Various Wolfenstein II's Benchmarks

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Hitman928

Diamond Member
Apr 15, 2012
5,662
8,974
136
Not sure if driver related but game locks up when I die and press restart which is annoying.

I had that problem too. I had to do the "check file integrity" thing through steam and it fixed it. I think one of the patches didn't come through correctly for some people and this was the result.
 
Reactions: tg2708

urvile

Golden Member
Aug 3, 2017
1,575
474
96
I had a strange issue where I was forced to update to the newest nvidia driver (the game wouldn't load without it) which actually gave me worse performance. Then I couldn't roll back because the game wouldn't load if I did. Nvidia released a new driver a few days ago and that fixed the issue. On another note I was reading that the void engine used in dishonored 2 (idtech 5 or 6?) actually used a DX11 back end. Exciting times ahead.
 

Despoiler

Golden Member
Nov 10, 2007
1,966
770
136
Yes, AMD designed a GPU in 2008 for API's that came out seven years later. Nice crystal ball they have. If only that crystal ball could have seen a little further into the future to prevent the Vega disaster.

Ockham would have a different idea about it - more lies.

Yes AMD designs GPUs for the future, hence how nextgen APIs all ended up with execution models that are basically the same. That all benefit AMD GCN. They needed the APIs to catch up. AMD is good at future and Nvidia is good at where the present is.


Yet it can feed a 1080Ti or a Titan fast enough. Or, a null driver for that matter.

You keep making things up and posting them as facts, just to be proven wrong.

Did you read what I wrote or are you being purposely obtuse? DX11 is NOT capable of feeding either architecture very well. It's Nvidia's driver that has built in multithreading to get the throughput to be faster than AMD. Again, this is NOT what drivers are supposed to be doing. APIs should be doing this and low behold they are in the nextgen APIs.
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
Yes AMD designs GPUs for the future, hence how nextgen APIs all ended up with execution models that are basically the same. That all benefit AMD GCN. They needed the APIs to catch up. AMD is good at future and Nvidia is good at where the present is.

Must be nice to be able to predict the future. See how well that's worked out for them?

Did you read what I wrote or are you being purposely obtuse? DX11 is NOT capable of feeding either architecture very well. It's Nvidia's driver that has built in multithreading to get the throughput to be faster than AMD. Again, this is NOT what drivers are supposed to be doing. APIs should be doing this and low behold they are in the nextgen APIs.

Seriously, you just keep digging yourself into a deeper hole. We spent at least one page in this thread discussing DX11 multithreading, so it's not true when you say that DX11 is not capable of feeding either architecture well. In fact, there are several games in which the DX11 path is faster than the DX12 path on both AMD and NVidia hardware, or on one or the other. This is not to cast aspersions on DX12 at all, because while DX12 performance has much higher headroom than DX11, the skill level to implement it properly is much greater and not every developer has it. Plus until we start seeing SM6.x being used, then no game can truly be classified as using DX12.
 

PowerK

Member
May 29, 2012
158
7
91
Must be nice to be able to predict the future. See how well that's worked out for them?



Seriously, you just keep digging yourself into a deeper hole. We spent at least one page in this thread discussing DX11 multithreading, so it's not true when you say that DX11 is not capable of feeding either architecture well. In fact, there are several games in which the DX11 path is faster than the DX12 path on both AMD and NVidia hardware, or on one or the other. This is not to cast aspersions on DX12 at all, because while DX12 performance has much higher headroom than DX11, the skill level to implement it properly is much greater and not every developer has it. Plus until we start seeing SM6.x being used, then no game can truly be classified as using DX12.
Not even Forza Horizon 3, Forza Motorsport 7 and/or Gears of War 4 ?
 

Krteq

Senior member
May 22, 2015
993
672
136
Must be nice to be able to predict the future. See how well that's worked out for them?
Well, Richard Huddy was talking about new graphics API back in 2008, new memory and execution model was in works in that time, it's used in consoles and it's essential base of Mantle/Vulkan/DX12/Metal.

GCN is built around this execution model as well... so yes, they basically "predicted a future"

Not even Forza Horizon 3, Forza Motorsport 7 and/or Gears of War 4 ?
Unfortunately not even those. Still SM5.x and FL11_x
 
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Reactions: Despoiler

Bier667

Member
Oct 31, 2017
35
1
11
Yes AMD designs GPUs for the future, hence how nextgen APIs all ended up with execution models that are basically the same. That all benefit AMD GCN. They needed the APIs to catch up. AMD is good at future and Nvidia is good at where the present is.

What a nonsense!

Rasterizer is the same regardless of vendor. And your API (GCN) is dead in the water.

Wolf 2017 looks so REDACTED in all regards (some settings are well done in idtech5 but thats all about it (same as with RAGE)).


In the end it hurts my feelings what the "future" did with my beloved Wolfenstein and RTCW: a AMD REDACTED REDACTED REDACTED party for REDACTED!

No profanity and/or personal attacks are allowed in this sub-forum. Don't let it happen again.

Iron Woode
SuperModerator
 
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PowerK

Member
May 29, 2012
158
7
91
Thank you for the heads up.
I have bought the game just now.
Np. I still haven't bought it yet. I'll probably pick it up about this time next year when technical issues are ironed out and when it goes for more than 75% discount. From watching several YouTube videos, the game looks mediocre in both graphics and gameplay-wise.
 

moonbogg

Lifer
Jan 8, 2011
10,637
3,095
136
Wish I had waited for this sale. I still feel upset about spending $60 on this game. Its a really quick play once and done kind of game. I did get more time out of it than I first thought though, but for some reason I feel really bad about spending $60 on it. Its really bugging me, seriously. I spend $60 on a game like Battlefield and I get 1000 hours out of that game. Or GTAV and get so many hours and replayability its crazy. But this? Damn. Its a good game and fun to play but I feel a bit like an idiot spending $60 on it. Just a little stupid is how I feel. A bit of a moron who got price ganked, but that's it though.
For $30 though? Yeah that's a legit price for the game. Not $60 though, Jesus H, not $60. Don't pay $60. Don't be like me. Don't do it. Don't be that special kind of stupid where you fall for the cool looking cut scenes and then buy an overpriced game. CRAAAP.
 

Muhammed

Senior member
Jul 8, 2009
453
199
116
Wolf 2017 looks so REDACTED in all regards (some settings are well done in idtech5 but thats all about it (same as with RAGE)).
The problem with idTech games is that they are not the best visual example that other developers aspire to, sure they run damn fast, but that's because of the huge sacrifices they make in visual complexity. Wolfenstein 2 for example has low polygon count for almost everything, even main characters. Facial animation is bad, Texture resolution is moderate at best, scene complexity is moderate as well, no convincing water or cloth simulation, shadow resolution is also moderate. Most areas are corridors and closed spaces. So yeah, by 2017 standards, the game doesn't look impressive at all, it's serviceable and sometimes good looking but nothing more.
 
May 11, 2008
20,128
1,317
126
Np. I still haven't bought it yet. I'll probably pick it up about this time next year when technical issues are ironed out and when it goes for more than 75% discount. From watching several YouTube videos, the game looks mediocre in both graphics and gameplay-wise.

I am going to wait to play the game as well for the same reason. At the moment i am playing bioshock infinite and i looked at :"the evil within" and it seems very interesting.
 

dogen1

Senior member
Oct 14, 2014
739
40
91
The problem with idTech games is that they are not the best visual example that other developers aspire to, sure they run damn fast, but that's because of the huge sacrifices they make in visual complexity. Wolfenstein 2 for example has low polygon count for almost everything, even main characters. Facial animation is bad, Texture resolution is moderate at best, scene complexity is moderate as well, no convincing water or cloth simulation, shadow resolution is also moderate. Most areas are corridors and closed spaces. So yeah, by 2017 standards, the game doesn't look impressive at all, it's serviceable and sometimes good looking but nothing more.

I don't have the game but didn't tiago say the game is pushing over 1/2 a billion tris a second?
Hoes does that compare to other games?
 
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PowerK

Member
May 29, 2012
158
7
91
I am going to wait to play the game as well for the same reason. At the moment i am playing bioshock infinite and i looked at :"the evil within" and it seems very interesting.
Wow, what a coincidence. I recently bought Dell Alienware AW3418DW monitor and I am playing the Bioshock Infinite these days. Heh.
 
May 11, 2008
20,128
1,317
126
Wow, what a coincidence. I recently bought Dell Alienware AW3418DW monitor and I am playing the Bioshock Infinite these days. Heh.

Yeah, bioshock infinite was on sale on steam a few weeks ago. I picked it up for around 7.50 E.
I was playing mass effect, but now i understand to my frustration why the game is referred so often as "the elevator game".
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
Wish I had waited for this sale. I still feel upset about spending $60 on this game. Its a really quick play once and done kind of game. I did get more time out of it than I first thought though, but for some reason I feel really bad about spending $60 on it. Its really bugging me, seriously. I spend $60 on a game like Battlefield and I get 1000 hours out of that game. Or GTAV and get so many hours and replayability its crazy. But this? Damn. Its a good game and fun to play but I feel a bit like an idiot spending $60 on it. Just a little stupid is how I feel. A bit of a moron who got price ganked, but that's it though.
For $30 though? Yeah that's a legit price for the game. Not $60 though, Jesus H, not $60. Don't pay $60. Don't be like me. Don't do it. Don't be that special kind of stupid where you fall for the cool looking cut scenes and then buy an overpriced game. CRAAAP.

Personally, I have no problem spending 60+ on a good, single player campaign (and the campaign is around 15 hours which is fairly standard for an FPS) since I don't play multiplayer. But I can see how you'd be irked if you're used to playing multiplayer which offers far more content.

But I have a weakness for single player FPS games. The next big single player FPS on my radar is Metro Exodus. That game will be awesome, and I predict that you will buy it!
 
Reactions: ZGR

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
The problem with idTech games is that they are not the best visual example that other developers aspire to, sure they run damn fast, but that's because of the huge sacrifices they make in visual complexity. Wolfenstein 2 for example has low polygon count for almost everything, even main characters. Facial animation is bad, Texture resolution is moderate at best, scene complexity is moderate as well, no convincing water or cloth simulation, shadow resolution is also moderate. Most areas are corridors and closed spaces. So yeah, by 2017 standards, the game doesn't look impressive at all, it's serviceable and sometimes good looking but nothing more.

Nah, not seeing it. I own the game, and I can tell you that as far as technical proficiency goes, this game is cutting edge in many ways. Also polygon count is very high as far as I can tell, especially in the areas that matter like the home base Submarine which is amazing in its size and intricacy. Also there is cloth and water simulation, and the shadow resolution is very good when you're using the Mein Leben setting.

The engine's greatest strength though is the particle effects and lighting system, which is fantastic! Lots of dynamic and volumetric light sources.
 
Reactions: ZGR and Despoiler

deustroop

Golden Member
Dec 12, 2010
1,916
354
136
Nah, not seeing it. I own the game, and I can tell you that as far as technical proficiency goes, this game is cutting edge in many ways. Also polygon count is very high as far as I can tell, especially in the areas that matter like the home base Submarine which is amazing in its size and intricacy. Also there is cloth and water simulation, and the shadow resolution is very good when you're using the Mein Leben setting.

The engine's greatest strength though is the particle effects and lighting system, which is fantastic! Lots of dynamic and volumetric light sources.

Yes, a well designed game especially the face and body motions, with lots of diverse environments to eliminate boring challenge repetitions.
 

moonbogg

Lifer
Jan 8, 2011
10,637
3,095
136
Personally, I have no problem spending 60+ on a good, single player campaign (and the campaign is around 15 hours which is fairly standard for an FPS) since I don't play multiplayer. But I can see how you'd be irked if you're used to playing multiplayer which offers far more content.

But I have a weakness for single player FPS games. The next big single player FPS on my radar is Metro Exodus. That game will be awesome, and I predict that you will buy it!

I'll buy the new Metro game for sure. I don't mind spending $60 on a single player game. Far Cry 3 and 4 were both worth it, Gears of War were both awesome and worth it, DOOM was worth it, Rise of Tomb Raider was totally worth it, but for some reason, this game didn't feel worth it. Here's one reason:
I felt cheated during what was supposed to be big boss fights. They let me pick up powerful beam weapons that just destroyed the big bosses. I also just walked around with these huge beam weapons and easily strolled through the game because the beam weapons are way too OP. The game was too easy in certain key areas because of the weapon pickups and it felt cheap to me. Increasing difficulty won't fix that I don't think. I don't know. I just think it would have been more appropriately priced at $40 perhaps. That's my feeling on it. Oh, also. Titanfall 2's single player campaign was way shorter but also worth the money because of how badass it was. So it's not even the length of it really I suppose. I just detected some cheapness and lack of passion in the game. It was good and looked amazing, but something was missing that would have made it worth that $60 price.
Seriously, those beam weapons kind of ruined the game to be quite honest. Its like playing DOOM 2 and just strolling through the game with the BFG with endless ammo. That's what it felt like.
 
May 11, 2008
20,128
1,317
126
The problem with idTech games is that they are not the best visual example that other developers aspire to, sure they run damn fast, but that's because of the huge sacrifices they make in visual complexity. Wolfenstein 2 for example has low polygon count for almost everything, even main characters. Facial animation is bad, Texture resolution is moderate at best, scene complexity is moderate as well, no convincing water or cloth simulation, shadow resolution is also moderate. Most areas are corridors and closed spaces. So yeah, by 2017 standards, the game doesn't look impressive at all, it's serviceable and sometimes good looking but nothing more.

You must have looked at the wrong game.
 
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