I forgot how challenging these levels can be, holy sticks
Can somebody please tell why there are 18 games and 17 of them have passwords. What the hell is going on?
It's a bug apparentely, but the feature is present for anyone who needs it so they might just patch it.
Also for some reason there seem to be a region lock in multiplayer when it wasn't intended at all: they even united both games races to have all players in one place!
They got harder actually: mission 6 is almost impossible compared to the original unless you have like a dozen frigates and 4 or more repair ships attached to the mothership.
But even then that's just the beginning... if you start to capture some ships the enemy will come in wave after wave in the next levels: it scales like HW2 with no cap on the enemy side!
It's a bug apparentely, but the feature is present for anyone who needs it so they might just patch it.
Also for some reason there seem to be a region lock in multiplayer when it wasn't intended at all: they even united both games races to have all players in one place!
Multiplayer is in a really sad state, I'm afraid to say. I want it to work so bad but I have spent hours trying to play a single match. People constantly drop or I get dropped while loading.
Just completed HW1, only ever played HW2 before. For those of you that liked HW1 and didn't like HW2, im curious why?
They seem like very similar games, the campaigns are similarish. HW2 has more of those cool garden of kadesh type missions where you're against something other than the main antagonist but its still pretty similar.
EDIT: Also screw HW1 mission 9...that beat up million year old POS stole 5 of my destroyers, so much for charging in headfirst!
You have trouble with mission 6? The asteroid one? How was that hard? Once you figure out you have to manually target the rocks every time there's nothing tricky about it.
Did you sat around all day on mission 5 and let the enemy collect all the resources before attacking?
I just finished the HW1R campaign the other day. I had a full fleet and only a few captured ships and managed just fine. The hardest mission was the ghost ship, just like in the original lol. Although it is a bit harder because bombers are so worthless but you have enough money to throw multigun corvettes at it till the cows (or hiigarans as it were) come home.
Pre-emptive apology for the rant.
It's not even that I didn't like Homeworld 2, it's just that I loved Homeworld 1 way more. The first Homeworld's story had incredible atmosphere, pacing and focus. The missions gave the impression that you were a beat up fleet of impossibly angry underdogs with absolutely nothing to lose, yet everyone maintained the professionalism under pressure. It was like the rewarding part of a revenge movie every other mission. Every new jump had something cool to look forward to and the fleet persistence made you care so much about playing missions perfectly. Finishing Homeworld 1 and listening through that old 80's song with the concept art slideshow was one of the most satisfying and memorable video game experience I can remember.
In comparison, the second Homeworld's story was unfocused, relied a way too many exotic proper nouns and weird mcguffins, not to mention took a drastically different tone with all the prophecies, ancient race of creators and other assorted mystical bs that it just didn't feel like Homeworld anymore. Just weird shit is happening, a mysterious race led by a moustache man in a fish tank suddenly became more powerful than your hundred year empire with zero warning and we built another mothership in secret because shut up that's why. They decided to leave out the sense of urgency and perseverence that made the first one resonate. Instead, it felt like we were just a bunch of confused incompetent people running around aimlessly and happening upon the esoteric next step of a convoluted fetch quest that stopped caring about making sense after mission 3.
The most iconic race of benevolent aliens got reduced to a single last ship offscreen and then proceeds to commit suicide to blow up a couple drone ship?! An ancient mechanical oracle whose only function was to GPS you to its porch that just happens to contain the key you needed for unrelated reasons?! A key to a gate being a super weapon with a copy that just happened to fall into the hands of your archnemesis?! Ditching the "pride" of your race, a ship that so many died protecting, the split second you happen by a shinier model that has no building capacity?! There were so many weird moments in the story that I stopped caring. Oh and every one of those missions with the progenitor drones were so full of shit. I just learned how to build the most powerful ships in my fleet so far, the destroyer and boom, a single invincible keeper frigate that can teleport around single-handedly kills all 3 destroyers I made. WTF pacing?! That all said, the art direction for the ships was amazing and some of those hiigaran ships were downright gorgeous but so many of them were so useless that people barely got to see them at all.
All in all, it wasn't bad at all but it just didn't feel like it was the result of the labor of love that the first one was. YMMV
Pre-emptive apology for the rant.
It's not even that I didn't like Homeworld 2, it's just that I loved Homeworld 1 way more. The first Homeworld's story had incredible atmosphere, pacing and focus. The missions gave the impression that you were a beat up fleet of impossibly angry underdogs with absolutely nothing to lose, yet everyone maintained the professionalism under pressure. It was like the rewarding part of a revenge movie every other mission. Every new jump had something cool to look forward to and the fleet persistence made you care so much about playing missions perfectly. Finishing Homeworld 1 and listening through that old 80's song with the concept art slideshow was one of the most satisfying and memorable video game experience I can remember.
In comparison, the second Homeworld's story was unfocused, relied a way too many exotic proper nouns and weird mcguffins, not to mention took a drastically different tone with all the prophecies, ancient race of creators and other assorted mystical bs that it just didn't feel like Homeworld anymore. Just weird shit is happening, a mysterious race led by a moustache man in a fish tank suddenly became more powerful than your hundred year empire with zero warning and we built another mothership in secret because shut up that's why. They decided to leave out the sense of urgency and perseverence that made the first one resonate. Instead, it felt like we were just a bunch of confused incompetent people running around aimlessly and happening upon the esoteric next step of a convoluted fetch quest that stopped caring about making sense after mission 3.
The most iconic race of benevolent aliens got reduced to a single last ship offscreen and then proceeds to commit suicide to blow up a couple drone ship?! An ancient mechanical oracle whose only function was to GPS you to its porch that just happens to contain the key you needed for unrelated reasons?! A key to a gate being a super weapon with a copy that just happened to fall into the hands of your archnemesis?! Ditching the "pride" of your race, a ship that so many died protecting, the split second you happen by a shinier model that has no building capacity?! There were so many weird moments in the story that I stopped caring. Oh and every one of those missions with the progenitor drones were so full of shit. I just learned how to build the most powerful ships in my fleet so far, the destroyer and boom, a single invincible keeper frigate that can teleport around single-handedly kills all 3 destroyers I made. WTF pacing?! That all said, the art direction for the ships was amazing and some of those hiigaran ships were downright gorgeous but so many of them were so useless that people barely got to see them at all.
All in all, it wasn't bad at all but it just didn't feel like it was the result of the labor of love that the first one was. YMMV
Ah fair enough, I liked it quite a bit but each to their own.
I liked the keepers and their drones lol, random stuff like that is my kinda thing, they were a bitch to deal with initially though. I agree about the bentusi... since when did they go from "the bentusi" to "the last of the bentusi" wtf happened to the rest of them???
Other issues:
2) Can only fit 50 fighters/corvettes in Mothership, even though you can build 112 of them.
3) Can only build 70 fighters and 42 corvettes, can't turn off unit cap. (In the original, the unit cap was 200 small craft, and boy did I ever use them. 70 fighters is next to useless.)
4) Attack bombers are useless. Assault frigates are insanely effective against fighters.
5) Unit AI is different - formations don't work. Sphere formation is especially missed, since attack bombers + sphere formation + aggressive tactics used to = capital ship pwnage.
Finished level 14 last night.
HW2 came out in 2003. This is not spoiler-worthy.
The rest of the Bentusi left the galaxy in HW:C fleeing The Beast.
They have released the soundtracks to both 1 and 2 in flac/mp3 for each game for 7.99
Those who have the collector's edition will be getting free codes for it
http://www.gearboxsoftware.com/comm...ld-remastered-collection-original-soundtracks
Or just download it free from the wiki :awe:
homeworld 1:
http://homeworld.wikia.com/wiki/Relic_Community_Homeworld_Soundtrack_2.0
homeworld 2:
http://homeworld.wikia.com/wiki/Homeworld_2_Community_Soundtrack_2.0
links are at the bottom of the page
True, but those do not seem to be the re-mastered tracks, but the original ones extracted from the game
True, but those do not seem to be the re-mastered tracks, but the original ones extracted from the game