- Oct 9, 1999
- 9,140
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Props to Auric who posted this thread over in the Video forum. This link has the information on how to do it, you must be running version 4.02 for it to work.
I threw up a few screenshots here, two of them comparing these shots from Sharky's, with another two from the Gothic level comparing compressed to non compressed images. I'll try and get some more up later. Does anyone have a Radeon or V5 that can give this a shot? Works perfectly on my GF DDR and imagine it should on a Radeon, though I'm not sure about V5 owners(wouldn't it be ironic if the 3dfx boards were the only ones that couldn't handle this).
Performance seems to be quite a bit better then D3D performance even with the HQ compressed textures enabled, though I need to find a bench to test that(anyone know where I can find EH1.dem to DL?) a bit more accurately. Also, none of the artifacts associated with Quake3 that I have been able to see, and I spent a decent amount of time looking for them which seems to idnicate that those are on the fly compression issues and not a problem with the entire S3TC OpenGL compression on the nV boards.
I threw up a few screenshots here, two of them comparing these shots from Sharky's, with another two from the Gothic level comparing compressed to non compressed images. I'll try and get some more up later. Does anyone have a Radeon or V5 that can give this a shot? Works perfectly on my GF DDR and imagine it should on a Radeon, though I'm not sure about V5 owners(wouldn't it be ironic if the 3dfx boards were the only ones that couldn't handle this).
Performance seems to be quite a bit better then D3D performance even with the HQ compressed textures enabled, though I need to find a bench to test that(anyone know where I can find EH1.dem to DL?) a bit more accurately. Also, none of the artifacts associated with Quake3 that I have been able to see, and I spent a decent amount of time looking for them which seems to idnicate that those are on the fly compression issues and not a problem with the entire S3TC OpenGL compression on the nV boards.