Vampire Bloodlines

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BFG10K

Lifer
Aug 14, 2000
22,709
3,000
126
Patch 10.0 final is now out, I have it installed. See the OP for the link.
 

DigDog

Lifer
Jun 3, 2011
14,176
2,636
126
In the end i played about half the game with patch, but did not like it. Most of the story advancement happens through dialogue, the controls are pretty darn awful, and - being a VTM GM - the classes are also pretty bad.

Instead i played again the superior Vampire Redemption, where most of the advancement is through killing enemies, combat matters, and you get access to much lower generations.

Rocket launchers are stupid, tho.
 

DigDog

Lifer
Jun 3, 2011
14,176
2,636
126
Thread derail.

I have been a d&d player since 198..2?
When vampire came out, we were all pretty upset that it ate that market, to the point where dnd was about to die.
(In a way, im glad 3rd ed was made)

But also vampire was just so superior to dnd as a game.

Combat (which is 90% of dnd) was something only a couple of clans could do. But subterfuge was now something very real that you could win scenarios with.

Storytelling went from "here is why you need to kill this many hobgoblins" to "here is a political structure, you may influence it as you want".

The dept of choice in a player's arsenal was beyond anything any other game had, because in dnd that evil wizard is evil and he needs to die, in vampire you might cut off a vampire from his herd; you can discredit someone, you can frame them; you can access dangerous information through invisibility, dominate a vampire into acting for you, move the interests of masses of humans, control government bodies, burn down a hideout, awaken an antedeluvian, steal artifacts, and all these have POLITICAL importance, rather than just give you +2 save vs poison.

The genius is to have the players always under more or less scrutiny from the NPCs, which in vampire are STRONGER than the players; by necessity, you will always be surviving by your wits, and by what the NPCs think of you.

In dnd, the evil wizard doesnt care if you discover he has committed some horrible sin .. he's an evil wizard. Thats what evil wizards do. The only way he can be defeated is to bring his hitpoints to zero.

Now, i have found both VTM games to be disappointing. That was to be expected.

I dont like Bloodlines, because it doesnt have diablerie (stealing generations by draining vampires), and the combat is generic, where a brujah or a gangrel are pretty much in the same league as a toreador, while in reality the toreador would be butchered.
The map is small and repetitive, and the disciplines dont really have a chance to show what they can do, due to the limited engine and the instancing of most fights.
And the controls are horrid.

Plus some generic writing lameness that im ok if nobody else is annoyed by.

Redemption sticks more to the source material for what concerns combat and disciplines too, again, with limitations, it's limited and combat heavy, mostly a dungeon crawler, but the easier controls dont suck as hard, and the writing is just better. The change of epochs is also a plus.


I understand why people like Bloodlines, but most of them i will guess have never played VTM, because the writing is just a caricature of the pnp game.
 
Last edited:

DaveSimmons

Elite Member
Aug 12, 2001
40,730
670
126
The available story choices in a game are always going to be very limited compared to what a human DM can offer, since that human DM can accept any actions by the players and make unlimited changes to the state of the world. Comparing any computer RPG's walls against a human-run game isn't really fair.

If instead you compare Bloodlines against other RPGs, the story is well-done and (for a computer game) offers a good range of choices in how to approach many problems.

I agree that the combat is a bit clunky, especially when not using Celerity to give it that Matrix feel.

Just my opinion of course.
 
Reactions: OCNewbie

BFG10K

Lifer
Aug 14, 2000
22,709
3,000
126
Yeah well im oldskool rpg and i win by killing things.
You can still kill things to advance quests, it's just that you often don't have to.

Also when you go past the point of no return at the end, it's basically all combat, and a lot of it.
 

PingSpike

Lifer
Feb 25, 2004
21,753
599
126
You can still kill things to advance quests, it's just that you often don't have to.

Also when you go past the point of no return at the end, it's basically all combat, and a lot of it.

Biggest weak point of the game for me. You can talk your way through most of the game but like many RPGs that do OK with dialog or stealth mechanics for most of the game the final fight was just a combat test.

I did play this game twice though, once as a Toredour? and one as a Malkavian?, Cerelity was a must skill for both.
 

GodisanAtheist

Diamond Member
Nov 16, 2006
7,815
8,881
136
God I loved my run through of the game as a Malkavian. The writers had a field day letting the player interact with the world as an insane vampire.

I had a whole conversation with a stop sign.

Nosferatu was also a blast, given that simply being seen would immediately increase your "alert" level.

Feels like a lot of passion went into making Bloodlines and like so many projects to come from the desendents of Black Isle, I was happily willing to overlook a game's flaws (technical or otherwise) when the goals were obviously so lofty. Aim for the stars, shoot for the moon and all that.
 

DaveSimmons

Elite Member
Aug 12, 2001
40,730
670
126
God I loved my run through of the game as a Malkavian. The writers had a field day letting the player interact with the world as an insane vampire.

I had a whole conversation with a stop sign.

Nosferatu was also a blast, given that simply being seen would immediately increase your "alert" level.

Feels like a lot of passion went into making Bloodlines and like so many projects to come from the desendents of Black Isle, I was happily willing to overlook a game's flaws (technical or otherwise) when the goals were obviously so lofty. Aim for the stars, shoot for the moon and all that.

They did something similar in Fallout 2 - create a character with the minimum possible INT (3?) and there is a whole different set of dialog options. The voice-acted conversation with the village elder after finishing the Temple of Trials had me laughing hard.

(They'd probably get into trouble releasing that now, for "making fun of the mentally differently abled" or some such.)
 

GodisanAtheist

Diamond Member
Nov 16, 2006
7,815
8,881
136
They did something similar in Fallout 2 - create a character with the minimum possible INT (3?) and there is a whole different set of dialog options. The voice-acted conversation with the village elder after finishing the Temple of Trials had me laughing hard.

(They'd probably get into trouble releasing that now, for "making fun of the mentally differently abled" or some such.)

-Yep, and I think they continued the tradition with FO3. Only problem was Intelligence determined how many skill points you got a level, playing a low int character was actually fairly challenging.
 

SZLiao214

Diamond Member
Sep 9, 2003
3,270
2
81
Funny thing is i was telling a friend that Bloodlines was my favorite game of all time all the way up till i played Yakuza 0. That same day i saw that Bloodlines 2 was being made.
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,000
126
I just finished playthrough #7 with a female Toreador (I last played it about nine years ago), and I think I like this clan the best out of all of them.

Celerity + Auspex makes a really powerful gunfighter but you can just as easily decimate enemies with melee (Celerity + Presence). Use melee in wide open spaces with multiple guys. Switch to guns in close quarters or against bosses, especially when being rushed. Both are just as viable with a single character build.

I used 10.5 basic and only ran into a few minor bugs. Still a great game after all these years!
 
Reactions: OCNewbie
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