It's a shame that the Console gaming's influence reaches the PC market and degrades it whenever possible. I liked Console gaming when I was younger, but now I can see why I went for PC gaming. However if the fast-food games we see on Consoles always have to make their way to the PC market I might eventually have to completely quit gaming altogether in the near future.
I can't think of a single game genre that remained completely away from the Console's influences.
FPS'es have had it (made for Consoles then ported to PC and then labeled as a "PC game")
RTS'es have had it too (same as above, C&C 3 anyone ?)
Adventure/Action have had it as well (The Elder Scrolls IV: Oblivion, Gears of War, Lost Planet, etc)
And certainly much more.
I've always thought that Console gaming was good for 2-D platformers, 2-D/3-D fighting games (fighting games simply due to the controllers of course, but give me a good USB controller and I would play MK: Armageddon all day on PC), perhaps racing games and maybe a few types of adventure games (Zelda, Donkey Kong, Sonic, etc). But really, FPS'es and RTS'es on the PC, which are labeled "PC games first and THEN, maybe, Console games" should NOT adopt the Consoles way of things, such as over-simplified User Interface, control customization, graphics, sounds and engine options, and such.
Isn't it ironic guys ?
Consoles become PC's on an hardware side of things, while PC gaming, the software side, become Consoles ... it's the world upside down. The more it goes on, and the more I wish I was back in the golden era of gaming (I.E the days when Nintendo and Sega battled the beejezus out of each others by putting so many good games on the market that it seemed both of 'em had a software diarrhea.