[TweakTown] Intel claims Apple would be lost without their chips

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CHADBOGA

Platinum Member
Mar 31, 2009
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Don't be ignorant... If Apple choose AMD instead of Intel in 2005 which is in period when AMD was ahead of Intel. If Apple choose AMD over Intel, they would get better performance per watt as you say so how is that not computing? Even when AMD was ahead of Intel, they were still cheaper.

Money that AMD could have earned from Apple would have allow them to invest more into foundries and not risking into a debt. Yet again, Apple made same mistake as Microsoft did, choose Intel over AMD and that's how Half Life 2 ran like garbage on original Xbox despite AMD had capability to deliver a CPU which is more than twice as powerful. If Microsoft have chose AMD then Half Life 2 would't ran like garbage and it would't be weaker than Gamecube.

Apple can thank their lucky stars they chose Intel.

Imagine what a laughing stock they would have been when Bulldozer came out.
 

svarog19

Member
Feb 11, 2015
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The first Xbox had a reasonably powerful NVIDIA GPU and could easily pull better graphics than GC/PS2. They wouldn't be able to run Half Life 2, Doom 3, Far Cry, Conker Live and Reloaded, Halo 1 and 2 and a bunch of titles like the Xbox 1 did. If anything the GPU and limited RAM (64MB) were the major bottlenecks in later gen 2004-2006 titles, not the CPU. Anyway, that's 100% off-topic.

AMD wasn't far ahead of Pentium M and Core Duo (Yonah) performance and performance per watt and by the time Apple ditched IBM and used Intel in actual products (early 2006) Conroe was right around the corner for desktops.

Only thing going for Xbox is that it was easy to develop for, best looking games in 6th generation home consoles are on Gamecube and Factor's 5 Star Wars Rogue Squadron 3 holds world record for 6th generation home console game pushing over 20 million polygons with primitive/improvised Ambient Occlusion(CG level stuff vs DirectX 8.1 GPU on Xbox) and Factor 5 confirmed that they are able to muster 30 million polygons on Gamecube with every effect that was native for it to do.

http://www.purevideogames.net/blog/?p=479

I haven't seen any game on Xbox that came even close to Star Wars Rogue Squadron 2 and let alone 3 at that graphical fidelity at 60FPS with 2xAA with AO, DOT3 BM on everything, etc...

Microsoft touted Halo's bump mapping then right out of gate Star Wars Rogue Squadron 2 has left it in the dust, Resident Evil 4 from Capcom has beat to death Halo 2... Star Fox Adventures just nails it...

Rare was contacted, and confirmed that StarFox Adventures does indeed display massive amounts of bumpmaps, and realtime reflection/refraction effects by directly manipulating GCN hardware. When asked about one of the largest areas in the game (Krazoa Palace) regarding fillrate and polygonal display, Rare actually stated this was one of the easier levels to get running on the GCN."

Apple ditched IBM in 2005, 2006 and 2007 AMD still had the lead...

If Apple have chose AMD instead of Intel then AMD would have been still ahead due to additional revenue that would been invested into R&D.
 

MisterLilBig

Senior member
Apr 15, 2014
291
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Apple can thank their lucky stars they chose Intel. Imagine what a laughing stock they would have been when Bulldozer came out.

Pretty sure Intel is who they are today in part because of Apple. If Apple had went AMD, AMD would not be the same today either.


And on topic, Apple can let go of Intel and go straight ARM. Apple, unlike Intel, is a world wide recognized brand with a huge demographic that knows what it is from children to adults.

The people who buy Apple products don't care if Intel is inside.

(I don't buy Apple products. But a super AnX SoC full featured Mac OSX on a laptop sounds interesting to me.)
 

svarog19

Member
Feb 11, 2015
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Apple can thank their lucky stars they chose Intel.

Imagine what a laughing stock they would have been when Bulldozer came out.

If Apple choose AMD over Intel then history would be a lot different, Bulldozer would't exist or at least AMD would't rush it, it would came out earlier and it would be like Piledriver in worst case scenario.

Bulldozer happened because AMD got f'ed up by one of executives that finally got kicked then new CEO Roy has done things to improve situation and thus we have GCN GPU's, console wins for Xbox One and PlayStation 4, Nintendo still using AMD's GPU's, AMD low power CPU's are more and more competitive, etc...

Pretty sure Intel is who they are today in part because of Apple. If Apple had went AMD, AMD would not be the same today either.


And on topic, Apple can let go of Intel and go straight ARM. Apple, unlike Intel, is a world wide recognized brand with a huge demographic that knows what it is from children to adults.

The people who buy Apple products don't care if Intel is inside.

(I don't buy Apple products. But a super AnX SoC full featured Mac OSX on a laptop sounds interesting to me.)

Going ARM is a bad idea, everything would need to be rewritten or use iOS stuff, but people would be mad. Its better for Apple to go with AMD with Zen and increase profit margins.
 
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Sweepr

Diamond Member
May 12, 2006
5,148
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Only thing going for Xbox is that it was easy to develop for, best looking games in 6th generation home consoles are on Gamecube and Factor's 5 Star Wars Rogue Squadron 3 holds world record for 6th generation home console game pushing over 20 million polygons with primitive/improvised Ambient Occlusion(CG level stuff vs DirectX 8.1 GPU on Xbox) and Factor 5 confirmed that they are able to muster 30 million polygons on Gamecube with every effect that was native for it to do.

Who cares about polygon count alone. Xbox multiplatforms destroyed GC/PS2 counterparts visually thanks to the superior Nvidia NV2A GPU and to me Rogue Squadron graphics don't hold a candle to the late gen Xbox titles I mentioned. Heck, Carmack himself told Doom 3 wouldn't be possible on the slower GC/PS2. By the way, I don't to start an off-topic discussion about personal preference of console graphics.

Apple ditched IBM in 2005, 2006 and 2007 AMD still had the lead...

They lost the lead in 2006 with the original mobile Core Duo (Yonah) and later desktop Core 2 Duo (Conroe).
 
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svarog19

Member
Feb 11, 2015
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I don't even...

Tell me why AMD would't be able to make a very competitive CPU in terms of instructions per clock/performance, power consumption and price?

While Intel will of course have lower power consumption, the gap won't be anywhere as big as it was with 32nm FX vs 22nm iCores. AMD beat Intel once in 1980's then had a 7 year reign over Intel from 1999 to 2007 or even 2008.

Bulldozer happened, so what... Pentium 4 happened to Intel.

I've never seen anything on GC impress me more than the Xbox except maybe Rogue Squadron. P3s were powerhouses, and the amount of physics driven gameplay in many Xbox titles trumped most of the GCs library by a pretty large amount. And as said by someone else, HL2's problem more likely stemmed from limited RAM, not the CPU. Also, the AMD chip originally set for the Xbox was no faster than the P3, however AMD did design the north bridge if I remember correctly, and it ended up still being used in the system.

Only Rogue Squadron impressed you on Gamecube? Really? You should have payed attention though I can't blame, you since you're one of people that don't pay attention to visual detail...

Best water on Xbox 30FPS;

Best water on Gamecube 60FPS;


Conker Bad Fur Day Xbox Fur 30FPS;

Star Fox Adventure Fox Fur 60FPS;


Geist on Gamecube says Hi!
https://www.youtube.com/watch?v=ab-NHSEcWmg#t=385
http://en.wikipedia.org/wiki/Geist_(video_game)#Gameplay

Wave Race: Blue Storm says Hi! Too!!
https://www.youtube.com/watch?v=MUjXJD90kkM#t=44
http://en.wikipedia.org/wiki/Wave_Race:_Blue_Storm

Pentium 3 isn't a powerhouse and AMD for Xbox if not faster than Pentium 3 then its a lower clocked one since AMD CPU's at that time were 10% faster in business applications and 20% faster in gaming applications at same clock speed plus consumed less and achieved higher clocks.

Pentium 3
733MHz.0.27 GFLOPS

PowerPC 750 CXe/FX
486Mhz 1.9G GFLOPS

Found this;
http://arstechnica.com/civis/viewtopic.php?p=17791419&sid=10150c4cccbbff2099b0a934f260e1f7#p17791419

EA Canada managed to get 17M polygons per second with most effects from Gamecube with early development kit.

Half Life 2's problem wasn't the memory at all, that would't make game have low framerate... It would cause pop-ups. Reviewers and even Vavle confirmed that CPU was the issues because every time you kill a enemy then framerate goes down because of ragdoll physics.

[/QUOTE]As for Apple and ARM............mmmmm not anytime soon. It's certainly feasible they could be designing big ARM cores in secret, but what they have with Intel is just as good if not better for now. Apple buying AMD would be a cheap purchase, where not only would they gain access to AMD's CPU tech, but their graphics tech which could prove useful in making GPGPU a truly integrated part of computing. Apple has the cash and clout to make that a reality. Not sure how well dual FirePro D700s are working out for the new Mac Pros, but there is no doubt that there is a **** ton of capability there that hopefully Apple is investing time and energy into understanding and making use of.[/QUOTE]

Apple can't buy AMD, because if AMD was bought then AMD would lost x86 license. Apple could only invest in AMD if they wanted to. I would't be surprised if Apple switches all AMD, it would ease a lot of things. Dealing with only one supplier instead of two when comes to CPU and GPU.

Apple choosing AMD over Intel will only sow benefits for Apple, only dealing with one supplies for both CPU and GPU while also increasing profit margins.
 

svarog19

Member
Feb 11, 2015
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Who cares about polygon count alone. Xbox multiplatforms destroyed GC/PS2 counterparts visually thanks to the superior Nvidia NV2A GPU and to me Rogue Squadron graphics don't hold a candle to the late gen Xbox titles I mentioned. Heck, Carmack himself told Doom 3 wouldn't be possible on the slower GC/PS2.

The more polygons are on screen the more intensive it is for CPU and GPU so why we should't care? We should't care that PlayStation 4's CPU is restricting its GPU??

Multiplatform titles on Xbox looked better than Gamecube and PlayStation 2 counterpart because it was easier to program for and that's about it while Gamecube has a fixed function GPU which is a lot harder to utilize.

By your logic PlayStation 3 is weaker because multi-platform titles look better on Xbox 360 yet after some time developers put effort, learn new stuff about the hardware and finally managed to do more on PlayStation 3 than Xbox 360.

Look at exclusives to judge the hardware as they are built around it, not multi-platform games.

By the way, I don't to start an off-topic discussion about personal preference of console graphics.

I call that pure BS on your part.
 

Zodiark1593

Platinum Member
Oct 21, 2012
2,230
4
81
If Apple choose AMD over Intel then history would be a lot different, Bulldozer would't exist or at least AMD would't rush it, it would came out earlier and it would be like Piledriver in worst case scenario.

Bulldozer happened because AMD got f'ed up by one of executives that finally got kicked then new CEO Roy has done things to improve situation and thus we have GCN GPU's, console wins for Xbox One and PlayStation 4, Nintendo still using AMD's GPU's, AMD low power CPU's are more and more competitive, etc...



Going ARM is a bad idea, everything would need to be rewritten or use iOS stuff, but people would be mad. Its better for Apple to go with AMD with Zen and increase profit margins.
Perhaps if history had changed a tad, Apple could have been designing the cpu architectures for AMD, then have access to their graphics and other such goodies while AMD releases said CPU arch under their name.
 

Sweepr

Diamond Member
May 12, 2006
5,148
1,142
131
I eventually owned a Dreamcast, PS2, GC and Xbox at some point in my life and I've been part of lots of discussions like this about 10 year ago. Today I couldn't care less about any of them. Your carefully chosen screenshots and childish rant won't change my personal opinion. Xbox easily had the best graphics in that generation followed by the Cube as a distant second and then the mighty PS2. The only bullshit here is you trying to convince yourself that the Xbox had the best looking multiplatforms only because it was easy to code for, not because of Nvidia's great NV2A graphics chip. Keep on the irrelevant and off topic console talk, I'm out.
 
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Blitzvogel

Platinum Member
Oct 17, 2010
2,012
23
81
Only Rogue Squadron impressed you on Gamecube? Really? You should have payed attention though I can't blame, you since you're one of people that don't pay attention to visual detail...

Visual detail? Specifically we were discussing CPUs.

There were plenty of great looking GC games, but in the end, Xbox exclusives still look quite a bit better than most GC exclusive titles. I will agree that methodology was different though, and many exclusive GC games ran at 60 FPS. But the Xbox also had up to 1080i output and many games did have 720p capability available.

Resident Evil 4, the Metroid games, Rogue Squadron, Super Mario Sunshine, etc etc were all great looking titles. Gheist I believe is the only GC title to actually use S3TC texture compression.

Even with the Wii (remember it's a GC x 1.5!), there really isn't anything that screams "can't be done on Xbox" unless it's something that really makes use of all 88 MB of the Wii's Memory. Xbox probably can't run Super Mario Galaxy at a rock solid 60 FPS, but it certainly could run it at over 30 FPS no prob.

But in the end, GC nor the Wii have nothing comparable to Halo 2 or Far Cry Instincts.
 
Mar 10, 2006
11,715
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Tell me why AMD would't be able to make a very competitive CPU in terms of instructions per clock/performance, power consumption and price?

While Intel will of course have lower power consumption, the gap won't be anywhere as big as it was with 32nm FX vs 22nm iCores. AMD beat Intel once in 1980's then had a 7 year reign over Intel from 1999 to 2007 or even 2008.

Bulldozer happened, so what... Pentium 4 happened to Intel.

Look at Intel's R&D spend over the last few years and compare it with AMD's.

Whatever Intel has in the pipeline is far better funded and likely of much larger scope.

Also, many former AMD's engineers are now working for Apple, Qualcomm, Intel, Broadcom, Samsung, etc. When a company is laying off folks and in dire financial straits, the best talent is usually the first to jump ship.
 

CHADBOGA

Platinum Member
Mar 31, 2009
2,135
832
136
While Intel will of course have lower power consumption, the gap won't be anywhere as big as it was with 32nm FX vs 22nm iCores. AMD beat Intel once in 1980's then had a 7 year reign over Intel from 1999 to 2007 or even 2008.

Bulldozer happened, so what... Pentium 4 happened to Intel.

Your history is badly lacking perspective.

The P4 spent considerable time lauding it over the K7, it was only when AMD got K8 sorted, did AMD have the edge, and that ended in August 2006.

Bulldozer has effectively doomed AMD, Intel was always profitable during the P4.
 

386DX

Member
Feb 11, 2010
197
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Perhaps if history had changed a tad, Apple could have been designing the cpu architectures for AMD, then have access to their graphics and other such goodies while AMD releases said CPU arch under their name.

Or maybe if Apple choose AMD, there Macbooks would of under performed, been bulky, and had bad battery life. Macbook Air would of never been released as it wouldn't be possible using AMD CPU at the time. Apple wouldn't have the "cool/wow" factor people now associate with Apple. There financial becomes terrible they cancel the iPhone concept. iPhone is never released so iPad was never on the drawing board. Intrinsity is never purchased as Apple has no money and no iPhone/iPad so there was no reason to buy them. My point is there was nearly 10 year time gap from when Apple choose Intel and when they bought Intrinsity, even if they went AMD they had no CPU design team then.
 

AtenRa

Lifer
Feb 2, 2009
14,003
3,361
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Your history is badly lacking perspective.

The P4 spent considerable time lauding it over the K7, it was only when AMD got K8 sorted, did AMD have the edge, and that ended in August 2006.

Athlon Thunderbird (K7 up to 1.4GHz) was faster than first P4.

Pentium 4 1.5GHz was slower than Pentium III 1.1GHz and Athlon t-Bird was considerably faster than both at 1.2-4GHz.
 

Khato

Golden Member
Jul 15, 2001
1,225
281
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Apple ditched IBM in 2005, 2006 and 2007 AMD still had the lead...

If Apple have chose AMD instead of Intel then AMD would have been still ahead due to additional revenue that would been invested into R&D.

Interesting interpretation of history.

Apple announced their transition plan to x86 in mid 2005. They didn't start shipping actual x86 products until the start of 2006 with Core Duo... Core Duo, which was basically on par with AMD on IPC while consuming markedly less power.

Then in mid 2006 AMD lost any remnant claim to the performance crown to Core 2 Duo. I believe there were a few occasions where they at least managed to trade blows, but in all of those they were still tangibly behind on efficiency. Now considering that Intel was wooing Apple with Core 2 Duo... yeah, why exactly would it have made any sense whatsoever for Apple to go with AMD? Especially since basically all of the products in question were form factor sensitive?

As for the thread's topic - it would be amusing to see Apple try. The basis for Apple's success is innovation which creates new markets. What does devoting a large chunk of their resources to develop an SoC on par or possibly better than their current supplier for a mature market segment get them exactly? A small bump in their margins? That's a complete waste compared to creating a new market... That said, given their current track record I wouldn't be surprised if that's exactly what they do, and thanks to such slowly slip back to insignificance. (Ya know that bit about history repeating itself right?)
 

SPBHM

Diamond Member
Sep 12, 2012
5,058
410
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Athlon vs Pentium 3 was a great fight, Willamette vs k7 didn't look good for Intel... later the aging k7 vs northwood was still a reasonable fight, k7 suffered with being stuck at 2.2Ghz but performed pretty well... and k8 came and easily beat northwood and prescott


the console comparisons... I don't know what you guys are discussing, it's very clear that the Xbox was a superior console compared to the Gamecube, look at the GPU, memory and storage...

good luck trying to run Doom3 and Hl2, forza or Rallisport Challenge 2 on the GC
even the Xbox far cry ported to the Wii (GC on steroids) suffered a graphical downgrade, I know this can be blamed on incompetence, but it's also silly to compare different games as "xbox vs gamecube water" and so on...
 
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amenx

Diamond Member
Dec 17, 2004
4,013
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Don't be ignorant... If Apple choose AMD instead of Intel in 2005 which is in period when AMD was ahead of Intel. If Apple choose AMD over Intel, they would get better performance per watt as you say so how is that not computing? Even when AMD was ahead of Intel, they were still cheaper.
No they werent. AMD were charging premium prices for their chips when they overtook Pentiums performance. Conroe fortunately forced them back down to reason.
 

MisterLilBig

Senior member
Apr 15, 2014
291
0
76
Going ARM is a bad idea, everything would need to be rewritten or use iOS stuff, but people would be mad. Its better for Apple to go with AMD with Zen and increase profit margins.

They have recompiled and rewritten stuff before. It does not need to be "iOS stuff", it could be the same Mac OSX the fans are used to, nothing is stopping a full featured OS from running on the ARM architecture.

Apple cares about people? Erm, no. If Apple's SoC is cheaper then buying from AMD, it makes more sense to use it.
 

pcgeek11

Lifer
Jun 12, 2005
21,513
4,607
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Where is the It doesn't matter option.

They would take a step backwards, but in the end with a billion dollar margin they could find a way and the Apple Fan Base would still buy it as long as it has that "logo" on it.
 

IntelUser2000

Elite Member
Oct 14, 2003
8,686
3,785
136
Choose the most likely scenario:

Apple does a transition phase with only their most mobile lines using A-series chips. MBA happens to be that class. Its found that those that need x86 compatibility and side installation of Windows is a fraction of the users.

*Very popular applications will in cooperation with 3rd party software vendors shipped free with every ARM MBA with newly compiled version.
*Many other vendors support the platform and pledge ARM versions of their software
*New Laptop class ARM chips with higher TDP
*Apple announces x86 to ARM binary translator, which with their A series chips on par with then Intel chips, performance loss is acceptable(50-70% native)



There are already x86 to ARM *emulators* that allow iPad Air 2 to run Windows 98 and play games as well. It seems to be the performance is about Pentium MMX 233. Now that's quite horrible, but considering its an emulator, its not too bad. Binary translator will make LOT more x86 applications feasible.
 

beginner99

Diamond Member
Jun 2, 2009
5,224
1,598
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People that buy Apple products mostly don't know much about hardware and performance anyway. So I guess apple would be fine as the make money with brand loyalty (fan boys) and marketing and not fast or good hardware.

The only problematic areas would be Mac Pros used in areas were performance does matter. But I'm pretty sure it's such a niche are Apple could easily live without it and also with making these customers angry.
 

oobydoobydoo

Senior member
Nov 14, 2014
261
0
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I think Apple would be fine if they did this, but I think they won't. Apple has been working with intel for nearly a decade and I would think that intel would put the effort into giving apple whatever they needed for a given device. That said, ARM is looking like a more and more attractive option for the macbook line. I just don't see Apple doing it.


If intel fails to deliver skylake and that becomes a fiasco, then maybe Apple would switch. Macbooks sell fine with intel chips, why fix something that isn't broken?
 

sm625

Diamond Member
May 6, 2011
8,172
137
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All apple needs to do is buy a few million dollars in 2018 put options against intel, and then dump a few billion into their own big core design. After 3 years, the money they make off the puts would pay for their R&D. Whatever they do and however they do it, it is by far better than wasting the money buying back their own stock.
 

OBLAMA2009

Diamond Member
Apr 17, 2008
6,574
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Intel CFO Stacy Smith states that Apple would "have to take a big step off performance to step off our architecture"

With over 10 years of cooperation, Intel have been a mainstay in Apple hardware - taking over from Apple's co-designed chips with PowerPC due to them reportedly having issues with slimming down their laptop range, turning to the processor giant for some help.

n a recent interview with Business Insider, Intel's CFO Stacy Smith stated "for a customer like Apple you'd have to take a big step off performance to step off our architecture. That is what in essence enables us to win across different customers."

This is a rather big statement from Intel, but lets be honest here - Intel is at the top and it will stay that way for a long period of time no matter what happens.

There has been some rumors that Apple are looking to move on from Intel in order to utilize ARM architecture in their products, however nothing tangible has come to light as of yet.


Read more at http://www.tweaktown.com/news/43529/intel-claims-apple-lost-without-chips/index.html

i cant believe peeps even fall fa deez false rumas. if they went arm on their laptops they would take such a severe performance hit it would completely destroy their business. who would pay a premium price for something that is a third as fast as a windows machine? apple is doing great, they have the best laptops, theres no reason to be making changes
 
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