* -- ]] Unofficial Homeworld Remastered Thread [[ -- *

Page 4 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

swilli89

Golden Member
Mar 23, 2010
1,558
1,181
136
Can somebody please tell why there are 18 games and 17 of them have passwords. What the hell is going on?
 
Last edited:

SAAA

Senior member
May 14, 2014
541
126
116
I forgot how challenging these levels can be, holy sticks

They got harder actually: mission 6 is almost impossible compared to the original unless you have like a dozen frigates and 4 or more repair ships attached to the mothership.

But even then that's just the beginning... if you start to capture some ships the enemy will come in wave after wave in the next levels: it scales like HW2 with no cap on the enemy side!

Can somebody please tell why there are 18 games and 17 of them have passwords. What the hell is going on?

It's a bug apparentely, but the feature is present for anyone who needs it so they might just patch it.
Also for some reason there seem to be a region lock in multiplayer when it wasn't intended at all: they even united both games races to have all players in one place!
 

swilli89

Golden Member
Mar 23, 2010
1,558
1,181
136
It's a bug apparentely, but the feature is present for anyone who needs it so they might just patch it.
Also for some reason there seem to be a region lock in multiplayer when it wasn't intended at all: they even united both games races to have all players in one place!

Multiplayer is in a really sad state, I'm afraid to say. I want it to work so bad but I have spent hours trying to play a single match. People constantly drop or I get dropped while loading.
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
They got harder actually: mission 6 is almost impossible compared to the original unless you have like a dozen frigates and 4 or more repair ships attached to the mothership.

But even then that's just the beginning... if you start to capture some ships the enemy will come in wave after wave in the next levels: it scales like HW2 with no cap on the enemy side!



It's a bug apparentely, but the feature is present for anyone who needs it so they might just patch it.
Also for some reason there seem to be a region lock in multiplayer when it wasn't intended at all: they even united both games races to have all players in one place!

You have trouble with mission 6? The asteroid one? How was that hard? Once you figure out you have to manually target the rocks every time there's nothing tricky about it. Did you sat around all day on mission 5 and let the enemy collect all the resources before attacking?

I just finished the HW1R campaign the other day. I had a full fleet and only a few captured ships and managed just fine. The hardest mission was the ghost ship, just like in the original lol. Although it is a bit harder because bombers are so worthless but you have enough money to throw multigun corvettes at it till the cows (or hiigarans as it were) come home.
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
Multiplayer is in a really sad state, I'm afraid to say. I want it to work so bad but I have spent hours trying to play a single match. People constantly drop or I get dropped while loading.

Multiplayer is currently unplayable right now because someone found out that vaygr fighters do way too much kamikazi damage hehe.
 

Maximilian

Lifer
Feb 8, 2004
12,604
15
81
Just completed HW1, only ever played HW2 before. For those of you that liked HW1 and didn't like HW2, im curious why?

They seem like very similar games, the campaigns are similarish. HW2 has more of those cool garden of kadesh type missions where you're against something other than the main antagonist but its still pretty similar.

EDIT: Also screw HW1 mission 9...
that beat up million year old POS stole 5 of my destroyers, so much for charging in headfirst!
 

taserbro

Senior member
Jun 3, 2010
216
0
76
Just completed HW1, only ever played HW2 before. For those of you that liked HW1 and didn't like HW2, im curious why?

They seem like very similar games, the campaigns are similarish. HW2 has more of those cool garden of kadesh type missions where you're against something other than the main antagonist but its still pretty similar.

EDIT: Also screw HW1 mission 9...
that beat up million year old POS stole 5 of my destroyers, so much for charging in headfirst!

Pre-emptive apology for the rant.

It's not even that I didn't like Homeworld 2, it's just that I loved Homeworld 1 way more. The first Homeworld's story had incredible atmosphere, pacing and focus. The missions gave the impression that you were a beat up fleet of impossibly angry underdogs with absolutely nothing to lose, yet everyone maintained the professionalism under pressure. It was like the rewarding part of a revenge movie every other mission. Every new jump had something cool to look forward to and the fleet persistence made you care so much about playing missions perfectly. Finishing Homeworld 1 and listening through that old 80's song with the concept art slideshow was one of the most satisfying and memorable video game experience I can remember.

In comparison, the second Homeworld's story was unfocused, relied a way too many exotic proper nouns and weird mcguffins, not to mention took a drastically different tone with all the prophecies, ancient race of creators and other assorted mystical bs that it just didn't feel like Homeworld anymore. Just weird shit is happening, a mysterious race led by a moustache man in a fish tank suddenly became more powerful than your hundred year empire with zero warning and we built another mothership in secret because shut up that's why. They decided to leave out the sense of urgency and perseverence that made the first one resonate. Instead, it felt like we were just a bunch of confused incompetent people running around aimlessly and happening upon the esoteric next step of a convoluted fetch quest that stopped caring about making sense after mission 3.

The most iconic race of benevolent aliens got reduced to a single last ship offscreen and then proceeds to commit suicide to blow up a couple drone ship?! An ancient mechanical oracle whose only function was to GPS you to its porch that just happens to contain the key you needed for unrelated reasons?! A key to a gate being a super weapon with a copy that just happened to fall into the hands of your archnemesis?! Ditching the "pride" of your race, a ship that so many died protecting, the split second you happen by a shinier model that has no building capacity?! There were so many weird moments in the story that I stopped caring. Oh and every one of those missions with the progenitor drones were so full of shit. I just learned how to build the most powerful ships in my fleet so far, the destroyer and boom, a single invincible keeper frigate that can teleport around single-handedly kills all 3 destroyers I made. WTF pacing?! That all said, the art direction for the ships was amazing and some of those hiigaran ships were downright gorgeous but so many of them were so useless that people barely got to see them at all.

All in all, it wasn't bad at all but it just didn't feel like it was the result of the labor of love that the first one was. YMMV
 
Last edited:

SAAA

Senior member
May 14, 2014
541
126
116
You have trouble with mission 6? The asteroid one? How was that hard? Once you figure out you have to manually target the rocks every time there's nothing tricky about it.

The point is my ships were too many and just too slow to destroy those debris, plus fighters were morons crashing left and right while doing little damage as opposed to the original.

I'm not saying it was hard for me, rather than it was abnormally more difficult than i remembered: if you don't have at least some support frigates you mothership dies from a few hits here when originally i didn't even need them and not a sigle rock got closer than 10km to the vessel... i vapourised literally all the rocks while also moving forward the fleet originally.

Did you sat around all day on mission 5 and let the enemy collect all the resources before attacking?

I just finished the HW1R campaign the other day. I had a full fleet and only a few captured ships and managed just fine. The hardest mission was the ghost ship, just like in the original lol. Although it is a bit harder because bombers are so worthless but you have enough money to throw multigun corvettes at it till the cows (or hiigarans as it were) come home.

Actually if you capture a lot of ships this time it gets insanely more difficult because enemy ships increase like crazy. Hardest mission was N°3 when the enemy spawned 12 assault frigates and almost made me lose by destroying all the cryo trays... I reloded the save before recycling some ships and got just 5 frigates instead, managing to save 5 trays...

Ghost ship for example there's a good 40 assault frigates for me now... yes I have the fleet to beat them staying out of capture range, but that's riddiculous! I don't even imagine what could happen capturing all the ion sphere in mission 14... hell!
 

SithSolo1

Diamond Member
Mar 19, 2001
7,740
11
81
Maybe its just me, but I didn't notice the enemy scaling much even when I captured a lot of ship. Blazed right through the entire campaign and by the end I had six heavy cruisers.


I did notice a few bugs but a quick save and reload fixed them:

On one mission the camera no longer moved other than panning, right click was only bringing up a menu and left click didn't do anything.
On another mission the game field went black. Hud, sound, and commands still worked just couldn't see.
On the final mission the battle chatter cut out about halfway through. All other sounds worked fine.


I only played one game in multi-player with my brother over steam but it worked fine.

I too only managed 5 trays on the 3rd mission but it seemed like they took more damage than I remember from back in the day. Asteroid field wasn't too bad but I had quite a few frigates and some destroyers by the time I hit it. It did seem like the ship was moving a good bit faster than it use to. Junk Yard mission and the guarded Hyperspace Inhibitor mission took a while but neither were hard. On the Junk Yard go up and over, on the Ion frig sphere just knock a huge hole in it with a plasma bomber swarm.

Also didn't realize my Tadiian carrier couldn't built ships until the Super Nova mission. I had grabbed it the first time it showed up. Oops.

I've really enjoyed it so far but I need to knock out the HW2 campaign.

Only true disappointment is that my mothership model was missing a piece but they've already sent me a pre-paid slip to ship it back for a replacement.
 
Last edited:

swilli89

Golden Member
Mar 23, 2010
1,558
1,181
136
Pre-emptive apology for the rant.

It's not even that I didn't like Homeworld 2, it's just that I loved Homeworld 1 way more. The first Homeworld's story had incredible atmosphere, pacing and focus. The missions gave the impression that you were a beat up fleet of impossibly angry underdogs with absolutely nothing to lose, yet everyone maintained the professionalism under pressure. It was like the rewarding part of a revenge movie every other mission. Every new jump had something cool to look forward to and the fleet persistence made you care so much about playing missions perfectly. Finishing Homeworld 1 and listening through that old 80's song with the concept art slideshow was one of the most satisfying and memorable video game experience I can remember.

In comparison, the second Homeworld's story was unfocused, relied a way too many exotic proper nouns and weird mcguffins, not to mention took a drastically different tone with all the prophecies, ancient race of creators and other assorted mystical bs that it just didn't feel like Homeworld anymore. Just weird shit is happening, a mysterious race led by a moustache man in a fish tank suddenly became more powerful than your hundred year empire with zero warning and we built another mothership in secret because shut up that's why. They decided to leave out the sense of urgency and perseverence that made the first one resonate. Instead, it felt like we were just a bunch of confused incompetent people running around aimlessly and happening upon the esoteric next step of a convoluted fetch quest that stopped caring about making sense after mission 3.

The most iconic race of benevolent aliens got reduced to a single last ship offscreen and then proceeds to commit suicide to blow up a couple drone ship?! An ancient mechanical oracle whose only function was to GPS you to its porch that just happens to contain the key you needed for unrelated reasons?! A key to a gate being a super weapon with a copy that just happened to fall into the hands of your archnemesis?! Ditching the "pride" of your race, a ship that so many died protecting, the split second you happen by a shinier model that has no building capacity?! There were so many weird moments in the story that I stopped caring. Oh and every one of those missions with the progenitor drones were so full of shit. I just learned how to build the most powerful ships in my fleet so far, the destroyer and boom, a single invincible keeper frigate that can teleport around single-handedly kills all 3 destroyers I made. WTF pacing?! That all said, the art direction for the ships was amazing and some of those hiigaran ships were downright gorgeous but so many of them were so useless that people barely got to see them at all.

All in all, it wasn't bad at all but it just didn't feel like it was the result of the labor of love that the first one was. YMMV

Spot on, man.
 
Feb 25, 2011
16,978
1,614
126
Other issues:

1) Turn off auto-launch to keep ships inside mothership, but autolaunch will be re-enabled at the beginning of the next missing.

2) Can only fit 50 fighters/corvettes in Mothership, even though you can build 112 of them.

3) Can only build 70 fighters and 42 corvettes, can't turn off unit cap. (In the original, the unit cap was 200 small craft, and boy did I ever use them. 70 fighters is next to useless.)

4) Attack bombers are useless. Assault frigates are insanely effective against fighters.

5) Unit AI is different - formations don't work. Sphere formation is especially missed, since attack bombers + sphere formation + aggressive tactics used to = capital ship pwnage.

Finished level 14 last night.
 

Maximilian

Lifer
Feb 8, 2004
12,604
15
81
Pre-emptive apology for the rant.

It's not even that I didn't like Homeworld 2, it's just that I loved Homeworld 1 way more. The first Homeworld's story had incredible atmosphere, pacing and focus. The missions gave the impression that you were a beat up fleet of impossibly angry underdogs with absolutely nothing to lose, yet everyone maintained the professionalism under pressure. It was like the rewarding part of a revenge movie every other mission. Every new jump had something cool to look forward to and the fleet persistence made you care so much about playing missions perfectly. Finishing Homeworld 1 and listening through that old 80's song with the concept art slideshow was one of the most satisfying and memorable video game experience I can remember.

In comparison, the second Homeworld's story was unfocused, relied a way too many exotic proper nouns and weird mcguffins, not to mention took a drastically different tone with all the prophecies, ancient race of creators and other assorted mystical bs that it just didn't feel like Homeworld anymore. Just weird shit is happening, a mysterious race led by a moustache man in a fish tank suddenly became more powerful than your hundred year empire with zero warning and we built another mothership in secret because shut up that's why. They decided to leave out the sense of urgency and perseverence that made the first one resonate. Instead, it felt like we were just a bunch of confused incompetent people running around aimlessly and happening upon the esoteric next step of a convoluted fetch quest that stopped caring about making sense after mission 3.

The most iconic race of benevolent aliens got reduced to a single last ship offscreen and then proceeds to commit suicide to blow up a couple drone ship?! An ancient mechanical oracle whose only function was to GPS you to its porch that just happens to contain the key you needed for unrelated reasons?! A key to a gate being a super weapon with a copy that just happened to fall into the hands of your archnemesis?! Ditching the "pride" of your race, a ship that so many died protecting, the split second you happen by a shinier model that has no building capacity?! There were so many weird moments in the story that I stopped caring. Oh and every one of those missions with the progenitor drones were so full of shit. I just learned how to build the most powerful ships in my fleet so far, the destroyer and boom, a single invincible keeper frigate that can teleport around single-handedly kills all 3 destroyers I made. WTF pacing?! That all said, the art direction for the ships was amazing and some of those hiigaran ships were downright gorgeous but so many of them were so useless that people barely got to see them at all.

All in all, it wasn't bad at all but it just didn't feel like it was the result of the labor of love that the first one was. YMMV

Ah fair enough, I liked it quite a bit but each to their own.

I liked the keepers and their drones lol, random stuff like that is my kinda thing, they were a bitch to deal with initially though. I agree about the bentusi... since when did they go from "the bentusi" to "the last of the bentusi" wtf happened to the rest of them???

Theres a 2nd dreadnaught berth off the map in the mission where you get the first one, its possible makaan got his from there. How he knew it was there without the oracle though I dont know... He would have to have followed you I guess.
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
Ah fair enough, I liked it quite a bit but each to their own.

I liked the keepers and their drones lol, random stuff like that is my kinda thing, they were a bitch to deal with initially though. I agree about the bentusi... since when did they go from "the bentusi" to "the last of the bentusi" wtf happened to the rest of them???



The rest of the Bentusi left the galaxy in HW:C fleeing The Beast.
 

SithSolo1

Diamond Member
Mar 19, 2001
7,740
11
81
Other issues:

2) Can only fit 50 fighters/corvettes in Mothership, even though you can build 112 of them.

3) Can only build 70 fighters and 42 corvettes, can't turn off unit cap. (In the original, the unit cap was 200 small craft, and boy did I ever use them. 70 fighters is next to useless.)

4) Attack bombers are useless. Assault frigates are insanely effective against fighters.

5) Unit AI is different - formations don't work. Sphere formation is especially missed, since attack bombers + sphere formation + aggressive tactics used to = capital ship pwnage.

Finished level 14 last night.


2) Its dumb but I think its setup for Mothership+two carriers
3) I think this may be a result of using the HW2 engine branch
4) Attack bombers are the only fighter class ship worth building, they are still very strong against larger ships when set to aggressive. The issue is that anything frigate size and up with guns is way too accurate against fighter size ships. When a destroyer can take out a wing of attack bombers something is broken.
5) Completely agree, was really bummed that sphere is pretty much worthless now
 

taserbro

Senior member
Jun 3, 2010
216
0
76
The rest of the Bentusi left the galaxy in HW:C fleeing The Beast.

This is what I'm telling myself but there were talks that the events in cataclysm weren't officially cannon. Most of the technologies and events in that game just pretty much poofed away which is a shame because there were some insanely cool stuff.
 

Maximilian

Lifer
Feb 8, 2004
12,604
15
81
They have released the soundtracks to both 1 and 2 in flac/mp3 for each game for 7.99
Those who have the collector's edition will be getting free codes for it

http://www.gearboxsoftware.com/comm...ld-remastered-collection-original-soundtracks

Or just download it free from the wiki :awe:

homeworld 1:
http://homeworld.wikia.com/wiki/Relic_Community_Homeworld_Soundtrack_2.0

homeworld 2:
http://homeworld.wikia.com/wiki/Homeworld_2_Community_Soundtrack_2.0

links are at the bottom of the page
 

taserbro

Senior member
Jun 3, 2010
216
0
76
True, but those do not seem to be the re-mastered tracks, but the original ones extracted from the game

There's a .big extraction tool available so you can get the remastered soundtrack yourself from the game files.

I'd usually never advocate using something like this to go around the paywall for content from a game that I love so much but 7.99 for a soundtrack that's already in the game is not something that fits the spirit of the golden age of gaming Homeworld belongs to.

It already pisses me off royally that they couldn't be arsed to get the original song in the game, downgraded the large artbook from the collector's edition after a 9months wait and were so sloppy with recreating some of the core mechanics of the first game so if they want more money from me, they'll have to earn it in a way that's not re-releasing old things.
 
sale-70-410-exam    | Exam-200-125-pdf    | we-sale-70-410-exam    | hot-sale-70-410-exam    | Latest-exam-700-603-Dumps    | Dumps-98-363-exams-date    | Certs-200-125-date    | Dumps-300-075-exams-date    | hot-sale-book-C8010-726-book    | Hot-Sale-200-310-Exam    | Exam-Description-200-310-dumps?    | hot-sale-book-200-125-book    | Latest-Updated-300-209-Exam    | Dumps-210-260-exams-date    | Download-200-125-Exam-PDF    | Exam-Description-300-101-dumps    | Certs-300-101-date    | Hot-Sale-300-075-Exam    | Latest-exam-200-125-Dumps    | Exam-Description-200-125-dumps    | Latest-Updated-300-075-Exam    | hot-sale-book-210-260-book    | Dumps-200-901-exams-date    | Certs-200-901-date    | Latest-exam-1Z0-062-Dumps    | Hot-Sale-1Z0-062-Exam    | Certs-CSSLP-date    | 100%-Pass-70-383-Exams    | Latest-JN0-360-real-exam-questions    | 100%-Pass-4A0-100-Real-Exam-Questions    | Dumps-300-135-exams-date    | Passed-200-105-Tech-Exams    | Latest-Updated-200-310-Exam    | Download-300-070-Exam-PDF    | Hot-Sale-JN0-360-Exam    | 100%-Pass-JN0-360-Exams    | 100%-Pass-JN0-360-Real-Exam-Questions    | Dumps-JN0-360-exams-date    | Exam-Description-1Z0-876-dumps    | Latest-exam-1Z0-876-Dumps    | Dumps-HPE0-Y53-exams-date    | 2017-Latest-HPE0-Y53-Exam    | 100%-Pass-HPE0-Y53-Real-Exam-Questions    | Pass-4A0-100-Exam    | Latest-4A0-100-Questions    | Dumps-98-365-exams-date    | 2017-Latest-98-365-Exam    | 100%-Pass-VCS-254-Exams    | 2017-Latest-VCS-273-Exam    | Dumps-200-355-exams-date    | 2017-Latest-300-320-Exam    | Pass-300-101-Exam    | 100%-Pass-300-115-Exams    |
http://www.portvapes.co.uk/    | http://www.portvapes.co.uk/    |