Various Wolfenstein II's Benchmarks

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PhonakV30

Senior member
Oct 26, 2009
987
378
136
I'm playing this game.currently XFX GTR RX 480 running at 1338mhz and 51'c with Vsync on(1680x1050 , Maximum settings).even my card is not under pressure ( lower than 45% , Ryzen is on 19%)
 

amenx

Diamond Member
Dec 17, 2004
4,106
2,376
136
I'm playing this game.currently XFX GTR RX 480 running at 1338mhz and 51'c with Vsync on(1680x1050 , Maximum settings).even my card is not under pressure ( lower than 45% , Ryzen is on 19%)
1680x1050 should be smooth sailing with even lesser cards.
 

Excessi0n

Member
Jul 25, 2014
140
36
101
No offense, but I think that's a silly justification for the poor performance. I think that because the game is released and I've already spent my hard earned money on it, as have many others. I shouldn't have to wait for patches to make the game playable, or have decent performance, that may or may never come.

I guess what I'm saying is that if those graphical features and performance patches hat you mentioned weren't ready by the scheduled release date, maybe they should've delayed the game until they were implemented.

My GPU is below the minimum requirements and at 1080p I still get acceptably playable performance in almost all areas with a slightly tweaked low preset. Try turning off actively detrimental effects (motion blur, chromatic aberration, film grain) and/or just turn the settings down and accept that the graphics side of the industry moves a lot faster than the CPU side.
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
The more I find out about Tiago Sousa, the more I like him. He's a true professional, a man that takes pride in his work. He just revealed some technical info about Id Tech 6.5 in Wolfenstein 2 from his Twitter account, and this engine is just incredible:

1) +30k drawcalls per frame, up to +6 million triangles per frame (low level API be praised!). That's almost half a billion tris/2 million drawcalls per sec. 30 times the amount of draw calls found in Doom

2) All "fog" is volumetric and unified, every light + shadow + indirect lighting affects it, including water caustics / underwater light scattering.

3) Water surface is "tessellated" on the fly without GPU tessellation. Caustics are dynamically generated and derived from water surface. Water geom also uses async compute jobs to async with itself ( which is kind of crazy ).

And he hasn't finished optimizing yet! He says there's still room for improvement!
 

pj-

Senior member
May 5, 2015
483
251
136
The more I find out about Tiago Sousa, the more I like him. He's a true professional, a man that takes pride in his work. He just revealed some technical info about Id Tech 6.5 in Wolfenstein 2 from his Twitter account, and this engine is just incredible:

1) +30k drawcalls per frame, up to +6 million triangles per frame (low level API be praised!). That's almost half a billion tris/2 million drawcalls per sec. 30 times the amount of draw calls found in Doom

2) All "fog" is volumetric and unified, every light + shadow + indirect lighting affects it, including water caustics / underwater light scattering.

3) Water surface is "tessellated" on the fly without GPU tessellation. Caustics are dynamically generated and derived from water surface. Water geom also uses async compute jobs to async with itself ( which is kind of crazy ).

And he hasn't finished optimizing yet! He says there's still room for improvement!

All that and at launch I couldn't change graphics settings without my system rebooting and weird scaling issues playing on my 4k tv.
What pride they have!
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
All that and at launch I couldn't change graphics settings without my system rebooting and weird scaling issues playing on my 4k tv.
What pride they have!

Id Tech (who Tiago Sousa works for) isn't the developer of the game. They made the engine. The game developer is Machine Games, so you might you want to direct your ire towards them Personally though, I haven't had any issues other than the skybox becoming corrupted after the last public patch, and this was fixed in the subsequent beta 2 patch. The game itself is very good despite how buggy it is, and the engine is a testament to the potential of low level APIs on the PC platform.
 

krumme

Diamond Member
Oct 9, 2009
5,956
1,595
136
And people like to bm cpu comparing them for like 20% drawcall difference.
Then comes a game like this and is like 1000% more efficient at it out the gate just because of low level api.
30k drawcalls in a fps. Holy moly. New times is comming at last. Good.
 

dogen1

Senior member
Oct 14, 2014
739
40
91
And people like to bm cpu comparing them for like 20% drawcall difference.
Then comes a game like this and is like 1000% more efficient at it out the gate just because of low level api.
30k drawcalls in a fps. Holy moly. New times is comming at last. Good.

Except on console they do it even smarter and sidestep the mass amount of draws approach.

https://twitter.com/axelgneiting/status/926438498109927429

No details yeah though, hopefully they put out a paper or someone does another dissection.
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
Except on console they do it even smarter and sidestep the mass amount of draws approach.

Yeah consoles are still a lot more efficient. But the brute power of the PC is more than enough to overcome whatever inefficiencies occur. I just played the Panzerhund level in New Orleans, and it was intense! Loads of enemies everywhere and plenty of lighting and particle effects and explosions!

One of the very few times where my framerate dipped below 100 FPS for a prolonged period of time.

No details yeah though, hopefully they put out a paper or someone does another dissection.

Sousa said they will be revealing more info in upcoming conferences.
 

deustroop

Golden Member
Dec 12, 2010
1,906
354
136
F5 does not save here.Is your function a universal F5 save or just for the game ?
I upped the visuals to Mein Lebel from Uber and like the charts suggest, the fps dropped to ~90 from 120.
 

ZGR

Platinum Member
Oct 26, 2012
2,058
671
136
Playing at 4k60 here. Very nice looking game. No performance issues at high
-very high settings. Haven't really tweaked the settings too much.

Cannot wait to play this game at 4k144hz.
Really struggling at the highest difficulty setting. This game is hard. 60hz is just too low I think. I may just go down to my 1080p high refresh monitor to play better, but it would look like garbage.
 

deustroop

Golden Member
Dec 12, 2010
1,906
354
136
I play on the second most difficult game but there have been two multi bad guy shootouts where I had to reduce difficulty to the easiest to survive.
 
Reactions: ZGR

amenx

Diamond Member
Dec 17, 2004
4,106
2,376
136
Huh, so much stuttering in that video... it's clearly visible in frametimes graph - something is really borked for GeForce cards.
What video? Game running smooth as butter on a 1070 for me (388.00 driver). There have been some complaints of stuttering on 388.13 driver (as used in review) which many say was solved by reverting to 388.00. MSI Afterburner FPS polling was also claimed to cause some stuttering issues.
 

amenx

Diamond Member
Dec 17, 2004
4,106
2,376
136
Last page of that review.

The frame times in the OSD are consistently under 25ms (there is a decimal pt before last digit). There should be no stuttering in actual gameplay according to that. Whatever 'visible' stuttering there may be is more likely vid capture related (shadowplay).
 

frowertr

Golden Member
Apr 17, 2010
1,371
41
91
F5 does not save here.Is your function a universal F5 save or just for the game ?
I upped the visuals to Mein Lebel from Uber and like the charts suggest, the fps dropped to ~90 from 120.

Saves for me when I hit F5. When I hit that button, the little tape recording wheel pops up at the top left of the screen and saves the game.
 
Reactions: ZGR
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