What is your favorite Class so far?
I'm enjoying the Doombringer.
When I first started playing, and had absolutely no clue what I was doing at all, I was drawn to the Pathfinder. As I started to get my bearing I spent some time as a Tech and then started to split my time between Sentinel and Doombringer.
These days though I'm all about the Pathfinder again. I recently got the thrust pack, and I've found chasing/light defense to be a very fun role. I do want to get back to capping at some point, as I was mostly focusing on that prior to getting the thrust pack, but frankly, I need some serious practice at getting some decent routes down.
I play the Jugg about 98% of the time. I even get a few flag caps a day with him now, it is both sad and funny when that happens.
Yeah, sometimes chasers just... suck. Or they forget they already spinfusor and nitron jumped once recently and try to use the spinfusor again... not that I've ever done that.
I've done that at least three times. I never even tried to nitron jump. Might as well use those, since they don't seem to be good for much else. I've tried to use them for "deflagging" when chasing, but even when I land them close they don't seem to have an effect.
As for killing jugs, whether they are carrying the flag or not, I have to shoot them three or four times with the spinfusor, and most of them refuse to sit still, dammit.
Ha. Nitrons are pretty good for both speed and knocking the flag away from people. I've never had much of a problem thinking my nitron should hit when it doesn't. And they are pretty essential for stopping heavy capping.
I've been getting a lot better at landing my spinfusor shots. I'll sally forth to go after any heavies going after our base, and I have a pretty decent record for winning those fights. They're just so immobile - but one decent shot from a Juggs spinfusor will end things pretty fast, and I may as well forget about it if they have the SMG.
Thought for the night: nerf Fractal Grenades.
they have been nerfed, a lot. and now they're only so-so and not really good enough to really justify playing Brute over another class.
basically the fractals used to be able to do damage to generators, so much so that 3 of them could easily take down a Mk4 gen meaning a Brute could easily make a suicide run on just about any gen D and be all but guaranteed to take it down. You also could carry 3 of them (without looter or safety third perks) as a base and that was bumped down to 2.
They can be powerful, but it takes about 3 hits from full to kill me as a soldier, certainly not a single bolt.They still seem silly, spinning around for what seems like 6-10 seconds shooting out bolts that one-shot the mediums and lights in the vicinity.
They can be powerful, but it takes about 3 hits from full to kill me as a soldier, certainly not a single bolt.
A couple of useful stats based on the latest update. The changes are to the $29.99 and $49.99 packages.
Old gold prices
$29.99 - 3000g with 30 day booster - $1.00 per 100 gold
$49.99 - 5500g with 60 day booster - $0.91 per 100 gold
New gold prices
$29.99 - 4000g (no booster) - $0.75 per 100 gold
$49.99 - 7500g (no booster) - $0.66 per 100 gold
Now what happens if you buy a booster to bring the package back to it's original contents?
$29.99 - 4000g-1200g (30 day booster) = 2800g. -200g value from old package
$49.99 - 7500g-2400g (90 day booster) = 5100g +1100g value from old package + 30 days additional boost
Essentially, the $49.99 package is now ridiculously good value, bearing in mind that no 60 day boost actually exists for purchase (it's either 30 day or 90 day and 90 day costs the same as 2 30 days would). The $29.99 package on the other hand is only good value if you're not looking to get the booster.
Seems to me that last few days people are more or less giving up on generator and base defense. I think it's way too easy for an infiltrator to sneak in and take out a lvl 4 generator with a few sticky grenades. Just seems like fewer people are willing to take the time to try and defend/repair the base, so I wonder if they shouldn't adjust the mechanic to make it more worthwhile.
Gens being down doesnt hurt as much as it maybe should, in the old games you could only spawn as a light with a blaster, disc and maybe a cg or nade launcher cant recall, but you didnt even have a pack. If your invos were down for a long time it sucked. Ascend you spawn fully outfitted so it doesnt matter as much if gens are killed. I do enjoy the game, though its not quite as epic as the first 2 when you consider the games they competed against at the time.