Whenever I play UT over the net I always get a critical error eventually and the program closes. Here is my latest one:
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Assertion failed: InPos<=Size[File:...\..\Core\Inc\FFileManagerWindows.h][Line:57]
History: FArchiveFileREader::Seek <- ULinkerLoad::Seek <- LoadImportMap <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- VerifyPackages <- UGameEngine::LoadMap <- AttemptLoadPending <- TickPending <- UGameEngine <- UpdateWorld <- MainLoop
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Is this common? Is the internet multiplayer just unstable? I can play just fine in a normal(1 player) game. Anyone else get errors like this?
Thanks
~~~~~
Assertion failed: InPos<=Size[File:...\..\Core\Inc\FFileManagerWindows.h][Line:57]
History: FArchiveFileREader::Seek <- ULinkerLoad::Seek <- LoadImportMap <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- VerifyPackages <- UGameEngine::LoadMap <- AttemptLoadPending <- TickPending <- UGameEngine <- UpdateWorld <- MainLoop
~~~~
Is this common? Is the internet multiplayer just unstable? I can play just fine in a normal(1 player) game. Anyone else get errors like this?
Thanks