* -- ]] Unofficial Homeworld Remastered Thread [[ -- *

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xSauronx

Lifer
Jul 14, 2000
19,582
4
81
yesterday i wasnt sure how long i could hold out before i bought this glad i found this thread. ill have to hold out for some patching, or a steam sale.

but i really want to blow up some space ships
/SPACESHIP!
 

Kalessian

Senior member
Aug 18, 2004
825
12
81
Disclaimer: I was ranked in the top 30 on the duel ladder back in the HW1 WON days before Cata came out. I beat SirMolle (world #1) in a ranked ladder match.

The HW1 remaster is full of bugs. The support vessels don't work. The newtonian ballistics system was replaced with RNG nonsense.

I didn't expect battleballs to work anymore. That was probably a broken consequence of the mechanics. But a supported corvette wall is just smart use of the mechanics and is completely useless with support ships that plain don't work, and corvettes that don't hold formation and think they're fighters.

And you can't drag-click salvage anymore?

This review explains the problems: http://steamcommunity.com/profiles/76561197983072307/recommended/244160/

The multiplayer was about micromanaging your strike craft, mainly making use of the ballistics model (firepower vs dodging). Rarely did people survive long enough for destroyers to make a difference in the competitive 1v1 and 2v2 games, except in canned maps like OK Corral. There's no way strike craft could win you anything in this game. They were nerfed into fodder.
 
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Dahak

Diamond Member
Mar 2, 2000
3,752
25
91
I had purchased the game yesterday and about into mission 5 or 6 of the remastered version (just after the asteroid field)

I would have to say I would agree with the issues with tactics and formations, I did not really notice 100% but did feel that something was off, and it has been a long while since i played the originals.

But after reading the post that Kalessian linked too, I agree with it.

I am still enjoying it but it does seem a step back a bit
 

Raduque

Lifer
Aug 22, 2004
13,140
138
106
I haven't played multi in a very long time, and I'm probably not going to.

I think I will have to load up and play Classic HW vs the Remastered, even though I love the upgraded graphics, I miss the way the HW1 formations and tactics worked.
 

RockinZ28

Platinum Member
Mar 5, 2008
2,171
49
101
So have they released any patches yet, or at least announced they're working on fixing all the problems? Pretty much just reading this thread for info. Had the CE sitting on my coffee table for over a week, doesn't seem like it's worth opening it. Really tired of buggy/broken games, only kept my preorder cause it was sold out.
 
Feb 25, 2011
16,909
1,553
126
So have they released any patches yet, or at least announced they're working on fixing all the problems? Pretty much just reading this thread for info. Had the CE sitting on my coffee table for over a week, doesn't seem like it's worth opening it. Really tired of buggy/broken games, only kept my preorder cause it was sold out.
I'm not sure it's buggy - it just has some mechanics and AI changes which make the game not play like the original. And some seemingly overlooked UI stuff which may even have been intentional.

If you were a fan of the original, it's worth a playthrough. If you never played the original, you owe it to yourself to at least play the classic version.

If you're one of those "multiplayer or bust" types, there are better uses of your time.

Incidentally, there are no multiplayer Steam Achievements, so this is the first game I've ever gotten 100% on.
 

RockinZ28

Platinum Member
Mar 5, 2008
2,171
49
101
First patch was just released (and then patched).
Cool. I'll wait for it to get a bit more polished.
I'm not sure it's buggy - it just has some mechanics and AI changes which make the game not play like the original. And some seemingly overlooked UI stuff which may even have been intentional.

If you were a fan of the original, it's worth a playthrough. If you never played the original, you owe it to yourself to at least play the classic version.

If you're one of those "multiplayer or bust" types, there are better uses of your time.

Incidentally, there are no multiplayer Steam Achievements, so this is the first game I've ever gotten 100% on.

Yea I played the first one. Mainly don't like what I'm reading about fighters and other small ships in the remake. Don't care for MP. Will hang on to it though, thanks.
 

swilli89

Golden Member
Mar 23, 2010
1,558
1,181
136
Actually the patch they released just a few days ago corrected pretty much all the multiplayer issues which is huge!

Gearbox has addressed a few of these problems in this first patch since the game released and the main batch of campaign fixes are for Homeworld 1. The other main area of attention is the multiplayer beta which is still going through balancing and fixing. Mutiplayer fixes in this patch include an increase to 8 players in the multiplayer lobby, connection sticking issues, the server browser now has a locked game password indicator, various stability fixes and more.


http://www.incgamers.com/2015/03/homeworld-remastered-update-1-patch-released
 

Kalessian

Senior member
Aug 18, 2004
825
12
81
I'm not sure it's buggy - it just has some mechanics and AI changes which make the game not play like the original. And some seemingly overlooked UI stuff which may even have been intentional.

If you were a fan of the original, it's worth a playthrough. If you never played the original, you owe it to yourself to at least play the classic version.

If you're one of those "multiplayer or bust" types, there are better uses of your time.

Incidentally, there are no multiplayer Steam Achievements, so this is the first game I've ever gotten 100% on.

It is buggy. I only ever played MP and got good at it because I loved the SP. Try using support ships, they're useless. You can't drag-click salvage. Resource collectors have messed up AI. There's lots of ways to break the campaigns.

I discover a bunch of these problems in my blind playthrough: http://www.twitch.tv/regentflaw/b/632186629
 
Feb 25, 2011
16,909
1,553
126
It is buggy. I only ever played MP and got good at it because I loved the SP. Try using support ships, they're useless.

They need micromanagement. Since you get autoharvest after every mission (wasn't in the original) and can salvage resources from enemy capital ships (wasn't in the original), resource harvesting is almost a nonissue, and the game become more about managing production and keeping a steady stream of new ships travelling to the front than it is about building a fleet of immortal warriors with autoheal.

You can't drag-click salvage.
Could be intentional, since a common complain about Classic was OP salvaging.

Resource collectors have messed up AI.
They mine the local batch of resources and then stop. There's probably a cutoff distance for auto-harvest.

Again, mechanics changes != bugs. Until a dev tweets a mea culpa, I have to assume it was intentional, since they had the original game right there as a reference.
 

Kalessian

Senior member
Aug 18, 2004
825
12
81
You didn't watch the video. I issue a heal order to support frigs and they just spin in place, multiple times. I have to move them with the movement command to interrupt their bugged motion, then they may or may not do the same thing again.

The resource collection AI was patched in the latest patch, I read the patch notes recently.

The mission 3 salvaging bug in my video also patched it seems. Not sure if they patched the later mission where all the enemy fighters just sat there attacking nothing.

A big part of the mechanics change from HW1 -> HW2 was to remove a lot of the necessary micromanaging. In the MP, we micromanaged everything. In the common Talas 1v1 and Subj 1v1 maps, I knew down to the asteroid the order to perfectly maximize RU/time, all the top players ignored the certain asteroids, etc. We micro'ed formations and special abilities (see battleball, afterburners on scouts). In HW2, they tried to remove the need for a lot of micromanaging. They moved this new HW to the HW2 engine it seems, because you can feel the ineffectiveness of the micro that feels the same as the HW2 approach. So now they added back in micro to support and salvage ships as a balance mechanism? If that's not buggy, it's incompetence.

Edit: I guess my point is the entire game feels like they have taken out a huge chunk of the fine control you had over units in HW1. It may be intentional in order to make the game more difficult, but this is a bad design approach. Give us fine control that works, great. Give us automation that actually works the same as a decent human with fine control, not as good in my opinion but fine. Just don't give us bad automation and no control, which is what they did.
 
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RockinZ28

Platinum Member
Mar 5, 2008
2,171
49
101
Went ahead and installed it on Saturday. Finished HW1 remastered SP campaign.

Overall enjoyed it, but still a lot of annoying bugs and other issues. Moving capital ships/frigates in group formation was an exercise in frustration. Fighters/corvettes seemed mostly useless. So many times I would capture a ship, only to find my retard captains obliterated it en route to the mothership. Even in passive state, only way to stop them from auto firing was to select units and press S to stop. Then a number of times my salvage corvettes would just latch on to a unit and sit there idle.

I also was unable to build heavy cruisers. Luckily I captured 3 of them by the last mission. Not sure what happened there.
 

Fulle

Senior member
Aug 18, 2008
550
1
71
HW1 Remastered SP campaign was pretty broken for me.

Fighters and corvettes are much much less effective without working AI. Ships don't stay in formation, making formations worthless, and tactics don't effect much. No fuel was probably intended as a convenience, but makes fight craft much less likely to dock by themselves, which causes you to lose more...

Also on the bad fighter AI.... I can steal enemy corvettes easily now, since they don't avoid my salvage corvettes.

- Salvaged ships are glitched in many cases, not giving you what you caught. Example, early on I stole like 8 ion array friggets and got 4 out of it (weren't shot down by my own ships, saw em get loaded into the mothership). Mission 3, I stole 2 assault friggets and got ZERO back outta the Mothership. Blah.

Larger ships also don't move in formation. Mechanics on attacking their sides to do increased damage on the less armored areas seems to be cut out. Similar to the fighters, moving to the RNG system vs ballistics system in HW1 removed much of the nuance out of how the fights play out, and makes them more boring...

The HW2 auto-scaling enemy fleet sizes is in, uncapped it seems. So, if you play well, expect to be punished for it.

They added research costs for no reason...

I went back and played the first 8 missions or so in the classic version to see the difference, and I'm convinced that in it's current state the remastered HW1 is garbage. The amount of new bugs and flaws you get for some pretty graphics aren't worth it.
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
Yeah HW1:R was disappointing due to those issues. On the bright side HW2:R works perfectly and is great. While the HW:1 story was better I always liked the HW2 ship variety more. Although I'm probably in the minority opinion on that. IMO Cataclsym was probably the best overall, too bad they lost the source code
 

taserbro

Senior member
Jun 3, 2010
216
0
76
Yeah HW1:R was disappointing due to those issues. On the bright side HW2:R works perfectly and is great. While the HW:1 story was better I always liked the HW2 ship variety more. Although I'm probably in the minority opinion on that. IMO Cataclsym was probably the best overall, too bad they lost the source code

Don't lose hope of seeing cataclysm just yet.
There was a twitch interview with the people who made cataclysm from scratch and they basically said that the whole source code thing was just an excuse to delay it and see how well HWR would sell before adding more risk to the project.

The former devs repeated several times that if they were tasked to remake the old cataclysm in the new engine, they'd need to overhaul so much that the old source code would be 99% pointless anyway and that they feel confident that they could rebuild the game in two shakes if they wanted to (basically doing a wink nudge that they are looking for the job).

I honestly don't know how well HWR has sold so far compared to the stuff that's coming out but the 35 bucks price, the positive reviews from most people as well as tall ponies like TB should have made it rack in some dough.
 
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