Obvious CPU Limiting is Obvious.
Context Queue - 0
Maximum Pre-rendered Frames - 0
High Quality Texture Filtering
Surface Format Optimization - Off
Forced 16x Anisotropic Filtering
All Optimizations off except Tessellation Optimization.
The massive amount of micro-stuttering is absolutely hilarious.
Probably would go higher if Context Queue at 3+ and/or Maximum Pre-rendered Frames at 3+, but I don't play games with those settings, so its pointless.
Which three cards are you using and at what clock speeds?
Thanks