I am curious why you say that would be right for me. In what way would it be different from other MMOs? I have honestly never considered it so I don't even really know anything about the game.
So maybe its me, but I just never have understood MMOs. I get the social interaction thing, and teaming up against Big Baddies. But you can do that outside of MMOs and have much more fun doing it.
But here is the thing I dont get. You never ever change anything. Nothing you can do actually matters. No monster (or player) you kill stays dead for more than a few moments. No item you can find is unique and isnt already owned by a bajillion other players. There are no quests that you can go on which havent already been completed.
And as far as interaction with others, if someone really wants to be a jerk, there is never going to be a thing you can do about it. They can pester you and pester you. Even if you kill them, they just come back.
I used to play PWs for Neverwinter Nights 2. On the server, I wanted to play a highwayman. Basically I wanted to jump out from behind a tree and say Your money or your life and get money. Only no one ever gave money. And no one ever chased me down and vanquished me. Why? Because there was no punch or punishment if they died. Money was actually more valuable than life because you couldnt lose your life in any meaningful way, but money was hard to come by. And its permanent loss was just that, permanent.
Most MMOs that I have experienced (I played Evercrack for more than a year and Asherons Call for a little while, plus some Free to play stuff more recently) werent any different.
I am not saying that I want to be a jerk or griefer. Merely that everything is sanitized and made so nicey, nicey that it is a buzzkill for the immersion to me. I play a lot of single player games and there is usually a goal or a bad guy to kill. And there is almost always something that changes when you do that. Usually you can actually WIN something. Not with MMOs.
There is no Victory so sweet, no betrayal sharp, no reward that is so uplifting, no sacrifice that has any sort of bitter sweet sting. And then it just feels like Facebook with a graphics lift.
So, what am I missing?
What you're missing is that MMO's are about grinding for Epic lootz, nothing more.
Some people enjoy the journey and aren't just focused on the final destination (farming for your "epic lootz" set)
Maybe for you.
Some people enjoy the journey and aren't just focused on the final destination (farming for your "epic lootz" set)
That Secret World game looks silly to me. Like whats it supposed to be? Its in modern times but people are shooting fireballs like its a medieval fantasy game.
What you're missing is that MMO's are about grinding for Epic lootz, nothing more. In an MMO where you can actually have an impact, such as EVE online, only the elite players who play 24/7 can really have much of an effect on the world. Everyone else just gets ganked.
He said upcoming "MMOs", not single/multiplayer co-op games.
No interest in TERA OP?
You can play like a highway man (I honestly believe it's encouraged). There is actual loss and there are plenty of ransoms over (character) life. It has a very steep learning curve, and is most definitely not suited to your average MMO player.
I'd love a free for all PvP MMO game with guild controlled resources/cities , the main problem with these is time zone issues (euro guilds attacking cities while NA players are sleeping\working and vice/versa )
/with good crafting system
//decaying items and fully lootable corpses
When is GW2 coming out anyways...been waiting an awful long time for this.
How is GW2 not an MMO?
Also, you can't have the powerful items be rare and difficult to obtain if you can be looted in pvp. It has to be more like UO where you can re-craft or buy more crafted gear, because otherwise the pkers will simply run around naked, hoarding their gank gains in the bank. I'm all for ganking, it's the best way to PvP, but the game can't be so chaotic as that.
UO is one way to do it, but there is a pvp MUD I played for a long time that had both ridiculously strong items and PvP item loss on death. It worked fine, because while the strong items gave an advantage in pvp, to use them in pvp you always risked dying and losing them- kind of a built in balancing function.
Also, most power items were limited to 3, 2, or 1 copies in the game. so if a player already killed the big nasty boss that drops it and collected the "limit 1" elite item, it was his and his only. nobody else could kill the mob and get one, they instead had to kill the player who had it.
This type of system is a lot of fun and I could see it working in a larger MMO, with some sanity checks to prevent abuses. For example, mechanics to discourage players from getting the super elite limit 1 item and just logging out to keep it safe forever- after certain length of time offline the item would decay and reset on the mob.
So glad that you aren't an MMO Dev
That's not really the problem because they need to make specific regional servers available and people should pick their region's server for lag purposes anyway. The real problem is people that have all day to play.
Also, you can't have the powerful items be rare and difficult to obtain if you can be looted in pvp. It has to be more like UO where you can re-craft or buy more crafted gear, because otherwise the pkers will simply run around naked, hoarding their gank gains in the bank. I'm all for ganking, it's the best way to PvP, but the game can't be so chaotic as that.
A real MMO is a PvP mmo. Otherwise whats the point of paying for a single player game each month.
Pure PvP MMOs tend to attract the worst, and lowest, sort of people imaginable, usually children playing under their parents credit cards or dead beat adults working minimum wage jobs. There's nothing wrong with PvP in selected areas, but its simply not fun to be killed by a player 4x your level.
Pure PvP MMOs tend to attract the worst, and lowest, sort of people imaginable, usually children playing under their parents credit cards or dead beat adults working minimum wage jobs. There's nothing wrong with PvP in selected areas, but its simply not fun to be killed by a player 4x your level.