irishScott
Lifer
- Oct 10, 2006
- 21,568
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Originally posted by: chizow
Originally posted by: Dumac
For all of the people who think they are oh-so-clever so saying "Steam is DRM!", Newell said that himself in the interview. He's basically saying he thinks most forms of DRM (Starforce, SecuROM, etc) are dumb and "broken", while his form of DRM (Steam) actually gives some utility to the customer who is subjugated to it.
Yes, Steam = DRM. That is what Newell basically said. It's not a smart observation, not is it ironic in anyway.
Actually I was going by the title only, as I know Gabe is a bit of a blowhard when it comes to DRM and Piracy. But after actually reading the article, my statement stands, as Steam directly contradicts all the benefits he lists as positives for his form of DRM, Steam.
From the article:
- Newell doesn't have kind words for the use of digital rights managements. except for his own
"As far as DRM goes, most DRM strategies are just dumb. The goal should be to create greater value for customers the resale value of your game decreases to zero as soon as you enter the CD key in Steam, is that creating value?
through service value (make it easy for me to play my games whenever and wherever I want to)because downloading over the span of hours is easier than installing off DVD in 5 minutes?,
not by decreasing the value of a product (maybe I'll be able to play my game and maybe I won't)again, the resale value is zero if you buy off Steam, so the value of the product has clearly decreased
he wrote. "We really really discourage other developers and publishers from using the broken DRM offerings, and in general there is a groundswell to abandon those approaches.Steam is so great, its the only form of DRM and distribution that gives you less, charges you just as much, but somehow makes you think you get more"
The greater irony is that "dumb" forms of DRM that do the same thing as Steam (CD authentication, online activation) is widely criticized even when they're less intrusive and less restrictive in general.
The main reason people criticize online activation/interaction is because eventually (within a few years) the company will most likely shut down the authentication servers for some reason or other.
Steam, however, is too large to simply be shut down at this point. If Valve just decided to stop providing service, they'd have a riot on their hands.
As for resale value, this is only an issue for a few, and easily avoided. If you want to resell your game, now this is where it gets tricky, so bear with me. don't buy games you want to resell from Valve or Steam *gasp* could it really be that simple? :roll:
The above will also solve your issues with download time.