UT and Loki's OpenGL (w/Radeon) Question

DallasTejas

Member
Dec 11, 2000
98
0
0
Has anyone been able to execute UT directly in OpenGL mode using the high rez textures and Loki's OpenGL drivers?

If I run in OpenGl mode, the game crashes as it tries to load. If I run in D3D first and CHANGE to OpenGl, everything works great. I just have to remember to set the game back to D3D before exiting.

I am running with the latest UT version (436) and the 7072 Radeon drivers.

Anyone have a work-around?
 

silver24

Senior member
Nov 22, 1999
881
0
0
Get the new bata drivers from there web sight, they fixed the problem for me, it even says in the readme file they have fix that problem with the new beta drivers.
 

Hawk

Platinum Member
Feb 3, 2000
2,904
0
0
Really? Dang, I tried the beta drivers and they killed UT for me. You put in those lines they suggested under opengl's section in the ini file right? And D3D gave me flashing textures...grr.
 

tboo

Diamond Member
Jun 25, 2000
7,627
1
81
I just got epics new opengl renderer and it works great on my Radeon. Their d3d gives me a kernel error, though. Never knew that the compressed textures looked so great-till now!
 

oldfart

Lifer
Dec 2, 1999
10,207
0
0
tboo, Could you post your complete

[OpenGLDrv.OpenGLRenderDevice]

and

[WinDrv.WindowsClient]

config?

Thanks!
 

tboo

Diamond Member
Jun 25, 2000
7,627
1
81
Old Fart-here we go-

[WinDrv.WindowsClient]
WindowedViewportX=640
WindowedViewportY=480
WindowedColorBits=16
FullscreenViewportX=1152
FullscreenViewportY=864
FullscreenColorBits=32
Brightness=0.500000
MipFactor=1.000000
UseDirectDraw=True
UseJoystick=False
CaptureMouse=True
StartupFullscreen=True
CurvedSurfaces=False
LowDetailTextures=False
ScreenFlashes=True
NoLighting=False
SlowVideoBuffering=True
DeadZoneXYZ=True
DeadZoneRUV=False
InvertVertical=False
ScaleXYZ=1000.000000
ScaleRUV=2000.000000
MinDesiredFrameRate=28.000000
Decals=True
NoDynamicLights=False
UseDirectInput=False
ParticleDensity=0
NoFractalAnim=False
SkinDetail=High
TextureDetail=High


[OpenGLDrv.OpenGLRenderDevice]
Translucency=True
VolumetricLighting=False
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=True
RefreshRate=60
UseTrilinear=False
UseS3TC=True
UseTNT=False
LODBias=0
UseMultiTexture=True
UsePalette=True
UseAlphaPalette=False

hope this helps!!
 

DallasTejas

Member
Dec 11, 2000
98
0
0
Tboo,

Does the Epic OpenGL renderer that you use come from the 436 drivers or another source. I went to Epic's URL and didn't see anything about a beta OpenGl renderer.
 

oldfart

Lifer
Dec 2, 1999
10,207
0
0
Thanks tboo. Do the high res textures off the 2nd CD work? This article has some shots to show what it should look like. Are there texture corruption problems such as the ones shown in that article? It's interesting that the Loki config has changed from UseS3TC=1 to UseS3TC=True. I'm at work now. I'll try it later whan I get home.
 

tboo

Diamond Member
Jun 25, 2000
7,627
1
81
DallasTejas I got the beta opengl renderer from here: Link

Old Fart-when I 1st found out about this I 1st installed the high res textures off cd2-then I added the beta opengl renderer and alos added the lines to the OpenGLDrv.OpenGLRenderDevice as stated in the above link. They work and they look awesome. I couldnt get d3d to work though.
 

oldfart

Lifer
Dec 2, 1999
10,207
0
0
tboo are you sure you have high res textures?? If I set UseS3TC=True, the game will start and run in OpenGL, but there are no high res textures. If I set UseS3TC=1, like the Loki has always used, I get the high res textures. The problem I have is UT will crash when I launch it unless I start in D3D, then switch to OpenGL. The 7072 driver was supposed to fix this, but doesn't for me.

Go to this
link. and compare the CTF Lava Giant map screen shots. The different textures are easiest to spot here. Which ones do you see?
 

tboo

Diamond Member
Jun 25, 2000
7,627
1
81
You know what old fart-I think your right. I was checking out the screenshots on the link that you provided and noticed that the high res textures werent present when I was playing. I will admit the opengl looks 10 times better than d3d on my machine. This graphic improvement led me to believe that it was the hi-res textures courtesy of the new renderers, however, it was just that opengl looks much better than d3d on my machine. I am now going to try your s3tc=1 entry and see what happens. Ill post my results later. Thanks for the head up old fart
 

oldfart

Lifer
Dec 2, 1999
10,207
0
0
Whew, at least I know I'm not crazy! I've seen this mistake so many times regarding the Loki OpenGl. Many people put it in, fire up the game in OpenGL and think that it works. There is a BIG difference between running UT in OpenGl and using the high res textures off the 2nd CD. Look at some of the other shots on the Gamebasement site. There are many textures that are really detailed compared to the standard ones. Its very strange that Epic put up the wrong settings on that page. If any Radeon owners come up with the settings that work without crashing when the game is launched in OpenGl, please post them!
 

tboo

Diamond Member
Jun 25, 2000
7,627
1
81
Ok- 1st big mistake I did was I didnt have the compressed textures switched on in my Radeon opengl properties tab--so I turned them on. I then 1st tried the loki opengl dll and thier settings-I now have the high-res textures on & working fine-only problem I encountered is when I started ut I got the kernel error-so I started in d3d and switched to opengl in the game. UT runs great now with the high-res textures in opengl with the loki opengl+their settings. Next I will try the newly released Epic renderer and see what happens
 

oldfart

Lifer
Dec 2, 1999
10,207
0
0
BTW, Daniel Vogel is the programmer who did the Loki patch. The latest version is 108k. He now works for Epic. The "new" OpenGl renderer from Epic is 112K. If you come up with a working combo, let us know.
 

tboo

Diamond Member
Jun 25, 2000
7,627
1
81
Well I tried both opengl setups and both work and both will give me the kernel error when I start UT-however, when I restart the game in d3d and switch to opengl it works fine-high-res textures and all!!
 

oldfart

Lifer
Dec 2, 1999
10,207
0
0
Thats what I came up with also. I'll send an email to Epic about the problem, although it may well be ATI's. Its amazing that the wrong config settings are posted up on the Epic site with the drivers.
 

Ashen Shugar

Senior member
Nov 3, 1999
376
0
71
tboo and oldfart: I have an ELSA Gladiac GeForce2GTS and used to use the older 108kb Loki OpenGL Driver to run the S3TC textures. I upgraded to the newer 112kb Epic OpenGL Driver and got the same problem as you guys did when I changed the commandline to UseS3TC=True, where the compressed textures were not used. Anyway, after changing it back to UseS3TC=1, I saw the compressed textures again. The new 112kb driver is also coded by Daniel Vogel, who is now working for Epic, and I see less missing texture problems and a faster framerate with the newer driver. Here are my settings:

[WinDrv.WindowsClient]
WindowedViewportX=640
WindowedViewportY=480
WindowedColorBits=32
FullscreenViewportX=1024
FullscreenViewportY=768
FullscreenColorBits=32
Brightness=0.600000
MipFactor=1.000000
UseDirectDraw=True
UseJoystick=False
CaptureMouse=True
StartupFullscreen=True
CurvedSurfaces=False
LowDetailTextures=False
ScreenFlashes=True
NoLighting=False
SlowVideoBuffering=True
DeadZoneXYZ=True
DeadZoneRUV=False
InvertVertical=False
ScaleXYZ=1000.000000
ScaleRUV=2000.000000
MinDesiredFrameRate=30.000000
Decals=True
NoDynamicLights=False
UseDirectInput=False
ParticleDensity=0
NoFractalAnim=False
SkinDetail=High
TextureDetail=High

[OpenGLDrv.OpenGLRenderDevice]
UseGammaExtension=1
UseModulatedGamma=0
MinDepthBits=32
MaxLogUOverV=8
MaxLogVOverU=8
ShareLists=0
AlwaysMipmap=0
DoPrecache=1
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=True
MaxAnisotropy=16
SupportsLazyTextures=0
UseTrilinear=1
UseS3TC=1
UseTNT=0
LODBias=0
UseMultiTexture=1
UsePalette=1
UseAlphaPalette=0
UseVSync=0
Description=ELSA GLADIAC

Edit: Finally, I've heard that changing the UseTNT=0 to UseTNT=1 might help solve problems with the ATI Radeon. GameBasement talked about this while using the older 108kb driver. I don't know if it still works though with the newer 112kb driver. Hope this helps you guys.
 

hjs

Member
Dec 29, 1999
89
0
0
Get atio9xag.dll from 7041 whql drivers en extract them to youre wub\sys dir

Read this at Rage3d (dont play the game)
correction read this at the GOT (DPC ) forum and the one that wrote it there read it at rage3d
 

Rellik

Senior member
Apr 24, 2000
759
0
0
ok. there are so many different takes on this issue: Something that needs clearing up:

The dll on the EPIC website made my ut install f.u.b.a.r.

So: is it better to try to get an "older" loki patch, if yes where?
the loki site seems to have it removed.

to sum up: install UT. --- apply patch 4.36--- install textures from 2nd cd--- copy dll (opengl and d3d??) into systems folder--- change settings in the unreal tournament.ini--- start and prey?
 
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