UPDATE: DX11 AND hi-res texture pack Crysis 2 available NOW!

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finbarqs

Diamond Member
Feb 16, 2005
4,057
2
81
wow... can't wait to try it! I bought it, beat it (forced myself to play through it) and kind of regretted picking it up.... but now... maybe i'll bite! I'm at i7-930 @3.8GHz 12GB @1438GHz, GTX 480, X-Fi Ti, 160GB G2 Intel SSD, 2x 1TB Black drives, 1x1.5TB Black drive... x750... and the coolIT ECO.

gonna see if it's playable!
 

RussianSensation

Elite Member
Sep 5, 2003
19,458
765
126
My point is that playing at 720p (native resolution) with a 1GB GT 540M and a Sandy Bridge Core i5 should be perfectly doable with the right settings, the same as anyone running a 9800GTX+/GTX250.

No, it isn't. GT 540M is slower than even the 8800 GTS 320mb. That GPU is almost 5 years old...

GTS250 has 128 SPs @ 738mhz:
47.2 GTexels/sec Texture Fill rate
70.4 GB/sec memory bandwidth

vs.

GT 540M has 96 SPs @ 672mhz:
10.8 GTexels/sec Texture Fill rate
28.8 GB/sec memory bandwidth

Not only that, but you asked us to compare a GTX280 to a GT 540M.

Listen, it sounds like you think GT 540M is adequate enough. So why even ask us for advice if you keep insisting it's good enough to run the game at 720P? Go ahead and buy the Alienware laptop -- it sure sounds like you made up your mind already anyway. However, it isn't going to be as fast as an 8800GT/GTS250/9800GTX+ and esp. not the GTX280.

DX 11 increases preformance. So it is worth it.

In Crysis 2? :whiste:
 
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3DVagabond

Lifer
Aug 10, 2009
11,951
204
106
This is the translation from the website pertaining to why they use different systems; or so I think:



So it seems that they pair up the low to mid range GPUs with what they consider to be comparable systems. This makes sense in a way, because someone with a GTS 450 is probably unlikely to be running it on an overclocked Core i7 system.

From that point of view it makes sense. It doesn't make sense though to list a bunch of FPS on one graph with different systems. They could have listed the results for one card with 5 different systems and had a ~20%, more or less, difference in performance.

Thanks for finding that though.
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
DX 11 increases preformance. So it is worth it.

Not necessarily. DX 11 is supposed to be more efficient than DX 10, if developed properly, but it shares most of its feature set with DX 10. DX 11 has many different features than DX9. DX 9 is faster by virtue of not taxing the graphics card with extra effects. If you're not going to run the DX 11 effects, then there's no point in running DX 11 at all over 9.
 

-Slacker-

Golden Member
Feb 24, 2010
1,563
0
76
Just because the 540M in the new Alienware M11x r3 isn't high-end doesn't mean that it doesn't meet the minimum requirements. I'm not sure where you're getting that from. In what ways does a 1GB 540M not meet the minimum requirements?

Crysis 2 requires an 512MB 8800GT or better. The GT335 in the previous Alienware M11x (r1/r2) could top that and this is a step beyond even that (admittedly a small step that wasn't really enough to justify the 2GB option they now offer). The 8800GT was considered the most appropriate card for mainstream players to play Crysis back in 2007 when they both launched so it doesn't surprise me that they targetted it as the baseline for Crysis 2.

My point is that playing at 720p (native resolution) with a 1GB GT 540M and a Sandy Bridge Core i5 should be perfectly doable with the right settings, the same as anyone running a 9800GTX+/GTX250.


The fact that you think a gt335 or a gt540m could top an 8800gts suggests that you don't know the first thing about gpus.

The fact that you don't know the first thing about gpus suggest that you are at least partially conscious that you don't know the first thing about gpus, unless you're some sort of cartoon character.

So why are you arguing about gpus with someone who's been here 10 years?
 

Lonbjerg

Diamond Member
Dec 6, 2009
4,419
0
0
Not necessarily. DX 11 is supposed to be more efficient than DX 10, if developed properly, but it shares most of its feature set with DX 10. DX 11 has many different features than DX9. DX 9 is faster by virtue of not taxing the graphics card with extra effects. If you're not going to run the DX 11 effects, then there's no point in running DX 11 at all over 9.


One could say that DX11 hardware has features that enables the ability to run more effects/I.Q. with acceptable perfomance on high end hardware.

Trying to run same said features on eg. DX9 hardware would result in a slideshow/artifacts.
 

CZroe

Lifer
Jun 24, 2001
24,195
856
126
sorry but you are flat out wrong claiming that a gt 540m and especially a gt 335 would be faster than an 8800gt. they are slower in every respect possible. an 8800gt has more sp, tmus, rops and memory bandwidth. and a 9800gtx+/gts250 would be much faster than your gt 540m. the gt 540m is pretty close to an 8800gt though which I mentioned earlier by saying it was barely below requirements.
Thanks. I didn't know the specifics. I was just told that the 335M was "about equal to an 8800GT but a bit better due to having 1GB" about a year and a half ago and told that the 540M was incrementally better than the 335M. From what I was told, it sounded like 540M>335M>8800GT, though only slightly, like the incremental differences between GTS250>9800GTX+>9800GTX>9800GT>8800GT. Because you never stated what the minimum requirements were, I assumed you were assuming and pointed out what I was told. Thanks for the particulars. I'm not going to remember them but at least I know that 335M is not > 8800GT, no matter how slight.

No, it isn't. GT 540M is slower than even the 8800 GTS 320mb. That GPU is almost 5 years old...

GTS250 has 128 SPs @ 738mhz:
47.2 GTexels/sec Texture Fill rate
70.4 GB/sec memory bandwidth

vs.

GT 540M has 96 SPs @ 672mhz:
10.8 GTexels/sec Texture Fill rate
28.8 GB/sec memory bandwidth
Thanks for the info. I was simply going by what I was told about the 8800GT vs GT 335M almost two years ago and the 540M vs. 335M more recently without looking up the particulars. I was never comparing it to an 8800GTS though, which has always been faster than an 8800GT. Basically, when the M11x came available, people incorrectly said that the GPU was "equivalent" to the 8800GT derivatives that were all slightly faster than an 8800GT. I trusted that and assumed that the specs would back it up because you guys didn't show up and correct that info way back then.

Not only that, but you asked us to compare a GTX280 to a GT 540M.
I made it clear that I knew they weren't comparable in the way you insist on comparing them. I was saying that even if the GTX280 could do many times more FPS at the same (NOT MAX!) settings, as long as the 540M could do 25-30FPS with a DX11 effect or two, I wouldn't mind playing it there and was curious to see it (considering that I can't view the effects on the GTX280).

Listen, it sounds like you think GT 540M is adequate enough. So why even ask us for advice if you keep insisting it's good enough to run the game at 720P? Go ahead and buy the Alienware laptop -- it sure sounds like you made up your mind already anyway. However, it isn't going to be as fast as an 8800GT/GTS250/9800GTX+ and esp. not the GTX280.
You seem to think I'm making purchasing decisions. I bought the Alienware laptop a year and a half ago and the r3 with 540M is a warranty replacement. I've owned the GTX280 machine far longer. ALL I was doing was asking out of curiosity if it was worth playing on the notebook due to it having DX11. I was curious because I was repeatedly told it was a console port stuck at DX9 and ran better than the original Crysis on the same hardware, which would imply that an 8800GT-class notebook was more than enough. I didn't play it on either system to know if the developers had met their stated goal of "having lower system requirements but still exceeding the original graphically." Also, you still seem to think I'm comparing "speed," when I am talking about feature sets. If I could run it at 25FPS with console-like settings + DX11 tesselation, I would, even if it ran 409FPS on the GTX280. I just want to see the tesselation. Got it? The only thing the speed is relevant to is whether or not it can be playable with DX11 features at all, which I'm being told it can't. Thanks. That's all I wanted to know.

The fact that you think a gt335 or a gt540m could top an 8800gts suggests that you don't know the first thing about gpus.

The fact that you don't know the first thing about gpus suggest that you are at least partially conscious that you don't know the first thing about gpus, unless you're some sort of cartoon character.

So why are you arguing about gpus with someone who's been here 10 years?

The last post of his I had replied to with thanks and agreement, so who's arguing? He stated it in such a way that it sounded like an assumption so I replied with what I had been told. I *NEVER* compared it to an 8800GTS, which surpassed the 8800GT when they released the G92-based version with 512/1024MB.

Oh, and did you forget to look at my join date?
 
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Madcatatlas

Golden Member
Feb 22, 2010
1,155
0
0
The fact that you think a gt335 or a gt540m could top an 8800gts suggests that you don't know the first thing about gpus.

The fact that you don't know the first thing about gpus suggest that you are at least partially conscious that you don't know the first thing about gpus, unless you're some sort of cartoon character.

So why are you arguing about gpus with someone who's been here 10 years?

1: waste of space on my screen and text on the internet
2: silly conclusion
3: the FUD about forum time is beyond silly.

The fact of the matter is that a 4 generation newer card, even with a lower denominator, could be, and perhaps even should be, faster than an older card with a higher denominator.
 

CZroe

Lifer
Jun 24, 2001
24,195
856
126
Not sure why they had so many problems. The patch, DX11, and Texture Pack installed without any problems on my system. Downloaded fast and installed fast in less than 1/2 an hour.

You probably already had the game installed and it probably wasn't the shipping version either.
 

at80eighty

Senior member
Jun 28, 2004
458
3
81
I like [H] & kyle usually - but his whole white-knuckled chest beating and tears over C2 is bizarre

fwiw CZroe - i have the shipped version, bought it only after the patches were announced. zero issues during install. game runs beautifully.
 

toyota

Lifer
Apr 15, 2001
12,957
1
0
I like [H] & kyle usually - but his whole white-knuckled chest beating and tears over C2 is bizarre

fwiw CZroe - i have the shipped version, bought it only after the patches were announced. zero issues during install. game runs beautifully.
for a guy running a tech site, Kyle sometimes acts pretty childish. he has even called people, including forum members, dicks and other choice names. yet if you act like that yourself you will likely be banned.

here in a discussion on John Carmack he acted about like he did towards Crytek. http://hardforum.com/showpost.php?p=1037364834&postcount=44
 

PingviN

Golden Member
Nov 3, 2009
1,848
13
81
I like [H] & kyle usually - but his whole white-knuckled chest beating and tears over C2 is bizarre

fwiw CZroe - i have the shipped version, bought it only after the patches were announced. zero issues during install. game runs beautifully.

Was written by Steve, not Kyle.
 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Not sure why they had so many problems. The patch, DX11, and Texture Pack installed without any problems on my system. Downloaded fast and installed fast in less than 1/2 an hour.
i downloaded it on Friday, installed the 1.9 patch, DX11 & texture packs and finished it yesterday. It is a beautiful game and will be one of my benchmark games now; probably the best-looking PC game to date although it isn't a great game imo.

The only issue that i found with DX11 Crysis 2 (besides *one* crash in 10 hours of play) was with 3D Vision; it is only one of two games (out of 80 that i tested) that actually makes me queasy trying to play because some objects seem to be at a variable depth in relation to other objects.
 

AdamK47

Lifer
Oct 9, 1999
15,324
2,930
126
Does anyone think the DX11 water effects render a bit too fast? Perhaps it's my high framerates compared to other systems. I'm not sure. The YouTube videos I've seen have the water splash effects rendering at a more normal speed. Sometimes the water spashes don't even happen on my system when I shoot or jump into the water.
 

Grooveriding

Diamond Member
Dec 25, 2008
9,108
1,260
126
Looks better about on par with Crysis 1 at stock. Crysis 1 modded is still better though.

View distances are still atrocious as well, which is unfortunate.
 

finbarqs

Diamond Member
Feb 16, 2005
4,057
2
81
crysis 2 looks pretty spectacular... played around the water for quite a bit... the ripple animation seems to be choppy though... doesn't like high framerate computers! It's like capped @ 30 fps!
 

Dribble

Platinum Member
Aug 9, 2005
2,076
611
136
Just got this after DX11 update. I installed it, installed patch, installed DX11 and textures then ran it. No problems at all.

Game looks pretty and runs ok (fps in the 40's for my slightly o/c GTX 570 at 1920p and ultra settings). Environment feels more static however - you could shoot up the crysis undergrowth quite well and all the little shacks fell apart realistically. In crysis 2 most of the buildings can't be damaged, the windows are bullet proof, etc.

Game wise it plays very like crysis in new york. If you liked crysis then you'll like this - if anything environments are more interesting because all the buildings give more Z-axis game play. Not even convinced crysis was even much more open - it was still involved going from point a->point b to do something. Perhaps the rails were hidden better beneath the sandy desert island beaches and palm trees but they were still there.
 
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finbarqs

Diamond Member
Feb 16, 2005
4,057
2
81
yeah... exactly... feels like crysis 1 now, but tesselation is pretty awesome!
 
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