Ubisoft promises Far Cry 4 on PS4, Xbox One is equal to high-end PC

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futurefields

Diamond Member
Jun 2, 2012
6,471
32
91
I could show you water effects and foliage differences in Far Cry 3 that are still crap compared to Far Cry 1.
Dunia is made by a guy working for Ubi while Far Cry was being developed and worked on an engine for Ubi that by their estimates uses 1%-2% of the Crytek1 engine.

If anyone confused Dunia with Crytek1 then they do with blinders on because there is still a lot lacking.

Dunia was made to work with the consoles and basically kills half of what made Crytek 1 great.

No. Dunia was made at Crytek.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
The Dunia Engine is a game engine designed by Kirmaan Aboobaker while working at Crytek. The name means "World" in Hindi, Persian, Punjabi, Urdu, Arabic, Malay, Swahili, Bahasa Indonesia and Turkish. It is based on CryEngine 1 but was heavily modified by the Ubisoft Montreal development team for use in Far Cry 2 with only 2-3% of the code being re-used from CryEngine 1.[1] A reworked and modified version of the Dunia Engine is used for James Cameron's Avatar: The Game.

Far Cry 2's vegetation technology is also used in Assassin's Creed II and Assassin's Creed: Brotherhood, though these games do not use the Dunia Engine, but instead are using Anvil.[2]

Far Cry 3 is the first game to use a new version of the engine called Dunia Engine 2.[3]

Have fun
 

sze5003

Lifer
Aug 18, 2012
14,184
626
126
What I think they do is port the game over after they are done. To me it doesn't make sense to make a game and purposely make it worse than a console. Watch dogs looks better on pc from screens I've seen on the internet. At east things seemed to look a bit more brighter.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
http://www.forbes.com/sites/jasonev...eems-determined-to-alienate-their-pc-fanbase/

It appears that some of the quotes were misrepresented and not what was said at all.

Softpedia originally quoted Hutchinson based on his appearance on Major Nelson’s podcast, leading with the headline “Far Cry 4 on PS4, Xbox One Equivalent to PC Ultra High.” I’ve listened to the podcast personally, and, in Hutchinson’s defense, at no point did he actually say this. What Hutchinson did say is that Ubisoft primarily develops on PC with the exception of the Assassin’s Creed franchise, which is developed using the console as its lead platform. The exact quote was ”But because we develop on PC, you’ve never really seen on console the ultra-high PC version before.” He never explicitly states that the next-gen console versions are equivalent to PC Ultra high quality settings, even if he does vaguely infer it later.

What Hutchinson says next is what has me concerned as a primary PC gamer. ”So even out of the box, even day one, we just stuck the code on the new consoles and we were able to dial it all the way up. So as a console player you’re already getting by far the best version we can ship.” [emphasis added]

So what I'm reading from this is that the PC version on ultra high didn't change from what they developed for the game with the PC as the lead platform. They put that game on the console and tried turning things on to match the PC version. It seems to run fine (I assume 30fps and possibly 1080p but maybe not). I don't see anything that said they are identical, just that you have all the options turned on like you can on the PC. Minus the AA modes and resolution options and fps differences.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
http://www.forbes.com/sites/jasonev...eems-determined-to-alienate-their-pc-fanbase/

It appears that some of the quotes were misrepresented and not what was said at all.



So what I'm reading from this is that the PC version on ultra high didn't change from what they developed for the game with the PC as the lead platform. They put that game on the console and tried turning things on to match the PC version. It seems to run fine (I assume 30fps and possibly 1080p but maybe not). I don't see anything that said they are identical, just that you have all the options turned on like you can on the PC. Minus the AA modes and resolution options and fps differences.

What? Internet game "journalism" does no research, has misleading headlines to generate hits, and is pretty much dead wrong? Can't be true!
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
What? Internet game "journalism" does no research, has misleading headlines to generate hits, and is pretty much dead wrong? Can't be true!

Heh but I never heard the podcast so I had assumed what was written was accurate. Perhaps it wasn't. Especially when you think about what sites came out and reported it the way we originally heard it... PC centric.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
PC sales on vgchartz is a bit misleading. They only track boxed sales from retailers. All digital sales don't get accounted for, or even reported in most cases.

Yeah... it's pretty well-known that Valve doesn't release their numbers, and is very, very strict about developers releasing them. Heck, just read the Ars article about tracking Steam trends. They were able to guesstimate sales numbers, and they privately corroborated them with the developers that they were "close".

Honestly, I've never really understood why Valve is so closed off to providing some good metrics. Because of it, we get silly comments like how bad PC gaming sales are.
 

TeknoBug

Platinum Member
Oct 2, 2013
2,084
31
91
You realize you can look up any game on that site, not all games are tied to Steam/Valve, like the Battlefield 3 or 4 (which looks awful for PC as well).
 

Topweasel

Diamond Member
Oct 19, 2000
5,436
1,655
136
No. Dunia was made at Crytek.

But not by Crytek. It was designed by one guy using idea's from CryEngine development but with very little code shared between the two.

You can compare Far Cry 1 and Far Cry 3 to see that things that Far Cry did so well that are still weak with a revamped Dunia 2 engine.

It's not and never was a Crytek engine and even the "modded" portion is a stretch and was probably used to quell peoples worries that FC2 was going to be a step down from FC1. Which it was because only now 10 years later does Crytek know how to optimize their engines to make them usable for console development.
 

Arkaign

Lifer
Oct 27, 2006
20,736
1,377
126
You realize you can look up any game on that site, not all games are tied to Steam/Valve, like the Battlefield 3 or 4 (which looks awful for PC as well).

Origin doesn't release sales figures for digital download either, and out of everyone I know that plays BF3/BF4, not a single person bought it in-store. The last in-store PC game I bought was BC2 so I could gift to my brother-in-law who has a crappy internet connection that has a data cap.

PC games are BIG business, no two ways about it. Why do you think we're seeing more PC ports than ever? It's just a terrible RETAIL business due to Steam/Origin/etc and online sales/promotions.
 

BrightCandle

Diamond Member
Mar 15, 2007
4,762
0
76
Origin doesn't release sales figures for digital download either, and out of everyone I know that plays BF3/BF4, not a single person bought it in-store. The last in-store PC game I bought was BC2 so I could gift to my brother-in-law who has a crappy internet connection that has a data cap.

PC games are BIG business, no two ways about it. Why do you think we're seeing more PC ports than ever? It's just a terrible RETAIL business due to Steam/Origin/etc and online sales/promotions.

I bought it in the store (Amazon) because it was literally half the price it was sold for on Origin. Origins price gouging is famous at this point, they charge twice as much as everyone else. So I buy the same product in a box, that then registers on Origin and ends up downloading the entire game anyway to safe a significant chunk of cash.
 

StrangerGuy

Diamond Member
May 9, 2004
8,443
124
106
"Xbox One is equal to high-end PC"

So that is why 2008 PC hardware running Crysis 1 still completely obliterates 2014 consoles and all of their games in terms of native rendering resolution, framerate, and overall graphical quality.

Please stop me from laughing to death.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
"Xbox One is equal to high-end PC"

So that is why 2008 PC hardware running Crysis 1 still completely obliterates 2014 consoles and all of their games in terms of native rendering resolution, framerate, and overall graphical quality.

Please stop me from laughing to death.

2008 PC can't run Crysis 1 at max settings anyway at reasonablee framerates. Crysis 1 has already been surpassed in graphics anyhow and runs better. See CryEngine 3 & Frostbyte 2.
 

StrangerGuy

Diamond Member
May 9, 2004
8,443
124
106
2008 PC can't run Crysis 1 at max settings anyway at reasonablee framerates. Crysis 1 has already been surpassed in graphics anyhow and runs better. See CryEngine 3 & Frostbyte 2.

Why mention max settings when I have never seen console games with actual graphics (read: not prerendered CGI or PC rendered at trade shows) that matches Crysis High IQ with 2008 PC hardware.

The fact this new gen of consoles even have resort to sub-1080p rendering shenanigans like Sunset Overdrive is laughable.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Why mention max settings when I have never seen console games with actual graphics (read: not prerendered CGI or PC rendered at trade shows) that matches Crysis High IQ with 2008 PC hardware.

The fact this new gen of consoles even have resort to sub-1080p rendering shenanigans like Sunset Overdrive is laughable.

When Crysis released people were trying to run it at below 1080p and at 20fps. What's laughable to me is your memory. Stop being elitist about it, there are games that I'd argue look better than crysis. I mentioned two engines that are running on PS4 and XB1 right now. The character models are better, physics are better, textures on the ground and on boxes/crates is horrid in Crysis(as is most objects in the distance), explosions look out of place at times almost like someone pasted CG there, the engine had some AA problems, animations are more natural in the new engines. Yes, even running on the PS4 and XB1 hardware. All of these things have evolved in new game engines.
 
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McWatt

Senior member
Feb 25, 2010
405
0
71
No one ever mentions the weird tree graphics in FC3. If you hang glide at a decent altitude and look down, every tree is a single polygon that rotates to always face the player. Every tree rotates more and more quickly as you approach it, and then in a the blink of an eye it rotates nearly 180 degrees as you fly by. Once I saw it, it was hard to ignore it.
 

gorcorps

aka Brandon
Jul 18, 2004
30,740
452
126
No one ever mentions the weird tree graphics in FC3. If you hang glide at a decent altitude and look down, every tree is a single polygon that rotates to always face the player. Every tree rotates more and more quickly as you approach it, and then in a the blink of an eye it rotates nearly 180 degrees as you fly by. Once I saw it, it was hard to ignore it.

Probably easier to notice because of the hang glider, but that's a graphical trick that's been in use for a while now. It's usually a draw distance thing from what I've seen... trees farther away are just a flat texture that "follows" you hoping you won't notice. The trees closer to you should be better rendered though. But still, I imagine it's not mentioned because it's not new.
 

Reaper_Tech

Member
Jul 10, 2014
35
0
0
Ah the days of rotating polygon planes. When I see those in games I can't help but laugh at how absurd it is.
 

TechBoyJK

Lifer
Oct 17, 2002
16,701
60
91
Probably easier to notice because of the hang glider, but that's a graphical trick that's been in use for a while now. It's usually a draw distance thing from what I've seen... trees farther away are just a flat texture that "follows" you hoping you won't notice. The trees closer to you should be better rendered though. But still, I imagine it's not mentioned because it's not new.

Yep. It's a resource trick and makes perfect sense to use it. The art is in deciding when the right time to use it is.
 
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