Let me first say, I've yet to try VR. I like the idea of VR, but I don't like the idea of getting physically tired when I'm using it. Small hand movements, turning my head, the ability to relax in a chair to play, that's fine. But having to walk, jump around, throw punches, doesn't sound like fun to me, past maybe a few minutes, or in very spread apart interactions.
I still prefer a standard controller to Wii's motion controller. I want to be able to put my hands under my blanket and press a button to swing if I want to, instead of having to flick my wrist all over the place (speaking of Zelda here), or have to physically point at the screen. Maybe if there are options where you can choose the degree of motion control needed to play the game so you could set what indvidual things you want to either have no motion control (i.e. map to a button, trigger, or an analog stick), or varying degrees of motion control up to full range motion where it's extremely precise. Kind of like a mouse moving your cursor. You can change it so it's extremely sensitive and will jump across the screen from moving it and even have acceleration settings. I think this would be a more natural way to interact with VR.
Like I've said though, I've yet to try VR, so maybe this exists already in some capacity.