If there was more 4k content then perhaps, but not yet.
Supposed to see some price drops on 4k panels soon. TVs will start shipping with HDMI 2.0 that will allow 60hz @ 4k. I think the real sticking point for gaming is GPU pricing. Right now, to get the best experience from new and demanding titles you need pretty hefty GPUs that are going to run up to the $1k mark. I suppose if you can afford it and just want it because you can then this doesn't matter.
Does 2160p scale well to 1080p if you decide to switch for a specific game that your new GTX 980 won't handle?
Also, where is a good list of these upcoming 4k products? I know Seiki has a few but that's all I know of.
Bare in mind, the OP is talking about UHD PC gaming. 4K content being available means you select the 3860x2160 resolution from the Display options in the game.
Oops, I meant these that are upcoming:I wouldn't touch the Seiki TVs myself. Reviews on Amazon make it look very lackluster.
I know Linus Tech Tips reviewed the Samsung UD590 and came away positively.
https://www.youtube.com/watch?v=X5YXWqhL9ik
I'm sure there's going to be some UHD 4K focused enthusiast sites spring up soon, if they haven't already.
Cause turning everything on at 1080p with 4xAA is better than medium at 4k to get a solid 60fps.Bare in mind, the OP is talking about UHD PC gaming. 4K content being available means you select the 3860x2160 resolution from the Display options in the game.
Display Port 1.2 can do 60Hz@4K resolutions as well. And no, you will not need 1,000 dollars worth of GPUs to game in 4K. Source: http://www.anandtech.com/bench/product/1056?vs=1072
You won't be hitting 120fps in any game, and newer titles are definitely going to make that 290X/780Ti work. But if you're willing to make a few easy tweaks to your visual settings, you'll have few issues getting playable frame rates in today's games. Not sure why people keeping saying you need xFire 295X2s and SLI 780Tis for UHD gaming when every review and benchmark says otherwise.
Now, my own two cents to the OP's question. Its still in the early adopter stage. Are you an early adopter and willing to deal with the usual early adopter issues, high costs, performance issues, driver bugs, bad/broken UI scaling, and so on? If yes, and you've got the cash to drop on it, by all means, go for it. If you don't consider yourself an early adopter, then I'd hold off until roughly mid 2015. We'll see more UHD displays available on the market, and both Nvidia and AMD will, hopefully, have refreshed their GPUs lines with actual ~20nm parts instead of rehashed/rebranded 28nm parts.
Cause turning everything on at 1080p with 4xAA is better than medium at 4k to get a solid 60fps.
Why play at 4k if you are going to reduce texture detail and such to medium settings? It won't look better than 1080p and in fact will look worse. Unless you are spending the cash to do it at the same detail settings as 1080p, it is totally a waste.
Your link shows a lot of games barely hitting medium at 60fps when running 4k. That would always look worse than max settings at 1080p. Some games at low quality can't even hit 50fps at 4k without more GPU power.Not exactly. A number of games will look better at 4K than 1080p. Keep in mind, at 4K you can turn AA off completely, saving you a lot of performance.
And 1080p at Max won't necessarily look better than UHD at high either. Compare the last 7th gen console games running at 704x576(576p) to the same game running on the PC at 1280x720. The PC version will look better even with settings turns down a little.
Keep in mind, at 4K you can turn AA off completely, saving you a lot of performance.
HD vs SD is noticeable on pretty much anything. Problem with 4k is depreciating gains for exponentially increasing hardware requirements. If you don't run a large monitor, 1080p vs 4K is nowhere near the gap of PAL/NTSC vs HD on typical 22-24" screens. (And if you do run a large monitor you do still need AA which can lead to crippling fps at 4k res). And as "cmdrdredd" said, slowdowns to 30fps vs stable 60fps is noticeable at every resolution. The problem isn't necessarily average fps but min fps during "heavy" scenes - consoles have no interest in 4K, whilst many PC games are unoptimised when it comes to narrowing the min vs avg fps gap, which gets further exacerbated with 4k resolutions.Compare the last 7th gen console games running at 704x576(576p) to the same game running on the PC at 1280x720. The PC version will look better even with settings turns down a little.
From what I heard on those in the video/artist buisness, br/1080 was a dramatic improvement over previous gen but 4k relatively minor. The format after 4k that is being work on will be a big improvement and they say save your money till that's out.