Unreal Tournament is coming back

Page 5 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

slugg

Diamond Member
Feb 17, 2002
4,722
73
91
yeah 20 bucks a month is way to much for a brand new high quality game engine , the ability to develop for the new UT, and all the other assets you get. Especially since you can spend 20 bucks and then unsubscribe and still use the engine that you downloaded till you want an update or are ready to release. All that should be free

wow you're cheap

And you're an idiot.

I could pay $19 a month to do the work of others. Or could sit back and just wait until others do the work... for free... Hm, so why should I contribute?

This is unlike pretty much every game engine ever in the history of the FPS genre. Quake/2/3, Half-Life/2, Unreal99/2003/2004/3, BattleField... ALL of these have FREE SDKs that allow modders to do their thing. For free. If you wanted to license the engine for your own stand-alone game, then that was another conversation. But for modding, those tools have always been free. What Epic is doing here looks like they want developers to pay to make mods. How about no?
 
Last edited:

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
And you're an idiot.

I could pay $19 a month to do the work of others. Or could sit back and just wait until others do the work... for free... Hm, so why should I contribute?

This is unlike pretty much every game engine ever in the history of the FPS genre. Quake/2/3, Half-Life/2, Unreal99/2003/2004/3, BattleField... ALL of these have FREE SDKs that allow modders to do their thing. For free. If you wanted to license the engine for your own stand-alone game, then that was another conversation. But for modding, those tools have always been free. What Epic is doing here looks like they want developers to pay to make mods. How about no?

You contribute because YOU CAN SELL your mods, maps, models etc and because you are supposed to actually care about the genre and the community. It is obvious you don't care so are bitching about it. Those SDKs you mention do not include the code for the engine itself. Epic is giving you access to UE4 for that $20/mo. You cannot obtain a license for frostbite for $20.
 

slugg

Diamond Member
Feb 17, 2002
4,722
73
91
You contribute because YOU CAN SELL your mods, maps, models etc and because you are supposed to actually care about the genre and the community. It is obvious you don't care so are bitching about it. Those SDKs you mention do not include the code for the engine itself. Epic is giving you access to UE4 for that $20/mo. You cannot obtain a license for frostbite for $20.

You don't get it. If you're selling it, then it's not a contribution. For example, Valve contributes it's SDK and mapping software to the community. What Epic is doing here is trying to spin having to pay for these tools as a positive thing. If developers are paying $19 a month just to code, then you're going to see micro transactions for mutators, maps, etc. That doesn't make it free, and if it's not free, it doesn't seem like much of a contribution.

And since Epic is supposedly developing the game themselves, all we're limited to is content creation. Content creation is free for every other engine, including Epic's other ones. You don't need the game's source code to make a map or mutator, for example. And on that topic, do you really think that a person creating maps should have to pay for the source code? That makes no sense.

Don't be so narrow minded and pin it down to the money. It's not a matter of money; it's a matter of principle. If Epic truly cared about this community-driven game, they would have empowered the community with the tools needed for success. Apple, Microsoft, Valve, Oracle, Crytek, and MANY MORE give you all the tools you need for free. Hell, Epic even used to, until now. And you think I'm wrong? Oh please. The one thing all of these have in common is licensing costs. If you want to publish your independent game/app/whatever, that's when you cough up the cash, and that's fine.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
You sound like a hater. You actually come off as if you'd prefer them not even create this project at all. This is an awesome thing, people can actually create their own FPS game. The community can finally get exactly what it wants, by their own hands. Then they get to make money creating things for it.

I suppose you'd just like to keep getting recycled engines for another 10 years though for $60
 

Lil Frier

Platinum Member
Oct 3, 2013
2,720
21
81
I agree that the complaints seem unwarranted. It's not like you have to be a developer to play the game, so if you don't want to, don't bother. It's also not like the UE4 license means you get to do UT development and nothing else--maybe you want to make another game yourself, and you're free to. It's an optional endeavor for those interested in a) financially supporting the project, and b) improving the title with maps, mods, or whatever.

I don't get how you can complain that they're giving a game out for free AND giving users the opportunity to donate money and/or code to the project, while potentially earning a little dough themselves.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
This is unlike pretty much every game engine ever in the history of the FPS genre. Quake/2/3, Half-Life/2, Unreal99/2003/2004/3, BattleField... ALL of these have FREE SDKs that allow modders to do their thing. For free. If you wanted to license the engine for your own stand-alone game, then that was another conversation. But for modding, those tools have always been free. What Epic is doing here looks like they want developers to pay to make mods. How about no?



When did they say that there won't be a SDK? The only time they've referenced the UE4 Developer's Area is in regard to downloading the source before the game is released, and maybe contributing if that's what you want. I don't recall reading anything saying that you have to pay the license fee to generate a simple piece of content for the resulting game. In fact, that would be completely against Epic's monetization of this game; they said flat-out that they were going to take a piece of the pie to help fund the game post-release.
 

OVerLoRDI

Diamond Member
Jan 22, 2006
5,494
4
81
UT/UT2k4 was some good ol' high speed twitch awesome.

Personally... I think LCDs also ruined this genre. Back in the day when everyone had a monster CRT running at 85hz with no input lag, fast pace high twitch games were incredible. When LCDs started to take over the ghosting and response time was garbage making games like UT and Quake less playable. Granted LCDs are a lot better now, but the damage is done. Games like UT2k4 makes me miss my FW900.
 

Blitzvogel

Platinum Member
Oct 17, 2010
2,012
23
81
See, I love Unreal because of my time on Xbox with it. It's were I started playing on Xbox LIVE (Unreal Championship), and I grew up watching my dad play it on PC. However, I think I started on Quake III Team Arena before that, watching my dad play the Urban Terror mod, then trying it out myself as well. I loved that, and I really wish Quake would come back. Urban Terror (which is a standalone game you can DL now) was just so cool because it had things like breath relative to health and bleeding, meaning you might need to bandage yourself when you got shot. I mean, it's 2014, and games don't really have something that awesome.

Nope, today it's all about grinding away to get a weapon, ability, etc. I'm guilty of liking persistent character MP games, but I certainly do miss those more simple times. I think grinding is ok for stuff like War Thunder, real MMOs, etc where it's a necessary, but in FPS games like BF and CoD, you can get by with the default weapons without much issue. It's kind of sad that so many games these days just boil down to XP, XP, XP. Even if the title is fun without taking XP into account, it becomes the reason you play, reaching out for that next weapon or w/e.

I miss playing CoD1, even on the crappy laptop I had at the time. It was the first online game I ever played, and it was a blast, perhaps the best amalgam of arena + semi-realistic FPS combat. No XP, no perks.........just kill!
 

motsm

Golden Member
Jan 20, 2010
1,822
2
76


When did they say that there won't be a SDK?
To be fair, I haven't heard them mention a free SDK, and I can't find any evidence that one will exist on their forum. I didn't spend tons of time looking, but it never even crossed my mind that there would be a free SDK from the way they have been talking about this project.

Anyone have any actual evidence a free SDK will exist?
 

JumBie

Golden Member
May 2, 2011
1,645
1
71
UT/UT2k4 was some good ol' high speed twitch awesome.

Personally... I think LCDs also ruined this genre. Back in the day when everyone had a monster CRT running at 85hz with no input lag, fast pace high twitch games were incredible. When LCDs started to take over the ghosting and response time was garbage making games like UT and Quake less playable. Granted LCDs are a lot better now, but the damage is done. Games like UT2k4 makes me miss my FW900.

Completely agree.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
That game looks like fun... mostly because it looks like Unreal Tournament. Although, one thing came to mind... I wish that stages weren't so static. In what now sounds a lot like that new Rainbow Six game, it would be nice if we could blow through a wall to try to get at an enemy that's running away.

To be fair, I haven't heard them mention a free SDK, and I can't find any evidence that one will exist on their forum.

I just can't imagine that they wouldn't. A game like this is hinged upon community acceptance, and giving them a backhand by forcing them to pay post-release to provide free content for the game? Woooo that would be a bad, bad move.
 

motsm

Golden Member
Jan 20, 2010
1,822
2
76
I just can't imagine that they wouldn't. A game like this is hinged upon community acceptance, and giving them a backhand by forcing them to pay post-release to provide free content for the game? Woooo that would be a bad, bad move.
From the sounds of it you will be able to charge for the content you make, but I agree that it would be a mistake. It's far too early to tell for sure though, so I'm just keeping my ears open for some more info. If they do release a free SDK, I may give it a shot, I dabbled a bit in UT99 and UT3's editor.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
This honestly seems like a way to promote the new engine and get new devs to work within the engine.
 
Oct 30, 2004
11,442
32
91
This honestly seems like a way to promote the new engine and get new devs to work within the engine.

I suspect that the impetus for all of this was the "Open Tournament" project which was a project to create a F2P game in the Unreal Engine 4. Perhaps after seeing how many people were interested in such a project, Epic decided to take the reins and allow a tiny group of programmers to head a UT4 project.

My guess is that they believe that the Unreal Tournament property is not viable enough to invest resources into a AAA title (I don't blame them) and that they want to see if a new quasi-open source game and "Marketplace for privately-created mods/maps" might make the new project worthwhile.

I just hope that it results in the creation of a new UT game that will attract and retain millions of new players.
 

Artista

Senior member
Jan 7, 2011
768
1
0
One can only hope this comes out and rocks! One great part of UT99 was the custom maps that people made and put up on the game servers. Such creativity.

I am going to have my consciousness uploaded to the Internet before I pass away and live in the UT environment for eternity. (not to mention being beamed via satellite simultaneously to alien civilivations.) lol
 

Unoid

Senior member
Dec 20, 2012
461
0
76
I'll get a ue4 sub when there is a team fortress mod for UT4. I always loved remaking qwtf maps in q2 or tf2.

Who knows if anyone will make such a mod anytime soon.
 
Oct 30, 2004
11,442
32
91
One can only hope this comes out and rocks! One great part of UT99 was the custom maps that people made and put up on the game servers. Such creativity.

I guess I have the fondest memories of my "virginal" period with UT99, between 2001-2002. I can remember hundreds of new servers and communities to be explored and tons of custom maps that I had never seen. Prior to UT99 I had never done any online multiplayer (nor had most people). It was an amazing time to be a gamer.
 
sale-70-410-exam    | Exam-200-125-pdf    | we-sale-70-410-exam    | hot-sale-70-410-exam    | Latest-exam-700-603-Dumps    | Dumps-98-363-exams-date    | Certs-200-125-date    | Dumps-300-075-exams-date    | hot-sale-book-C8010-726-book    | Hot-Sale-200-310-Exam    | Exam-Description-200-310-dumps?    | hot-sale-book-200-125-book    | Latest-Updated-300-209-Exam    | Dumps-210-260-exams-date    | Download-200-125-Exam-PDF    | Exam-Description-300-101-dumps    | Certs-300-101-date    | Hot-Sale-300-075-Exam    | Latest-exam-200-125-Dumps    | Exam-Description-200-125-dumps    | Latest-Updated-300-075-Exam    | hot-sale-book-210-260-book    | Dumps-200-901-exams-date    | Certs-200-901-date    | Latest-exam-1Z0-062-Dumps    | Hot-Sale-1Z0-062-Exam    | Certs-CSSLP-date    | 100%-Pass-70-383-Exams    | Latest-JN0-360-real-exam-questions    | 100%-Pass-4A0-100-Real-Exam-Questions    | Dumps-300-135-exams-date    | Passed-200-105-Tech-Exams    | Latest-Updated-200-310-Exam    | Download-300-070-Exam-PDF    | Hot-Sale-JN0-360-Exam    | 100%-Pass-JN0-360-Exams    | 100%-Pass-JN0-360-Real-Exam-Questions    | Dumps-JN0-360-exams-date    | Exam-Description-1Z0-876-dumps    | Latest-exam-1Z0-876-Dumps    | Dumps-HPE0-Y53-exams-date    | 2017-Latest-HPE0-Y53-Exam    | 100%-Pass-HPE0-Y53-Real-Exam-Questions    | Pass-4A0-100-Exam    | Latest-4A0-100-Questions    | Dumps-98-365-exams-date    | 2017-Latest-98-365-Exam    | 100%-Pass-VCS-254-Exams    | 2017-Latest-VCS-273-Exam    | Dumps-200-355-exams-date    | 2017-Latest-300-320-Exam    | Pass-300-101-Exam    | 100%-Pass-300-115-Exams    |
http://www.portvapes.co.uk/    | http://www.portvapes.co.uk/    |