TPU Performance Summaries with newer games

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Final8ty

Golden Member
Jun 13, 2007
1,172
13
81
[Discussion] Has Nvidia forsaken Kepler cards? Has AMD stepped up their game massively followed Maxwell’s release? Or is there something else at play…

As you probably know, every time TPU does a review of a graphics card, they publish a graph comparing average relative performance between the reviewed cards and all other cards. In their most recent review, they have added quite a few new games, including Alien Isolation, COD Advanced Warfare, Civilization BE, Ryse, and Shadow of Mordor. These are all games released shortly after Maxwell’s arrival to the market, and with the inclusion of those games, the average relative performance charts have changed significantly in ways that were not necessarily expected. Below is a comparison of new and old results:
Too many results to cut and paste.
http://www.reddit.com/r/buildapc/comments/2one2z/discussion_has_nvidia_forsaken_kepler_cards_has/



Same context been discussed here by many 7 series owners.
http://www.overclock.net/t/1528827/techspot-the-crew-benchmarked
 
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Wild Thing

Member
Apr 9, 2014
155
0
0
That was a fascinating read,thanks for posting.
After a good look at the forum commentary I think this quote may be seeing things clearly.
There may be another explanation (all of them may be true). Kepler has poor compute performance (worse than Fermi). Maxwell rectified this. GCN has superb compute performance. Why does it only matter now in games? With the new generation of consoles, games are seriously beginning to use compute shaders via DX11 DirectCompute API (this is a DX10/11-level feature, didn't exist in DX9).
There was not much of an effort to use compute shaders in the previous generation. Games just used GPUs' standard graphics pipeline in the most straightforward way and most didn't even support DX11. This let Kepler get away with poor compute performance. GCN has what's called Asynchronous Compute Engines: the idea is to let the GPU dispatch compute work independently of the graphics pipeline so that it doesn't negatively impact performance.
His small conclusion paragraphs after each game test were interesting and sounded reasonable.Well worth reading.:thumbsup:
 

Cerb

Elite Member
Aug 26, 2000
17,484
33
86
That is not unlikely. There may just not be room to improve. All AMD needs to do then is get power usage under control, compared to 20nm Maxwell, and they should be alright, with a new GCN.
 

Stuka87

Diamond Member
Dec 10, 2010
6,240
2,559
136
[Discussion] Has Nvidia forsaken Kepler cards? Has AMD stepped up their game massively followed Maxwell’s release? Or is there something else at play…


Too many results to cut and paste.
http://www.reddit.com/r/buildapc/comments/2one2z/discussion_has_nvidia_forsaken_kepler_cards_has/



Same context been discussed here by many 7 series owners.
http://www.overclock.net/t/1528827/techspot-the-crew-benchmarked

Very interesting data. It seems like its a combination of a few factors.
 

ocre

Golden Member
Dec 26, 2008
1,594
7
81
There is a clear trend for sure.

It could be these console games leveraging the GCN hardware. But surely Nvidia has got to be aware of this weakness. Surely they are working night and day. I fully expect them to at least attempt to close that gap again. They have a very clever and talented SW team.

So while it is very important to bring this discussion up, it may even be a great thing to make some noise about it, keep in mind that the situation is not usually static. These waves of ports may have just caught Nvidia off guard. I think its not hard to imagine nvidia is currently pounding away and doing whatever they can to bring performance up. Even if they regain only a little, its hard to imagine they arent trying.
 

rgallant

Golden Member
Apr 14, 2007
1,361
11
81
nice song and dance about the new games , but while nv was selling keplers at $1k+
they were pumping out of the ovens $330.00 cards , that they knew would be faster in the up coming AAA games [if true]. sounds like a complany that has it's customers walets only at heart to me.
but yet still gets all thumbs up from a lot of peeps
 
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3DVagabond

Lifer
Aug 10, 2009
11,951
204
106
There is a clear trend for sure.

It could be these console games leveraging the GCN hardware. But surely Nvidia has got to be aware of this weakness. Surely they are working night and day. I fully expect them to at least attempt to close that gap again. They have a very clever and talented SW team.

So while it is very important to bring this discussion up, it may even be a great thing to make some noise about it, keep in mind that the situation is not usually static. These waves of ports may have just caught Nvidia off guard. I think its not hard to imagine nvidia is currently pounding away and doing whatever they can to bring performance up. Even if they regain only a little, its hard to imagine they arent trying.

What has nVidia said about it? Until we hear we shouldn't assume anything.
 

Gloomy

Golden Member
Oct 12, 2010
1,469
21
81
maybe amd poached nvidia's driver team :awe:

I think you guys are reading too much into this. It's likely that the consoles has given GCN more developer mindshare. No need for conspiracies.
 

RaulF

Senior member
Jan 18, 2008
844
1
81
I think we are seeing AMD win by getting their gpus on the xbox1 and ps4. Developers spend more time tweaking the games to work more efficient on that hardware. Which if I am not mistaken is GCN based.

That and in my experience when I was switching around the 290/290x and 780/780Ti it was amazing how AMD would almost always had the gpu core running at 100% compare to Nvidia. While that might not be efficient it sure as hell made the game smoother.
 
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