance it does. The problem with enchanting is that no limit essentially presented you with a problem. You needed to spend obscene amounts of money to jack up a good piece of gear to ludicrous levels of awesomeness. That presented two problems:

1) It's incredibly expensive, and without mods, you could easily lose everything with a bad roll of the dice.
2) Replacing the gear became a difficult decision.

#2 essentially goes along with #1, but to replace a piece of gear with a lot of enchants meant that you may need to enchant the new piece of gear many times for it to be even worthwhile. My character in Torchlight 1 runs with low level gear because it's really not worthwhile to attempt to enchant a new piece of gear. The only thing I usually swap out are weapons, because sometimes you get lucky and get better enchants, which mean more damage.

By limiting the number, replacing a piece of gear shouldn't be so much of a hard decision. While playing the beta, I ran into an enchanter (a 3-times one) inside of a dungeon, and I had him enchant every piece of gear once. I had no qualms replacing any of this gear, because it just required another enchant to be just as good. In Torchlight 1, I would literally have to perform around 10-20 enchants on an item for it to be as up to snuff.

A way to fix this would be to grant slightly stats to higher lvl gear per successful enchant. For example, an item with a lvl requirement of 30 would maybe give +5 stats per successful enchant rather than +3. I really love the enchant mechanic in torchlight, sans the base stats dissapearing. It made gold useful.
 

Hacp

Lifer
Jun 8, 2005
13,923
2
81
Wait I just look and saw this from Aikouka

"Actually, I'm not sure if 3 is the max number. I know that certain enchanters are limited in the number of times that they can enchant. The normal one in town can only do 2, but the one I found in a dungeon could do 3."

This does not fix enchanting. Once you use up all the all the enchants then no more DPS upgrade. Aikouka did say that loot dropping was sometimes higher level then he was which would help I'm still not convinced at high level that I'll have enough DPS.

Aikouka What is your highest level character?

I would suggest looking at mods that would fix this. TL2 is a fully moddable game. Yes, that might bring in cheating and such, but it also paves the way for online legit communities to exist.
 

The_Golden_Man

Senior member
Apr 7, 2012
816
1
0
Just took a snapshot in Torchlight. This does not look bad? Very nice and clean graphics if I may say so Looks like a really enoyable little game

 
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