No that is incorrect. 3DMark Performance preset will only utilize around 40-50% of the memory bus with a bandwidth of 86GB/s.
3dmark is either GPU bound or CPU bound depending on the version and settings. There are only two logical reasons why a purported GTX 750 Ti would be "only" 13% ahead of GTX 650 Ti: it is GPU bound (which would mean memory bus / ROP bound, not shader bound!!!) or it is CPU bound (which doesn't appear to be the case here).
Try comparing GTX 650 Ti to GTX 650 Ti Boost. The only difference between the two (other than a meager 5-10% difference in clock speed) is the extra 32-bit mem. channel and corresponding increase in ROP's for the latter GPU. The CUDA core count is identical between the two. According to your logic, these two GPU's should have nearly identical perf. in 3dmark11, which is clearly not the case at these GPU-limited settings because the GTX 650 Ti Boost is more than 20% ahead of GTX 650 Ti in comparison! Now I'm not saying that 3dmark11 is completely bound by bandwidth (it isn't), nor does it scale linearly with bandwidth (it doesn't), but clearly bandwidth makes a significant impact on the end result.
If mem. bus interface (and hence ROP throughput) is increased on GTX 750 Ti to match that of GTX 650 Ti Boost, then it should always perform greater than or equal to the latter. The CUDA cores are not weaker in any way as far as I can tell based on the rumored specs (the CUDA cores per SMX, the TMU's per SMX, and ROP's per mem. channel are not cut down in any way).
On a side note, the pconline 3dmark11 P results for GTX 750 Ti look suspicious to me. Not only is it strange that it says HD 4600 for the GPU, but it also doesn't make sense that a GTX 750 Ti would ever be slower than a GTX 650 Ti when looking at the purported specs.
And FWIW, GTX 750 Ti appears to be a Kepler GPU that is influenced to some extent by Kepler.M (rather than a Maxwell GPU). It may be a bridge to Maxwell, so to speak. I don't think it is coincidence that CUDA core count, mem. bandwidth, and pixel fillrate [ROP throughput] are all 5x greater compared to Kepler.M in Tegra K1 (note that texture fillrate is 11x greater).