1.sounds interesting but i also see problems. how are they handling people who stumble into the event half way through or near the end?
2.So you never get to experience the same events that someone else might? Thats cool in a way but then you can't share that experience wit your friends if they weren't with you at the time.
yes its cool and more realistic to have random events like that but there's also something to be said for everyone being able to experience the same thing.
3.Also, how are doing this logistically? this happens all throughout the game? thats a lot of time and events. to set up depending on outcomes.
could be a very shitty experience if they don't put a lot of effort into it. or do they just loop it or reset the event?
4.game companies have made all kind of promises and claims that the game will do this or that and a lot of them never come true or are done very poorly.
I took the liberty of dividing your post in points instead of breaking it in several pieces.
So,
1. Each event has a progression meter. When the event is complete everyone is rewarded Gold, XP and Karma (pve currency that allows you to buy things, including max stats with unique appearance gear, from karma merchants) based on their participation level. Currently there are 3 participations levels, Gold, Silver and Bronze. You might have noticed you don't earn any items directly from dynamic events (unless it is a Meta Event boss, which will spawn a chest everyone can access and take their own generated loot).
So if you stumble it in the middle of the event or even if you started it but Real Life demand your attention and you have to leave, you will be rewarded.
Additionally Events scale up and down (more ads, bosses and ads gain additional skills, etc) according to the number of players actually participating (in press beta events some events scale perfectly but other became to easy if a big zerg of players was around, but it still is beta).
2. Events are in a chain, so they will eventually reach the end of the chain and go backwards.
Also, in GW2 there is instant travel through waypoints scattered around the map - once you find one you can always teleport there for a small gold fee. So you can tell your friends and they are able to join.
You can always go back and try to experience different events you missed.
Going back?. you say.
Sure, opposed to most games out there, there is a reason to go back - missed content.
Not only that but the content will remain challenging since you are automatically down levelled to match the zone you are (example, you are level 70 ang go back to a level 1-10 zone, your health, damage and other stats will be equivalent to a level 10-12. You will still be stronger, since you are a bit higher level and have more skills unlocked and more unlocked utility slots and elite skill, but you can still die. Total Biscuit was a level 30 down to 18 and still was getting challenged by the mobs in his assassin video).
Additionally the rewards and loot are also level appropriate - the Gold, XP and Karm you are rewarded will scale to your level and the gear you get will have level appropriate stats (in our example would be level 70 gear).
3. It isn't on a loop. Some events may never reset until a player takes action - for example centaurs took a village and established a fort. It will remain a centaur fort until players complete the event "help the forces of divinity reach retake the village x", so even if you are alone you will be surrounded by friendly npcs fighting the centaurs. Unlike Rift.
4. True. But the hype comes from the videos and commentaries the press was able to put out during the closed beta weekend events not promises.
After next weekend I'll be able to deliver first hand experience.