Unreal 3 article on Gamespot

lunitari

Member
Oct 14, 2004
37
0
0
I guess the Unreal 3 engine will be used on next-gen consoles, but what really caught my eye was this paragraph. It really does not make much sense. I guess if the detail was turned down to low and every bell and whistle turned off, it would be possible. Sigh.

"An even more pressing question is the kind of hardware you will require to run Unreal Engine 3 games. Next-generation consoles will have no problems with Unreal Engine 3 games, but PC gamers don't need to worry, according to Rein. He said that a video card based on an Nvidia 6600GT, the kind currently available for around $250, will be able to handle games based on the engine easily. However, by the time any games based on Unreal Engine 3 ship next year, those cards will have dropped in price considerably, meaning that PC gamers won't drop big bucks on upgrades."
 

MisterChief

Banned
Dec 26, 2004
1,128
0
0
Dude, you are REALLY behind. We all know about the Unreal 3 engine. I've known about it for about 7 months. It's not new, buddy, so go ahead and hop on the hype bandwagon, there's plenty of room!
 

zakee00

Golden Member
Dec 23, 2004
1,949
0
0
Originally posted by: MisterChief
Dude, you are REALLY behind. We all know about the Unreal 3 engine. I've known about it for about 7 months. It's not new, buddy, so go ahead and hop on the hype bandwagon, there's plenty of room!

must....resist...the....urge...to....flame
 

MisterChief

Banned
Dec 26, 2004
1,128
0
0
Originally posted by: zakee00
Originally posted by: MisterChief
Dude, you are REALLY behind. We all know about the Unreal 3 engine. I've known about it for about 7 months. It's not new, buddy, so go ahead and hop on the hype bandwagon, there's plenty of room!

must....resist...the....urge...to....flame

:laugh::thumbsup:
 

lunitari

Member
Oct 14, 2004
37
0
0
Good grief. I was not remarking about the engine itself. I have known about that since first news was leaked months ago. I was remarking at the video card specs.
 

MisterChief

Banned
Dec 26, 2004
1,128
0
0
Originally posted by: lunitari
Good grief. I was not remarking about the engine itself. I have known about that since first news was leaked months ago. I was remarking at the video card specs.

A link would help. I'm really getting interested in this 6600GT nonsense! That's got to be some highly optimized code!
 
Mar 19, 2003
18,289
2
71
Originally posted by: lunitari
Good grief. I was not remarking about the engine itself. I have known about that since first news was leaked months ago. I was remarking at the video card specs.

Some people just like to flame around here.

I bet they just mean in that article, that the game won't refuse to run on a 6600GT or anything. You'll just have to knock detail levels so low, it looks like the current-gen Unreal engine or worse, if you want it to be anywhere near playable.
 

Fern

Elite Member
Sep 30, 2003
26,907
173
106
The second demo showed off one of the newly-announced features of Unreal Engine 3--seamless level loading. Basically, the engine is capable of loading several levels simultaneously, so the game will analyze where a player is going and load the next level ahead of time. By the time you reach the new level, it will already be in memory. This means that, after the initial load to start a game, players will not experience any level loading at all.

I am SO ready for this feature!

Maybe the Unreal "4" engine will anticipate that I'm about to get fragged and reload for me too

Fern
 

MisterChief

Banned
Dec 26, 2004
1,128
0
0
Originally posted by: Fern
The second demo showed off one of the newly-announced features of Unreal Engine 3--seamless level loading. Basically, the engine is capable of loading several levels simultaneously, so the game will analyze where a player is going and load the next level ahead of time. By the time you reach the new level, it will already be in memory. This means that, after the initial load to start a game, players will not experience any level loading at all.

I am SO ready for this feature!

Maybe the Unreal "4" engine will anticipate that I'm about to get fragged and reload for me too

Fern

You do realize your gonna need like 5GB of memory, right?
 

rise

Diamond Member
Dec 13, 2004
9,116
46
91
Originally posted by: Fern


Maybe the Unreal "4" engine will anticipate that I'm about to get fragged and reload for me too

Fern


lol, now there's a feature i could use
 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Originally posted by: lunitari
I guess the Unreal 3 engine will be used on next-gen consoles, but what really caught my eye was this paragraph. It really does not make much sense. I guess if the detail was turned down to low and every bell and whistle turned off, it would be possible. Sigh.

"An even more pressing question is the kind of hardware you will require to run Unreal Engine 3 games. Next-generation consoles will have no problems with Unreal Engine 3 games, but PC gamers don't need to worry, according to Rein. He said that a video card based on an Nvidia 6600GT, the kind currently available for around $250, will be able to handle games based on the engine easily. However, by the time any games based on Unreal Engine 3 ship next year, those cards will have dropped in price considerably, meaning that PC gamers won't drop big bucks on upgrades."

He means the Unreal3 engine is going to be "friendly" to older HW. . . . in other words, expect a 9800p to play Unreal3's 1st games much like an 8500 plays HL2 (or even Diii) . . . .

The physics engine loos to be AWESOME:
an avalanche of more than 600 boulders rolled down the hill, each reacting realistically to collisions and each casting its own shadow.

and developers will LOVE it:
Unreal Engine 2 required programmers to write 90-pecent of the shaders used in a game, whereas Unreal Engine 3 will only require 5-percent of shader code to actually be written by programmers. The other 95-percent are already incorporated in the engine, where artists can take full advantage of it.

So, knowing what you know NOW, would you still buy a videocard TODAY that is NOT SM3.0 capable?
:roll:
 

MisterChief

Banned
Dec 26, 2004
1,128
0
0
Originally posted by: apoppin
Originally posted by: lunitari
I guess the Unreal 3 engine will be used on next-gen consoles, but what really caught my eye was this paragraph. It really does not make much sense. I guess if the detail was turned down to low and every bell and whistle turned off, it would be possible. Sigh.

"An even more pressing question is the kind of hardware you will require to run Unreal Engine 3 games. Next-generation consoles will have no problems with Unreal Engine 3 games, but PC gamers don't need to worry, according to Rein. He said that a video card based on an Nvidia 6600GT, the kind currently available for around $250, will be able to handle games based on the engine easily. However, by the time any games based on Unreal Engine 3 ship next year, those cards will have dropped in price considerably, meaning that PC gamers won't drop big bucks on upgrades."

He means the Unreal3 engine is going to be "friendly" to older HW. . . . in other words, expect a 9800p to play Unreal3's 1st games much like an 8500 plays HL2 (or even Diii) . . . .

The physics engine loos to be AWESOME:
an avalanche of more than 600 boulders rolled down the hill, each reacting realistically to collisions and each casting its own shadow.

and developers will LOVE it:
Unreal Engine 2 required programmers to write 90-pecent of the shaders used in a game, whereas Unreal Engine 3 will only require 5-percent of shader code to actually be written by programmers. The other 95-percent are already incorporated in the engine, where artists can take full advantage of it.

So, knowing what you know NOW, would you still buy a videocard TODAY that is NOT SM3.0 capable?
:roll:

OMG, the ressurection of the SM3.0 flame war. Mods, nuke this thread before it spreads like wildfire
 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Originally posted by: MisterChief
Originally posted by: apoppin
Originally posted by: lunitari
I guess the Unreal 3 engine will be used on next-gen consoles, but what really caught my eye was this paragraph. It really does not make much sense. I guess if the detail was turned down to low and every bell and whistle turned off, it would be possible. Sigh.

"An even more pressing question is the kind of hardware you will require to run Unreal Engine 3 games. Next-generation consoles will have no problems with Unreal Engine 3 games, but PC gamers don't need to worry, according to Rein. He said that a video card based on an Nvidia 6600GT, the kind currently available for around $250, will be able to handle games based on the engine easily. However, by the time any games based on Unreal Engine 3 ship next year, those cards will have dropped in price considerably, meaning that PC gamers won't drop big bucks on upgrades."

He means the Unreal3 engine is going to be "friendly" to older HW. . . . in other words, expect a 9800p to play Unreal3's 1st games much like an 8500 plays HL2 (or even Diii) . . . .

The physics engine loos to be AWESOME:
an avalanche of more than 600 boulders rolled down the hill, each reacting realistically to collisions and each casting its own shadow.

and developers will LOVE it:
Unreal Engine 2 required programmers to write 90-pecent of the shaders used in a game, whereas Unreal Engine 3 will only require 5-percent of shader code to actually be written by programmers. The other 95-percent are already incorporated in the engine, where artists can take full advantage of it.

So, knowing what you know NOW, would you still buy a videocard TODAY that is NOT SM3.0 capable?
:roll:

OMG, the ressurection of the SM3.0 flame war. Mods, nuke this thread before it spreads like wildfire

somehow it just seemed to "fit".

Just couldn't help it

you think Unreal 3 will feature SM 3.0?
 

OS

Lifer
Oct 11, 1999
15,581
1
76
Originally posted by: Fern
The second demo showed off one of the newly-announced features of Unreal Engine 3--seamless level loading. Basically, the engine is capable of loading several levels simultaneously, so the game will analyze where a player is going and load the next level ahead of time. By the time you reach the new level, it will already be in memory. This means that, after the initial load to start a game, players will not experience any level loading at all.

I am SO ready for this feature!

Maybe the Unreal "4" engine will anticipate that I'm about to get fragged and reload for me too

Fern

I think the bigger question is why the hell didn't anyone think of that 5 years ago.

 
Oct 30, 2004
11,442
32
91

OK Epic guys, while focussing on pretty graphics, could you please remember to make quality game play a priority? What good is a new Unreal Tournament if the CTF game play sucks and pales in comparison to the original? Graphics are nice, but when the rubber meets the road, game play rules all.
 

Lonyo

Lifer
Aug 10, 2002
21,938
6
81
Originally posted by: WhipperSnapper

OK Epic guys, while focussing on pretty graphics, could you please remember to make quality game play a priority? What good is a new Unreal Tournament if the CTF game play sucks and pales in comparison to the original? Graphics are nice, but when the rubber meets the road, game play rules all.

TBH, who cares?
Let other developers license the engne and make kick ass games.I would rather Epic focused on the engine with EVERYTHING.
They out-sourced Unreal 2's development anyway.
 
Mar 19, 2003
18,289
2
71
Originally posted by: Lonyo
They out-sourced Unreal 2's development anyway.

Yeah, and it sucked.

Okay, I take that back - I did enjoy the game, but I felt that it was a completely unrelated game with the Unreal name tacked on to make it sell more, and that's what I wasn't happy about.

What I would like more than anything, is a true Unreal sequel with the new engine. I haven't seen any signs they're actually working on one though. It's basically a given that they'll do a UT2006 or something similar with the new engine, which I suppose is fine too, but to be honest I play UT99 a lot more than I play UT2004. If they can do a UT game in the new engine with the same fluid movement and control as the original; I'd be all over that.

As far as other developers doing games, I sure hope some nice titles come out using this engine - hopefully it'll at least enable a (relatively) shorter development cycle, in addition to graphics and other improvements.
 
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