Concillian
Diamond Member
- May 26, 2004
- 3,751
- 8
- 81
I think your group planning is choosing the wrong role for your 5th member.
You have a hunter's pet for off-tanking, and a rogue can off tank in limited situations (with evasion you have 15 seconds of tanking, add prep and you have 30). I think a mage for AoE + poly would be a better choice, or a warlock for AoE + either CC with the succubus or off-tank with the void. Poly/seduce one and your need for off-tanking is reduced. Plus with a warrior who knows how to handle aggro well plus group members who can actually focus fire on single mobs, really significantly reduces the need for off-tanking in most 5 man situations.
I have played 5 man in a group with a beastmaster hunter, and that guy is a machine in 5 man PvE. He can off tank AND do tons of damage when you combine the pet and his own attacks. He is frequently second and his pet third in damagemeters in a group with mage, warrior, rogue, shaman, warlock that I run with. Plus his talents minimize the healing that needs to be done to the pet. He and his wife 2 manned all the instances through Razorfen Downs with Hunter/Shaman (at appropriate level).
Secondary healing is not really all that necessary either when you're playing with some tactics, rather than the zerg-fest that goes on in PUGs. Plus, the water from a mage will make your instance runs go pretty quick as well.
Ultimately it's your call. Given the choice between the Shaman and Druid, I'd probably choose the druid, primarily because druids are absolutely key in the battlegrounds (WSG and AB at least, probably not as much for AV), and they seem to be gettng significant buffs in 1.8 too. In your group though, it may be more useful to have a Shaman, simply because you can have at least reasonable AoE in the form of Fire Nova and Magma totems + Volley from the hunter. Either is doable, but I can't imagine getting through the groups of non-elites in BRD, for example, the ones that respawn in about 60 seconds, without a mage or warlock.
Given how easy the early instances are when you have a group that works well together, I think I'd gear the 5 more for what you expect to need going into say Strat or Scholo 5 man, which I just can't imagine doing without a strong AoE class in the group.
You have a hunter's pet for off-tanking, and a rogue can off tank in limited situations (with evasion you have 15 seconds of tanking, add prep and you have 30). I think a mage for AoE + poly would be a better choice, or a warlock for AoE + either CC with the succubus or off-tank with the void. Poly/seduce one and your need for off-tanking is reduced. Plus with a warrior who knows how to handle aggro well plus group members who can actually focus fire on single mobs, really significantly reduces the need for off-tanking in most 5 man situations.
I have played 5 man in a group with a beastmaster hunter, and that guy is a machine in 5 man PvE. He can off tank AND do tons of damage when you combine the pet and his own attacks. He is frequently second and his pet third in damagemeters in a group with mage, warrior, rogue, shaman, warlock that I run with. Plus his talents minimize the healing that needs to be done to the pet. He and his wife 2 manned all the instances through Razorfen Downs with Hunter/Shaman (at appropriate level).
Secondary healing is not really all that necessary either when you're playing with some tactics, rather than the zerg-fest that goes on in PUGs. Plus, the water from a mage will make your instance runs go pretty quick as well.
Ultimately it's your call. Given the choice between the Shaman and Druid, I'd probably choose the druid, primarily because druids are absolutely key in the battlegrounds (WSG and AB at least, probably not as much for AV), and they seem to be gettng significant buffs in 1.8 too. In your group though, it may be more useful to have a Shaman, simply because you can have at least reasonable AoE in the form of Fire Nova and Magma totems + Volley from the hunter. Either is doable, but I can't imagine getting through the groups of non-elites in BRD, for example, the ones that respawn in about 60 seconds, without a mage or warlock.
Given how easy the early instances are when you have a group that works well together, I think I'd gear the 5 more for what you expect to need going into say Strat or Scholo 5 man, which I just can't imagine doing without a strong AoE class in the group.