Updated With June NPD Numbers: Nintendo Dominates Hardware/Software Sales For Another Month

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Game Boy

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Jul 18, 2007
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In case anyone's realised, these stats mean nothing while Microsoft and Sony lose vast amounts of money each quarter in their gaming divisions.

Nintendo's the only current profitable console hardware company.
 

Queasy

Moderator<br>Console Gaming
Aug 24, 2001
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MS is forecasting a profitable year of FY2008 for their Games & Entertainment Division. I believe Sony is doing likewise but I'm not 100% on that.

Just something to keep an eye on over the next year.
 
Oct 19, 2000
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Originally posted by: Game Boy
In case anyone's realised, these stats mean nothing while Microsoft and Sony lose vast amounts of money each quarter in their gaming divisions.

Nintendo's the only current profitable console hardware company.

These stats mean everything. Console makers lose money on the expensive hardware to gain back money on selling accessories and software. If they don't sell their consoles, they can't entice developers to release exclusives and games with extra features on their consoles, and they can't sell accessories. Don't be fooled, the whole business starts and ends with these console sales numbers.

EDIT: Just wanted to add that I don't think Wii Play should even be on that list. It's a freaking controller with mini-games designed to showcase what the Wii can do, nothing more, nothing less.
 

jpeyton

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Originally posted by: blurredvision
EDIT: Just wanted to add that I don't think Wii Play should even be on that list. It's a freaking controller with mini-games designed to showcase what the Wii can do, nothing more, nothing less.
Should we not count any copies of Guitar Hero bundled with the guitar?

Just because they are mini-games does not discount them from being on a sales chart.
 

Thraxen

Diamond Member
Dec 3, 2001
4,683
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Originally posted by: jpeyton
Originally posted by: blurredvision
EDIT: Just wanted to add that I don't think Wii Play should even be on that list. It's a freaking controller with mini-games designed to showcase what the Wii can do, nothing more, nothing less.
Should we not count any copies of Guitar Hero bundled with the guitar?

Just because they are mini-games does not discount them from being on a sales chart.

Yeah, but in the case of Wii Play the game pretty much sucks. But from a consumer point of view, why not spend 10 bucks more to get a game if you wanted to buy another controller anyway? GH, on the other hand, is actually good game and the guitar is specific to the game (whereas the Wiimote is not and can be used with most other games). I see your point, but I doubt Wii Play would be so high on its own as a full price game with no controller. But then again, MP8 sucks and its up there, so who knows?
 

tatteredpotato

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Jul 23, 2006
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Originally posted by: Game Boy
In case anyone's realised, these stats mean nothing while Microsoft and Sony lose vast amounts of money each quarter in their gaming divisions.

Nintendo's the only current profitable console hardware company.

Nintendo's strategy is obviously an effective one, but it's not one I would like to see Sony or Microsoft use. I like Sony's adaptation of motion controls, even if they were a blatant rip off of Nintendo's idea.

By your logic, Sony and Microsoft either launch consoles with out dated technology (like the Wii) or they should wait until they can sell each console and make a profit. The industry doesn't work that way and Sony and Microsoft know it.

Also, the Wii is a fad whether you want to admit it or not. It may be a generation long fad, but that means Nintendo must have some new innovation ready by the next generation to woo consumers back again. Seeing as the Wii is marketed to an audience who obviously doesn't care about graphics, they will also be less willing to upgrade unless there is some new exciting feature. People are buying the Wii just because it's new and fun to use, but if the Wii 2 uses the same control scheme, then there is little reason for the current Wii owners to upgrade.
 

jpeyton

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Originally posted by: Thraxen
Yeah, but in the case of Wii Play the game pretty much sucks.
I guess NPD should make a "top-selling games that don't suck according to Thraxen" list.
 

Thraxen

Diamond Member
Dec 3, 2001
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Originally posted by: jpeyton
Originally posted by: Thraxen
Yeah, but in the case of Wii Play the game pretty much sucks.
I guess NPD should make a "top-selling games that don't suck according to Thraxen" list.

Whatever. I was just pointing out that your comparison didn't work. If you love Wii Play, have at it.

P.S. Metacritic average for Wii Play: 58%. Gamerankings: 59%. It's not just me.
 

jpeyton

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Originally posted by: ObscureCaucasian
By your logic, Sony and Microsoft either launch consoles with out dated technology (like the Wii) or they should wait until they can sell each console and make a profit. The industry doesn't work that way and Sony and Microsoft know it.
You're quite wrong on that point. The industry needs reform, and I guarantee you the next generation will be nothing like the current, or Nintendo will just dominate again.

There is a mass market price point for new consoles; between $199-$299. Sony, Microsoft and Nintendo will all hit that price point at launch for the next generation (possibly with additional upgraded SKUs at higher price points). The whole "take massive losses for two years while your competitor prints money" model of business doesn't sound so appealing.

Also, the Wii is a fad whether you want to admit it or not. It may be a generation long fad
You guys crack me up. First it was a 'fad' during the holiday season 2006. Then it was a 'fad' during the beginning of the year. Then it was a 'fad' that would end during the spring of 2007. Then it was a 'fad' that wouldn't last through the summer.

I guess to be safe, you're going to call it a 'fad' that will last the entire 4-5 year generation? Comical.
 

Thraxen

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Dec 3, 2001
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Originally posted by: jpeyton
You're quite wrong on that point. The industry needs reform, and I guarantee you the next generation will be nothing like the current, or Nintendo will just dominate again.

This actually worries me. I don't want MS or Sony to do what Nintendo is doing. I like having BOTH nice graphics and gameplay. I'm not a graphics whore... if I was I'd be a PC-only gamer... but I think the Wii sacrificed graphics/audio too much and the Wiimote has proven to be simply different rather than better, IMO. Obviously, if they can't figure out a way to turn a profit I can't expect MS/Sony to keep on this path, but that will be a sad day.
 

tatteredpotato

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Jul 23, 2006
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Originally posted by: jpeyton
Originally posted by: ObscureCaucasian

I guess to be safe, you're going to call it a 'fad' that will last the entire 4-5 year generation? Comical.

You're missing the point. Perhaps fad is not the word I'm looking for, but my main point is that Nintendo will have to come up with some other revolutionary feature for their next console, because just upgrading the graphics won't cut it for their target demographic.

Also if you didn't notice Microsoft hit that $300 price point at launch (with additional upgraded SKUs). As for your prediction of market reform, I just don't see it happening. Sure Nintendo is making money out the wazoo off the DS and Wii, and thats great, it's their strategy, but Microsoft and Sony won't follow.

It's yet to be seen how large of a market Nintendo will be able to capture this generation, but they have a very good chance of selling as well as the PS2, if not exceeding those sales.

Nintendo is making money off selling to the casual gaming market which is much larger, but spends considerably less money. Microsoft and Sony are both vying for the traditional gaming market (which is likely to pick up the Wii anyways thanks to the low price point).

Basically my point it Nintendo has a good system for themselves, but the Sony and Microsoft are not going to follow suit.

Next generation I doubt we'll see any consoles hitting that $600 price point, but I think the $300 price point is one of the past. $400-$500 will be the target for both Sony and Microsoft for a while now.
 

jpeyton

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Originally posted by: Thraxen
Obviously, if they can't figure out a way to turn a profit I can't expect MS/Sony to keep on this path, but that will be a sad day.
Why are you sad? Remember the Playstation 2? Easily the most successful gaming console ever made. It's sold 110+ million units, and is still selling like hotcakes in North America.

Sony managed to debut that system at $299, even with it's groundbreaking graphics and processing units.

Sony needs to be reigned in for their next generation. Give the consumers the absolute best gaming experience for $299, and add "bonus features" if you can.
 

jpeyton

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Originally posted by: ObscureCaucasian
You're missing the point. Perhaps fad is not the word I'm looking for, but my main point is that Nintendo will have to come up with some other revolutionary feature for their next console, because just upgrading the graphics won't cut it for their target demographic.
And your point is that Nintendo won't be able to innovate yet again? We're less than one year into the current cycle. Nobody predicted what innovations the "Wii/Revolution" would have one year into the Gamecube cycle; I doubt anyone has a clue what Nintendo is working on next.

Nintendo is making money off selling to the casual gaming market which is much larger, but spends considerably less money.
Let's imagine you're correct about this (which I doubt, seeing Nintendo's software sales in Japan and North America). Nintendo's strategy is simply a better one because the casual gaming market is significantly larger than the traditional market, it easily negates the smaller amount of money per capita that casual gamers spend.

Next generation I doubt we'll see any consoles hitting that $600 price point, but I think the $300 price point is one of the past. $400-$500 will be the target for both Sony and Microsoft for a while now.
I disagree 100%. I also think the 2 SKU model is a poor one, as most users adopt the higher priced model (albeit at a slower rate). The Playstation 2 was a fantastic system that debuted at $299 (with a single SKU). Sony and Microsoft just need better product design and engineering.

If Sony wants to shoot themselves in the foot again and develop another super expensive CPU and optical drive for the PS4, more power to them. They'll come in second/third place yet again, and lose even more developers and exclusives than they've already lost with the PS3.
 

tatteredpotato

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Jul 23, 2006
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Well jpeyton I think it's obvious that we have differing opinions on what the future of this industry is going to be, and I don't see either of us changing the others mind.

We'll continue this discussion in 4 or 5 years
 

Extelleron

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Dec 26, 2005
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Originally posted by: jpeyton
Originally posted by: Thraxen
Obviously, if they can't figure out a way to turn a profit I can't expect MS/Sony to keep on this path, but that will be a sad day.
Why are you sad? Remember the Playstation 2? Easily the most successful gaming console ever made. It's sold 110+ million units, and is still selling like hotcakes in North America.

Sony managed to debut that system at $299, even with it's groundbreaking graphics and processing units.

Sony needs to be reigned in for their next generation. Give the consumers the absolute best gaming experience for $299, and add "bonus features" if you can.

There was nothing groundbreaking about the PS2 in terms of hardware... the PS2 was incredibly weak compared to the Xbox, and even weaker than the Gamecube. It wasn't too bad in terms of CPU power, but graphics wise it was horrible. The limited hardware of the PS2 really hurt some games, such as Killzone, which pushed the hardware to its absolute limits but still looked like absolute crap compared to games like Halo 2 or Ninja Gaiden. Many games, such as Far Cry Insincts, were supposed to come to PS2 but couldn't because the hardware was not powerful enough.

Weak consoles are not just bad for the console crowd. They hurt PC gamers just as much in the end. Unfortunately, virtually all of today's games are based on console technology, and held back by it. If a game can't work on the 360 or PS3, then a developer will not make it (with a few exceptions such as Crysis). If the 360 and PS3 were weak consoles like the Wii, then there would be VERY few developers who would build games that required advanced hardware, as they would only be targeting the rather small PC game market.

Powerful technology allows for far more innovation than the Wiimote. Regardless of what anyone says, graphics is one of the most important parts of immersing you into a game. When a game has muddy, low-resolution textures, low-poly models, and in general bad graphics, then it is much less interesting to play than a game with high-res textures and highly detailed models.

It's not just graphics, either. Physics and artificial intelligence are two other things that make a game amazing. With the increasing power of multi-core processors, we will soon see realistic physics and fully destructible environments. A game world where everything is destructible and water and other objects react realistically changes the game more than any control scheme like the Wii remote. Artificial intelligence is also something that can be improved with the power of multi-core CPUs, and definately brings more realism into the game. However, NONE of this is possible on a console such as the Wii. The Wii doesn't have the power for realistic graphics, physics, or AI.

I don't want a games console to be $299 if it is going to require any corners to be cut in terms of hardware. Personally I think Sony made a lot of stupid decisions with the PS3 that made the price higher than it really had to be. The Cell processor is hard to program for, complex, and huge/expensive (on 90nm, it is 231mm^2 in size). I also question why Sony could not go for 65nm right away, with a late 2006 launch. In terms of memory, XDR memory is probably expensive and I'm not sure it is necessary. I think 512MB of GDDR3 on a 128-bit bus, shared like in the 360, would be a better idea. RSX is a decent GPU, but I question the use of nVidia's GeForce 7 architecture, which is weak in comparison to ATI's GPUs. The most questionable decision with the PS3 is obviously Blu-Ray.... with a fairly large hard drive standard in all models, which game devs could store data on, I'm not sure Sony needs 50GB. Of course, it makes the PS3 a great multimedia device, which I definately like.

Next-gen, I hope Sony cuts some of the fat they had with the PS3 and makes a power-house console at the $500~ price point. I think $400-500 is the sweet spot for a console launch. $300 is far too low in today's money and with the price of today's technology, $600 is a bit too much for something to become mainstream. But I definately hope that Sony and MS don't go the way of Nintendo and make a cheap, weak console. It'll kill not only the future of console gaming, but also PC gaming.


 

jpeyton

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Originally posted by: Extelleron
$300 is far too low in today's money and with the price of today's technology
Gears Of War on an XBOX 360 Core would prove that argument wrong.
 

Extelleron

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Dec 26, 2005
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Originally posted by: jpeyton
Originally posted by: Extelleron
$300 is far too low in today's money and with the price of today's technology
Gears Of War on an XBOX 360 Core would prove that argument wrong.

You can't say that the XB 360 core is really $300. A 64MB memory card is a mandatory purchase, or a 20GB hard drive, so the price comes out to at least in $340.

You also have to consider that we are talking about NEXT-GEN, not the current generation. Next-gen, $300 will be worth even less. That $299.99 that you paid for a PS2 in 2001 may be worth only around $200~ then.
 

tatteredpotato

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Jul 23, 2006
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Well with hard drives becoming standard for gaming consoles, that is part of the reason to move from $300 to $400. Obviously the hard drive doesn't cost $100, but makes it hard to stay at $300. Also with inflation and such, $400 isn't out of the question, with perhaps a $500 upper model, but the $400 should be fully capable to play (unlike the Core).

Sure Nintendo can make money off a $250 console, but IMO the 360 is worth $400, whereas the Wii seems more like a $150-$200 console.
 

Queasy

Moderator<br>Console Gaming
Aug 24, 2001
31,796
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MS Spins the NPD data

Basically trumping their game attach rate (6.1) and accessory attach rate (3.2) along with the fact that they've sold more software than the PS3 and Wii combined.

Have to see if Nintendo and Sony have released their NPD spins yet.
 

jpeyton

Moderator in SFF, Notebooks, Pre-Built/Barebones
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Originally posted by: Extelleron
That $299.99 that you paid for a PS2 in 2001 may be worth only around $200~ then.
The PS2 launched in 2000; at $299, it was sold at a loss for Sony.
 

lupi

Lifer
Apr 8, 2001
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Originally posted by: Queasy
MS Spins the NPD data

Basically trumping their game attach rate (6.1) and accessory attach rate (3.2) along with the fact that they've sold more software than the PS3 and Wii combined.

Have to see if Nintendo and Sony have released their NPD spins yet.

I don't think Nintendo would need to spin it, just print out actual console sales with a note how long each has been available.
 

tatteredpotato

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Jul 23, 2006
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Originally posted by: Queasy
MS Spins the NPD data

Basically trumping their game attach rate (6.1) and accessory attach rate (3.2) along with the fact that they've sold more software than the PS3 and Wii combined.

Have to see if Nintendo and Sony have released their NPD spins yet.

I don't understand one thing. They say the have a 6.1 attach rate, yet they say they've only sold 20.1 million games (with 11.6 million consoles). Does that mean that MGS has sold 20.1 million games alone?
 

Queasy

Moderator<br>Console Gaming
Aug 24, 2001
31,796
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Originally posted by: ObscureCaucasian
Originally posted by: Queasy
MS Spins the NPD data

Basically trumping their game attach rate (6.1) and accessory attach rate (3.2) along with the fact that they've sold more software than the PS3 and Wii combined.

Have to see if Nintendo and Sony have released their NPD spins yet.

I don't understand one thing. They say the have a 6.1 attach rate, yet they say they've only sold 20.1 million games (with 11.6 million consoles). Does that mean that MGS has sold 20.1 million games alone?

The 20.1 million is how many games they've sold since the PS3 and Wii launched.
 

TanisHalfElven

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Jun 29, 2001
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Originally posted by: jpeyton
Originally posted by: MikeyLSU
the hardware chart shows sales through 7/15/07
So? In one week after the price drop, what did you expect? Sales to jump 1 million units or something?

I was out shopping at B&M stores yesterday; the display cases were still full of PS3s. The $100 price drop caused a small spike, not a big one.

fact is 500 is still too much. its not like there wasn't a 500 option before. people don't want more for there money. they want it for less money.
 
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