Ubisoft: AMD's Mantle API is a double-edged sword

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SiliconWars

Platinum Member
Dec 29, 2012
2,346
0
0
"So, it’s really a double-edged sword: we will have to analyse the pros and cons before taking a decision. "

- Translates into : AMD might have to put in a dime here to make it worth our time. And Im sure AMD will.

Finally somebody gets it.
 

Enigmoid

Platinum Member
Sep 27, 2012
2,907
31
91
DirectX has massive overhead compared to low level coding. This isn't debatable, you're either aware of it or not. Simply looking at how consoles perform compared to a PC with similar number crunching power running DX or OpenGL it makes it overwhelmingly obvious that it's a pretty plausible best case prediction. A computer running Windows with double the CPU and GPU power of an Xbox 360 will run Skyrim or Bioshock Infinite at the same settings at a lower FPS than it does entirely because of DirectX inefficiencies.

We don't really know just how much control Mantle will give game programmers but if it is as much as they get on consoles then double performance is definitely possible if they put the time in.

Skyrim runs fine on a 630m, same with bioshock infinite and at generally better settings compared to the console version. HD 4000 runs skyrim okay.
 

GaiaHunter

Diamond Member
Jul 13, 2008
3,650
218
106
Skyrim runs fine on a 630m, same with bioshock infinite and at generally better settings compared to the console version. HD 4000 runs skyrim okay.

The Xenos has 48 unified shaders clocked at 500MHz compared to the 96 of the 630M cocked at 800MHz/1600MHz (hot clock).

So basically its as powerful as something as a X1950.

Try running skyrim on a X1950.
 

ShintaiDK

Lifer
Apr 22, 2012
20,378
145
106
Even our HTPC with i5 661 runs Skyrim flawless. Its just a matter of settings. Same method consoles uses.
 
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