antihelten
Golden Member
- Feb 2, 2012
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In the demo's by AMD the 687F:C1 GPU, which according to leak has 1.2 GHz averages around 71-72 FPS. In the same settings as TechpowerUp Uses. And this is exactly GTX 1080 Ti level. So make what you want out of this.
P.S. The GPU test was done on Ryzen+Vega platform, on completely not ready drivers, and software, as we know. So end results can be much better .
One more thing. Vega architecture is designed to deal with very high resolution content. 8K@60 Hz. That is why I have said before: nobody has correctly guessed Vega arch. performance so far.
Obviously in a game like DOOM, Vega can probably match a 1080 Ti at lower clocks, but in a more average game it will probably need to clock higher than that. How much higher is of course anyone's guess
But yeah this is of course all guessing, and on a fairly thin basis at that.
Btw. how do we know that the demo was done with the 687F:C1 GPU and not some other (higher clocked) version of Vega? I couldn't see any indication of the device ID in that demo.
That is assuming zero IPC improvement from Fiji (8.6Tflops@1050MHz, so 8600/1050 = 8.19 Mflops/MHz, or in other words 12500/8.19= 1.526GHz required), which ... well, AMD has stated that there will be. Which is part of why this is all so up in the air right now.
Most enterprise/workstation/server parts are clocked lower than their consumer counterparts (for longevity), so what if the MI25 instead might be clocked at 1200MHz (which due to ES leaks we have an inkling is a possible stable clock for Vega)? That would mean a (12500/1200 = 10.42 Mflops/MHz) 27% increase in IPC. Given the information we have, I don't see how this is any less likely than the scenario you are drawing up.
No this doesn't assume zero IPC improvement from Fiji, quite the contrary actually, it specifically takes IPC improvements into account.
We already know exactly the IPC improvements that Vega is getting which would affect its theoretical half precision GFLOP performance, namely the addition of packed math.
We know that due to packed math Vega can do 256 half precision FLOPS per CU per cycle (Fiji could only do 128 for comparison). So with 64 CUs (4096 shaders would equal 64 CUs) Vega will do 16,384 FLOPS per cycle. So to reach 25 GFLOPS, it will need to run at 1.5 GHz (1.5 GHz equals 24.576 GFLOPS to be exact).
There are no IPC improvements other than packed math that will affect Vegas theoretical half precision floating point performance. There may of course be other improvements that will increase the real life floating point performance, but the 25 GFLOPS number of the MI25 is clearly based on theoretical performance.
So once again, either MI25 runs at 1.5 GHz or it packs more than 4096 shaders (5120 at 1.2 GHz), these are the only two possible scenarios given a theoretical half precision floating point performance of 25 GFLOPS.
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