Unreal Tournament is coming back

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Slowhand

Member
Mar 21, 2011
134
0
76
UT3 really lowers my expectations, if it's a return to form a la UT2k4 I will be all about it, just can't hope for that level of quality and skill again though.

Quoted For Truth!!! I wasn't even gaming when the original Unreal Tournament came out, but I was when UT2004 was release. My favorite game ever. I hated UT3, big disappointment! Soooo, I'll wait and see what happens with Epic's new offering.
 
Oct 30, 2004
11,442
32
91
I learned about this from a thread at one of the Steam forums this morning and nearly peed my pants. I've since done some research. The project seems to be known as Open Tournament.

From what I can tell, a group of Unreal Engine 4 modders (led by a guy from Spain named Vblanco?) started working on making something akin to a UT99-2 in Unreal Engine 4.

https://forums.unrealengine.com/showthread.php?1860-Everyone-wants-UT4-what-if-we-create-our-own

https://forums.epicgames.com/threads/985321-The-new-UT-Open-Tournament

However, the Open Tournament people are saying that the Epic announcement has nothing to do with their project.
 

slugg

Diamond Member
Feb 17, 2002
4,722
73
91
I may be in the extreme minority for saying this, but I feel like the teleporter gun things (I believe they were called Translocators?) ruined the original game. That' why I preferred Quake 3 back in the day.

UT 2k4 was cool because of vehicles, and many of the game modes didn't allow the translocators.

That being said, I'm excited for the official announcement of the next Unreal Tournament game...
 

Lil Frier

Platinum Member
Oct 3, 2013
2,720
21
81
I hated the hoverboards. Those and the melee weapons were why I disliked Unreal Championship 2, and they were the one aspect of UT3 that bothered me.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
I may be in the extreme minority for saying this, but I feel like the teleporter gun things (I believe they were called Translocators?) ruined the original game. That' why I preferred Quake 3 back in the day.

Sounds like someone got tele-fragged a few too many times!
 

_Rick_

Diamond Member
Apr 20, 2012
3,937
69
91
Want to be eligible for flak cannon spawns this spawn? Insert coin to continue...
 

Pr0d1gy

Diamond Member
Jan 30, 2005
7,775
0
76
2k4 gets another vote from me, one of the most wildly entertaining shooters ever made.
 

JamesV

Platinum Member
Jul 9, 2011
2,002
2
76
One of the great things about UT and older shooters, was that everyone was on common ground. Everyone had access to the same weapons and equipment. If you had gun 'X' and someone else had one too, they both worked the same; not one with a flashlight or more ammo.

If the new UT doesn't have 'customization' with gun modifications and perks, I'll be surprised as hell, and will probably buy it. But, I'm not holding my breath.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
One of the great things about UT and older shooters, was that everyone was on common ground. Everyone had access to the same weapons and equipment. If you had gun 'X' and someone else had one too, they both worked the same; not one with a flashlight or more ammo.

But without that, how do I have fun!? How can I reach rank 20 and get my awesome gun that's only slightly different than the one that I had before!? D:

I agree with your sentiment, but in my bit of joking above, I think I also touch on something else that makes it interesting: the weapons. In the modern military shooters, everything is just a normal gun that we have today. You could say that they're all pretty much the same thing with different values in their attributes (accuracy, recoil, damage, etc.). What I also liked in the arena shooters was that all of your weapons felt different. Whether you're using the "goop gun" (Bio Rifle) or the Flak Cannon, you adjust your play style depending on the weapon's unique aspects. Someone's hiding behind a corner? Use secondary fire to launch a flak ball that will break and ricochet all the shots right in their direction. There are also no load outs. If you want to use a weapon, just go pick it up. You also don't get saddled with two weapons. It's flippin' Pokemon out there, and you gotta catch 'em all! :awe:
 
Oct 30, 2004
11,442
32
91
I may be in the extreme minority for saying this, but I feel like the teleporter gun things (I believe they were called Translocators?) ruined the original game.

You're in the minority.

The translocator is one of the seminal additions to FPS game play. it allows you to get into the action quickly on larger maps and to move around the maps more easily. Of course, you cannot translocate while you're carrying the flag. You are vulnerable to getting killed while using the translocator, so there is a trade off.

The tranny is useful for defenders that need to chase down an opposing flag carrier and it's very useful for flag runners that want to try to bypass some opposition to snatch up a flag.

I've been playing this game for years with serious enthusiasts in organized 5v5 capture-the-flag games and open public games and none of them would say that the translocator is a bad thing.
 
Oct 30, 2004
11,442
32
91
Want to be eligible for flak cannon spawns this spawn? Insert coin to continue...

A few high-profile games are using the micro-transactions model, but still, the overwhelming majority of games today are using a traditional "pay for it up front" model. Assuming that this isn't going to be some sort of a freeware "Open Tournament" game that no one has to pay anything for, I don't see why they wouldn't continue forward with the traditional "pay up front" model.

However, I do agree that the possibility of a micro-transactions model is a concern.

i hate epic for murdering the UT franchise.

I'm very malevolent about UT3, but I don't hate Epic for it. I think they just fell under the spell of consolitus, got into bed with a loser (bankrupt Midway), and lost their way.

2k4 was good, but UT99 had better feel by far.

UT 2004 certainly has many rabid fans who never played the original and who think UT 2004 is the shiznits. What they fail to realize is that the game types they enjoy are Onslaught and Invasion-RPG; that's what people are playing in UT 2004 today. In contrast, they don't play the "on foot" games much such as CTF which was the #1 game in UT99.

As I see it, UT 2004 was a great game for Onslaught and Invasion, but UT99 had better movement (non-floaty-dodgey) and feel than UT 2004 and was thus much better for on-foot games (CTF, DOMination, Deathmatch).
 

evident

Lifer
Apr 5, 2005
11,938
538
126
My question would be, is it unmurderable? Did you like UT2004?

i loved both UT99 and UT2004.

I'm very malevolent about UT3, but I don't hate Epic for it. I think they just fell under the spell of consolitus, got into bed with a loser (bankrupt Midway), and lost their way.

UT3 had potential to be such a good game, but the release was totally botched. it was a game i couldn't wait to play, i preordered it and when it came out, support was nil, every server was full of bots and it was just a flat out dud because of it. I think it was this game that made me stop playing FPS in general, which i guess is fine since no one makes arena shooters anymore.
 
Oct 30, 2004
11,442
32
91
UT3 had potential to be such a good game, but the release was totally botched. it was a game i couldn't wait to play, i preordered it and when it came out, support was nil, every server was full of bots and it was just a flat out dud because of it. I think it was this game that made me stop playing FPS in general, which i guess is fine since no one makes arena shooters anymore.

The basic game play and feel of UT3 is not bad at all. Whenever I load it up, I say to myself, "What a shame". I paid $60 for the Collectors Edition (wanted the map making tutorials on CD) and played UT3 Warfare (Onslaught) for a couple months but eventually lost interest. On foot CTF had few players and the Warfare game itself was dying out. When i started playing Sins of a Solar Empire heavily in mid-March 2008, that was the end of UT3 for me.
 

Lil Frier

Platinum Member
Oct 3, 2013
2,720
21
81
One of the great things about UT and older shooters, was that everyone was on common ground. Everyone had access to the same weapons and equipment. If you had gun 'X' and someone else had one too, they both worked the same; not one with a flashlight or more ammo.

If the new UT doesn't have 'customization' with gun modifications and perks, I'll be surprised as hell, and will probably buy it. But, I'm not holding my breath.

Ehh, I'd argue that both sides have their merits. One might say that giving everyone the same stuff is balance, but I could easily see the idea that each person gets to pick a gun to fit his best play style is balanced just the same. If someone's great with the Flak Cannon, and someone's great with the Sniper Rifle, is it REALLY balance if the map gives you the Flak Cannon before the Sniper Rifle? You both have the same gun, but one person is better with it than the other.

In Halo 4, if I'm best with the Assault Rifle and someone else is best with the Battle Rifle, we are both able to pick our "best" gun and see who is best at his best. Not saying your stance is wrong, just that I don't consider either setup (map-spawned guns or loadouts) to be factually better than the other for balance.
 

EDUSAN

Golden Member
Apr 4, 2012
1,358
0
0
i remember playing ut99 a ton with friends in a Lan connection (our internet connections sucked) against bots lol...

then i forgot completely about ut... until 2005 when i "discovered" ut2k4... and damn i played the hell out of that game on internet, with clans and all that. Duels, tdm, ctf y CA was what the community played.

The whole community was eager to buy ut3 at released. When it was released not all of us had a pc capable of running it AND that game seemed to be pretty shitty. When the community finally got into ut3, we all got dissapointed and kept playing ut2k4.
Now the community is pretty dead but until last year or something they were still playing ut2k4 (i quitted to play WoW in about 2007-2008)

I would love to see a good new unreal tournament, more into the fast-paced skill-based ut2k4 style with the dodge jumps, the wall dodge jumps and the ramps...

But now almost 10 years passed, when i played ut2k4 i had 20 years old, now im 30, i dont see myself TRAINING as i used to get better in ut2k4

but i would definetely get it and play the sp
 

silverpig

Lifer
Jul 29, 2001
27,709
11
81
A few high-profile games are using the micro-transactions model, but still, the overwhelming majority of games today are using a traditional "pay for it up front" model. Assuming that this isn't going to be some sort of a freeware "Open Tournament" game that no one has to pay anything for, I don't see why they wouldn't continue forward with the traditional "pay up front" model.

However, I do agree that the possibility of a micro-transactions model is a concern.



I'm very malevolent about UT3, but I don't hate Epic for it. I think they just fell under the spell of consolitus, got into bed with a loser (bankrupt Midway), and lost their way.



UT 2004 certainly has many rabid fans who never played the original and who think UT 2004 is the shiznits. What they fail to realize is that the game types they enjoy are Onslaught and Invasion-RPG; that's what people are playing in UT 2004 today. In contrast, they don't play the "on foot" games much such as CTF which was the #1 game in UT99.

As I see it, UT 2004 was a great game for Onslaught and Invasion, but UT99 had better movement (non-floaty-dodgey) and feel than UT 2004 and was thus much better for on-foot games (CTF, DOMination, Deathmatch).


I thought more people played DM in UT99. At least I and everyone I knew did. It seems there were many more DM maps (basically everything in the single-player campaign).

Facing worlds CTF was pretty great though.
 

Slowhand

Member
Mar 21, 2011
134
0
76
i remember playing ut99 a ton with friends in a Lan connection (our internet connections sucked) against bots lol...

then i forgot completely about ut... until 2005 when i "discovered" ut2k4... and damn i played the hell out of that game on internet, with clans and all that. Duels, tdm, ctf y CA was what the community played.

The whole community was eager to buy ut3 at released. When it was released not all of us had a pc capable of running it AND that game seemed to be pretty shitty. When the community finally got into ut3, we all got dissapointed and kept playing ut2k4.
Now the community is pretty dead but until last year or something they were still playing ut2k4 (i quitted to play WoW in about 2007-2008)

I would love to see a good new unreal tournament, more into the fast-paced skill-based ut2k4 style with the dodge jumps, the wall dodge jumps and the ramps...

But now almost 10 years passed, when i played ut2k4 i had 20 years old, now im 30, i dont see myself TRAINING as i used to get better in ut2k4

but i would definetely get it and play the sp

+1 UT2004 for the win! I too tried to play UT3, our whole clan did and we all agreed that it sucked and went back to UT2K4 and never looked back. I play every night still.
 

JamesV

Platinum Member
Jul 9, 2011
2,002
2
76
Ehh, I'd argue that both sides have their merits. One might say that giving everyone the same stuff is balance, but I could easily see the idea that each person gets to pick a gun to fit his best play style is balanced just the same. If someone's great with the Flak Cannon, and someone's great with the Sniper Rifle, is it REALLY balance if the map gives you the Flak Cannon before the Sniper Rifle? You both have the same gun, but one person is better with it than the other.

In Halo 4, if I'm best with the Assault Rifle and someone else is best with the Battle Rifle, we are both able to pick our "best" gun and see who is best at his best. Not saying your stance is wrong, just that I don't consider either setup (map-spawned guns or loadouts) to be factually better than the other for balance.

I wasn't talking about loadouts.

I was talking about customization, like being able to add a better scope to your AR or less kickback. I've got a feeling the guns will be customizable like that, and there are always balance issues when one guy has the 'yet to be nerfed' attachment, and the other person doesn't.
 

reallyscrued

Platinum Member
Jul 28, 2004
2,617
5
81
They will ruin it.

You think they got the urge to release a new UT game because the got new ideas, creative elements, and awesome level designs exploding their heads that just NEED to get out?

Nah...the executives just realized "Hey..it's been a while since we made a UT game, huh? All forces ahead - There's money to be had!"

They will gimp it to be developed concurrently and the PC version will suffer; like only 6 keys on the keyboard will do anything because that's only how many buttons are on a controller and it will move at a pace that is not "UT" because twitch shooters don't translate well to joysticks without alienating non-hardcore players who won't want to get their asses handed to them.

8 maps will be released, with 4 released every quarter or so for $14.99. Map making tools and mutators are a thing of the past.

No thanks.


But I'd love to be proved wrong.
 

EDUSAN

Golden Member
Apr 4, 2012
1,358
0
0
Well..as far as i know, EPIC is not known for having that aproach. Gears of War games have tons of DLC for maps and stuff?

what is "twitch shooter" supposed to mean?
 
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