- Dec 15, 2000
- 1,316
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Okay, here's the deal. I built a brand-new system from scratch. However, it took a couple days for me to get my Santa Cruz sound card (backordered), so I used the onboard sound in the meantime. Now that I have my Santa Cruz, I've been experiencing random lockups and crashes in Unreal Tournament that I never had when using the onboard sound. Here are my system specs:
Epox 8K7A
Athlon 1.2GHz. (266 FSB) <-- not overclocked
256MB PC2100 DDR
3D Prophet 4500 (Kyro II)
Realtek 10/100 PCI NIC (PCI slot 2)
Linksys 10/100 PCI NIC (PCI slot 3)
Additional USB header (PCI slot 4)
Santa Cruz sound card (PCI slot 6)
Windows 98 SE
DirectX 8.0a
When I play Unreal Tournament on this box, I can play for about 5-15 minutes before the sound completely cuts out and is replaced by only a high-pitched whining. Sometimes the game locks up, once I got a BSOD, and once I got a GPF error. Most of the time, though, it's just the sound that cuts out.
Now I know that the Santa Cruz is supposed to have issues with DirectX 8, but I tried disabling the DirectSound acceleration in both the Santa Cruz control panel and in the dxdiag application with no effect. I even unchecked the "Use Hardware Sound" option in Unreal Tournament. And I still get this weird behavior. Does anybody have any suggestions?
Thanks in advance!
Nick
Epox 8K7A
Athlon 1.2GHz. (266 FSB) <-- not overclocked
256MB PC2100 DDR
3D Prophet 4500 (Kyro II)
Realtek 10/100 PCI NIC (PCI slot 2)
Linksys 10/100 PCI NIC (PCI slot 3)
Additional USB header (PCI slot 4)
Santa Cruz sound card (PCI slot 6)
Windows 98 SE
DirectX 8.0a
When I play Unreal Tournament on this box, I can play for about 5-15 minutes before the sound completely cuts out and is replaced by only a high-pitched whining. Sometimes the game locks up, once I got a BSOD, and once I got a GPF error. Most of the time, though, it's just the sound that cuts out.
Now I know that the Santa Cruz is supposed to have issues with DirectX 8, but I tried disabling the DirectSound acceleration in both the Santa Cruz control panel and in the dxdiag application with no effect. I even unchecked the "Use Hardware Sound" option in Unreal Tournament. And I still get this weird behavior. Does anybody have any suggestions?
Thanks in advance!
Nick