UFC Demo

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tfcmasta97

Platinum Member
Feb 7, 2004
2,003
0
0
This demo is amazing, getting it on the day it comes out for sure.

Izzo play it on expert and you'll quickly find headkicks are risky as hell after you take a few of chucks superman punches to the face --- if you havent worked his body enough.
 

J

Senior member
Oct 19, 1999
430
0
76
I really enjoyed the demo and plan on getting it on day one.
 

coreyb

Platinum Member
Aug 12, 2007
2,437
1
0
I enjoyed it but found the submission part lacking. As a person who trains jiu jitsu I really hope characters like demian maia are realistically portrayed.
 

SirChadwick

Diamond Member
Jul 27, 2001
4,595
1
81
Originally posted by: coreyb
I enjoyed it but found the submission part lacking. As a person who trains jiu jitsu I really hope characters like demian maia are realistically portrayed.

The BJJ will really pick up once the official game is released. Chuck is a hard mofo to sub - they made it realistic. I think he's impossible to sub on expert mode lol... I couldn't do it. I've only subbed him twice in about 50 games w/ Shogun on normal mode. Demian is gonna be lethal on the ground... can't wait!
 

bl4ckfl4g

Diamond Member
Feb 13, 2007
3,669
0
0
well I tried it out after reading this thread and it was pretty awesome. I'm not sure I'll get it right away but it was cool
 

ric1287

Diamond Member
Nov 29, 2005
4,845
0
0
yeah I'm going back and forth on this one. You have to be patient on expert mode, so my strategy of 10 headkicks failed miserably

Also, does anyone know how to go from standard mount to "full mount" and start throwing hammer fists? I had Shogun do it to me once and haven't been able to pull it off myself.
 

Izzo

Senior member
May 30, 2003
714
0
0
Originally posted by: ric1287
yeah I'm going back and forth on this one. You have to be patient on expert mode, so my strategy of 10 headkicks failed miserably

Also, does anyone know how to go from standard mount to "full mount" and start throwing hammer fists? I had Shogun do it to me once and haven't been able to pull it off myself.

Pause the game and go to the actions menu while you are on the ground and scroll to the transistions screen to see what transitions are available in a given position.

If you are playing Chuck, I found the easiest way to get to full mount is open guard --> half guard via minor transition --> full mount via signature minor transition. Then stay on top by picking and choosing when to punch, while holding left or right with the right analog. If Shogun transitions to back mount, then you can major transition back into full mount.

As for submissions, I'm still a little hesitant on whether this is a good system. It's hard to say how much stats are coming into play considering Liddell and Shogun have pretty good stats. But to me, submissions seem a little weak since a player has to be already injured or winded when you try them in order to lock it in. And the computer rarely goes bonkers with hits and kicks to lower his energy completely. Do you guys think the submissions should be changed from a button mashing auto-computed success/fail to a sequence of transitions (like the wrestling aspect)? For example with a triangle, you would major transition to hips up with one leg around, minor transition to lock with the other leg, and then major transition to complete the hold. Successfully pulling these three off would lead to a win. I think I like that system better than the "hit the button and see what happens method."

Also, you can improve on the above system by "catching" the opponent and only needing to pull off one or two transitions for the win. Like when an opponent shoots from absurdly far away, you can counter with a major transition into a guillotine and then a minor transition to finish it off.

I dunno if that's better, but on the surface it seems like it would be an improvement over the subs in the demo. I guess my biggest complaint (which may not be representative of the full version) is that if Mir fought someone with no ground skills (let's say Tank Abbott),they would be subbed in no time once the went to the ground. But from what I've seen in the demo, Tank would have to be worn down quite a bit before you try a sub, which wouldn't be the case IRL.
 

Stuxnet

Diamond Member
Jun 16, 2005
8,392
1
0
Originally posted by: Izzo
Pause the game and go to the actions menu while you are on the ground and scroll to the transistions screen to see what transitions are available in a given position.

This little feature right here is exactly the kind of polish a game like this needs.

Fighting games can be pretty complex. A game with depth is going to feel inaccessible, while a game that is accessible is going to seem pretty shallow. Being able to pause the game and immediately see what moves are available based on your current position was brilliant. It's a great way for people to quickly learn the game without sacrificing its depth.
 

Stuxnet

Diamond Member
Jun 16, 2005
8,392
1
0
This game really needs a deathmatch mode: fight isn't over until someone collect's the other guy's head.
 

Q

Lifer
Jul 21, 2005
12,042
4
81
Any tips on how to sub a guy? I've played the demo at least 20-25 times and always TKO or KO for the win. (I always play as Liddell)
 

njswift10141980

Senior member
Feb 12, 2005
477
0
0
Originally posted by: leglez
I went ahead and preordered it from Amazon. Says it should arrive the day it comes out. This is the first game I have bought in a while, hoping it will be an good game to have some guys over to play.

Did the same, so far (for me) amazon has been good with the same day stuff.
 

Stuxnet

Diamond Member
Jun 16, 2005
8,392
1
0
SUBMISSIONS EXPLAINED!!!!

Here is a link detailing the submission game - it's a great video. Pay attention closely and you'll see why we're all having such a hard time landing submissions: you need to rotate the RS while you're in the hold as fast as you can in order fight against your opponent breaking free.
 

QueBert

Lifer
Jan 6, 2002
22,560
835
126
Played the demo at a friends for about an hour, is it me or is Chuck a lot better? I played equal times with both, and I did much better with Chuck. The Superman Punch he does is pretty wicked and easy. Seems like Shogun is a lot harder to win with.
 

gorcorps

aka Brandon
Jul 18, 2004
30,739
452
126
Originally posted by: jbourne77
SUBMISSIONS EXPLAINED!!!!

Here is a link detailing the submission game - it's a great video. Pay attention closely and you'll see why we're all having such a hard time landing submissions: you need to rotate the RS while you're in the hold as fast as you can in order fight against your opponent breaking free.

Does nobody play the tutorial? This was all answered in the tutorial.
 

Stuxnet

Diamond Member
Jun 16, 2005
8,392
1
0
Originally posted by: QueBert
Played the demo at a friends for about an hour, is it me or is Chuck a lot better? I played equal times with both, and I did much better with Chuck. The Superman Punch he does is pretty wicked and easy. Seems like Shogun is a lot harder to win with.

Yeah, Chuck is definitely better... or at least, the submission game is a little underpowered.
 

leglez

Platinum Member
Nov 12, 2005
2,061
0
0
Has anyone ever preordered from amazon and received the gurantee release date delivery? I just did it for the first time on this and was wondering if it usually shows up on the release date or if it ships the release date?
 

QueBert

Lifer
Jan 6, 2002
22,560
835
126
Originally posted by: jbourne77
Originally posted by: QueBert
Played the demo at a friends for about an hour, is it me or is Chuck a lot better? I played equal times with both, and I did much better with Chuck. The Superman Punch he does is pretty wicked and easy. Seems like Shogun is a lot harder to win with.

Yeah, Chuck is definitely better... or at least, the submission game is a little underpowered.

Chuck doesn't get submitted in real fights ever, so I can't even begin to comment on how the submission side works until I can play as Maia and sub someone. I know playing with my friend, without either of us having done the tutorial. When it came to stand-up Chuck seemed more powerful and easier to control. I would hit Chuck with a pretty solid flying knee over and over and never KO'ed him. Friend would Superman Punch me with Chuck and it was lights out a bunch of times lol. I know Chuck is UFC's poster boy so maybe THQ made his character a bit over enhanced compared to others.

I'm assuming THQ will let different weight classes fight. Lesnar Vs Penn will be epic as hell lol. I don't own a PS3 or Xbox but I plan to possibly get an Xbox for this game depending on how the retail plays. Things I did not like about the demo (might change in the release)

1. friend took me down, I could not get back up, he was in side mount and punching the shit out my head. They weren't super strong punches, but he must have rained down with 50-100 FAAAAST ones in a row. I didn't get KO'ed and the ref didn't stop the fight. Not very realistic.

2. Ref stands the fight up too quick, there's no "come on work to improve your position!" just a stand up. A bunch of times I was active on the ground and punching but still got stood up.

3. I'd knock chuck down, and the ref would stand it up before I had a chance to either try to GNP or bring the leg kicks.

4. leg kicks suck? I kicked the shit out of Chucks legs and it didn't seem to effect his punching power or make him limp around. I'm talking 20 solid leg kicks un checked in a row. Leg kicks can be a huge factor in a fight - like Page Vs Griffen. Here they don't seem to really do anything. To get one punch KOed by Chuck seconds after delivering a dozen full power leg kicks, well it's really disheartening lol.

5. Flying knee needs to be stronger, in real UFC fights I've seen quite a few get KTFO with a flying knee. In the demo they don't do damage, and I could not knock Chuck out with them. Even when I landed 4 over the course of 20 seconds.

I think all 5 are points that would keep me from really being able to enjoy the game.
 

goog40

Diamond Member
Mar 16, 2000
4,198
1
0
Originally posted by: leglez
Has anyone ever preordered from amazon and received the gurantee release date delivery? I just did it for the first time on this and was wondering if it usually shows up on the release date or if it ships the release date?

Amazon is very good on coordinating what day you receive an order on, so I would expect you should receive it on Tuesday.
 

R Nilla

Diamond Member
Jul 26, 2006
3,835
1
0
Originally posted by: goog40
Originally posted by: leglez
Has anyone ever preordered from amazon and received the gurantee release date delivery? I just did it for the first time on this and was wondering if it usually shows up on the release date or if it ships the release date?

Amazon is very good on coordinating what day you receive an order on, so I would expect you should receive it on Tuesday.

I've preordered from Amazon using Release Date Delivery a few times. It has always been delivered to my door on the release date (which is what's guaranteed). In fact, it's usually on the morning delivery truck (so it's delivered between 10-11AM) but YMMV.
 

Stuxnet

Diamond Member
Jun 16, 2005
8,392
1
0
Originally posted by: QueBert
2. Ref stands the fight up too quick, there's no "come on work to improve your position!" just a stand up. A bunch of times I was active on the ground and punching but still got stood up.

This drives me nuts, as well. At the very least, I hope it's a configurable option.

Originally posted by: QueBert
4. leg kicks suck? I kicked the shit out of Chucks legs and it didn't seem to effect his punching power or make him limp around. I'm talking 20 solid leg kicks un checked in a row. Leg kicks can be a huge factor in a fight - like Page Vs Griffen. Here they don't seem to really do anything. To get one punch KOed by Chuck seconds after delivering a dozen full power leg kicks, well it's really disheartening lol.

This bugs me, too. Leg kicks don't seem to be worth the effort. Maybe against a human opponent they can be used to keep him guessing, but other than that, there's little point.

Originally posted by: QueBert
5. Flying knee needs to be stronger, in real UFC fights I've seen quite a few get KTFO with a flying knee. In the demo they don't do damage, and I could not knock Chuck out with them. Even when I landed 4 over the course of 20 seconds.

I agree it needs to be more powerful, but I've knocked Chuck out a couple times with it.



 

Izzo

Senior member
May 30, 2003
714
0
0
Picked up the full version last night. I only played about 5 matches, but I think the gameplay is better than the demo. Even on Advanced (compared to Expert in the demo), there seemed to be better opponent AI and more reversals when wrestling. Smarter AI striking that wasn't as easy to catch/reverse as the demo

Career mode seems pretty good so far, but I'm only a couple matches in.

My biggest gripe is that the menu system feels pretty clunky. I don't think it's nearly crisp or quick enough as it should be. Create a fighter seemed somewhat limited. Game text can be hard to read sometimes (although I don't have the best TV in the world).

But the game play is solid and hopefully this will be the game of choice for the next couple of months.

And to one of the posters above: No Penn vs. Lesnar in this year's version due to clipping problems with the different sized models. I thought I read that you could fight a class up or down, but I haven't seen that yet. (I didn't really look for it though). Other issues that weren't implemented due to clipping and collision problems: long hair and left handed fighters.
 

Stuxnet

Diamond Member
Jun 16, 2005
8,392
1
0
Originally posted by: bl4ckfl4g
I think this is out today. This or Fight Night....decisions decisions.

I pre-ordered Fight Night from EB Games so I could access the demo. I got my code yesterday and gave it a spin, and honestly, I'm not at all impressed. It looks good, but it's absolutely dizzying to watch. The RS demands exact movements to produce the desired moves, especially uppercuts. The punches lack, well, punch.

I skipped Round 3, but I owned Round 2 and loved it, and I was a huge fan of using the RS, so I'm not sure what happened. I don't feel like I have as much control as I did in Round 2.

Anywho, I'll be canceling the pre-order.
 
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