Vega/Navi Rumors (Updated)

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PhonakV30

Senior member
Oct 26, 2009
987
378
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Yeah but vega is more compute GPU than gaming GPU.GP102 is 100% gaming GPU.Vega is like Kepler...(compute/gaming hybrid)
Vega have tons of things that dont need for gaming and only cost space and transistors.I think it will be slightly faster than GP104.It will be probalby badly bottleneck by slow geometry or only 64rops(most likely with only 4x shader engines)

New geometry engine will probably need optimization in game engine so it will be most of the time geometry bottleneck(around Gp106 geometry power like polaris but on 1500Mhz)


Also only 4x geometry procesors are confirmed so it will be just like Hawaii/FIJI only 4x shader engine.

bottleneck by slow geometry ? How many polygon per clock ? You Know ? here from AMD Slide :

Geometry throughput slide : Data base on AMD engineering design of Vega.Radeon R9 Fury X has 4 geometry engines and a peak of 4 polygons per clock.Vega is designed to handle up to 11 polygons per clock with 4 geometry engines.This represents an increase of 2.6x

Raya Smith said:
But with Vega however, it looks like that limitation has finally gone away. AMD is teasing that Vega offers an improved load balancing mechanism, which pretty much directly hints that AMD can now efficiently distribute work over more than 4 engines. If so, this would represent a significant change in how the GCN architecture works under the hood, as work distribution is very much all about the “plumbing” of a GPU. Of the few details we do have here, AMD has told us that they are now capable of looking across draw calls and instances, to better split up work between the engines.

Source
 

cytg111

Lifer
Mar 17, 2008
23,561
13,121
136
Do we have s feel for the driver team? Is it business as usual or are AMD upping their game? Specially their Linux game?
 

ShintaiDK

Lifer
Apr 22, 2012
20,378
145
106
Vega GPU designs have 2048 bit memory bus, so if there is no 16 GB stack for HBM2 - you will be limited to two 8 GB stacks.

The stacks for HBM2 are 4GB. Nobody is making 8GB yet. And 16GB isn't happening.
 

cytg111

Lifer
Mar 17, 2008
23,561
13,121
136
16GB cards are supposed to happen at some time. But that's 8GB stacks and its only for HPC.

16GB stacks isn't even on roadmaps.

Ok, so the point you're making, between the lines, is that vega is not gonna compete in the titan class? Or am I reading you wrong?
 

RussianSensation

Elite Member
Sep 5, 2003
19,458
765
126
When Techreport, an who´s owner works for AMD says its 1070-1080 performance for Vega I trust it over your guesses.

Yup, just like NV lost during GeForce 5, 6 & 7 generations. During the last 3 generations, Tahiti 7970Ghz smashed 680/770 and since November 2014 has been trading blows with a GTX780. Kepler will join the horrid GeForce 5 & 7 as the trifecta of NV architectural failures. Kepler was nothing more than marketing. The architecture had 0 legs for next gen games.

R9 290/290X easily leveled 780Ti during its generation and while Hawaii is able to play 2015-2016 modern games just fine, the 780Ti disaster is having trouble keeping up with an R9 380X/R9 470 in modern titles:

https://m.youtube.com/watch?v=w_FJyfttrwU

Fury X is now outperforming 980Ti at 1440p/4K:
https://www.techpowerup.com/reviews/Zotac/GeForce_GTX_1080_Amp_Extreme/29.html

That's pretty good given that you claimed AMD won't improve perf/watt on 28nm, or manage more than 20% performance gains over the 290X. If it weren't for 980Ti's overclocking, the last generation could be easily considered a tie.

Despite you constantly downplaying RX 480 before and post launch, it's an overall faster card than the 1060 as of now:

https://m.youtube.com/watch?v=gEw3CaNSbUo

And

https://m.youtube.com/watch?v=s12S74umruY

AMD also won with HD6990, 7990, R9 295X2 as NV had no response to any of these.

Now that we have had 3-5 years to digest the last 3 generations, NV won just a single one of them - 980Ti/Titan X and lost 2.

But now we are supposed to believe that a ~500mm2 14nm AMD chip with 512GB/sec memory bandwidth is only as fast as a 314mm2 1070/1080?

Let's look at the facts. You have been wrong about every single AMD GPU prediction, no APUs in consoles and continue to make absolute claims about future AMD GPUs. Everyone already knows you won't buy an AMD GPU, which means your only purpose to infiltrate threads about new AMD products is to troll and start arguments. Same reason you never admit to how terrible GTX680/770/780/780Ti/980 ended up over 2-5 years of ownership -- many people here keep the cards for longer than 1 year.

The irony of it all is that the more successful AMD is, the better it is for Intel and NV supporters, and yet your posts since the day you joined AT continue to show this simple concept hasn't sunk in. If it weren't for AMD pricing RX480 at $199/239, we would have never seen deals of $180-225 on 1060 3/6GB.

----

My concern about Vega is that a May-June 2017 launch makes it difficult to ignore that in 2018 we are likely to see Volta. That gives AMD a much smaller timeframe to make an impact. I maintain that AMD's purpose in designing flagship die GPUs is largely due to deep/machine learning, professional markets and so that these GPU designs could be later adopted as a next generation die-shrunk/revised mid-range. Given AMD's clear focus on Polaris 10/11 (bottom-up launch) instead of 7970-> 7750-7790-7850 (top-to-bottom launch), it's becoming evident flagship GPUs are not their top priority. This is a very sad situation for PC gamers since it virtually guarantees the continuation of next gen mid-range chips selling for flagship prices during the 1st half of a new generation [ie, if AMD will start launching bottom-up moving forward]. Hopefully, Polaris -> Vega is the exception (due to funds and resources allocated for Zen), not the rule moving forward.

If Vega 10 underdelivers and ends up at 1070/1080 performance, at least let's hope it doesn't cost $600-700. Although looking at Fury X vs. 1070 1440p/4K benchmarks, 1070 level as representative of avg. performance can be discarded completely as an illogical prediction.
 
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ShintaiDK

Lifer
Apr 22, 2012
20,378
145
106
Ok, so the point you're making, between the lines, is that vega is not gonna compete in the titan class? Or am I reading you wrong?

If Techreport and the leaks so far is true, its going to have a hard time even competing with a 1080.

But there is still 4-5 months till release or so. But we all know how the Polaris demos ended.
 

cytg111

Lifer
Mar 17, 2008
23,561
13,121
136
If Techreport and the leaks so far is true, its going to have a hard time even competing with a 1080.

But there is still 4-5 months till release or so. But we all know how the Polaris demos ended.

Yea, early drivers and so on, too early to call, you are right. I would argue that 4-5 months out and landing somewhere between 1070 and 1080 is not that bad right now?
You could go with polaris as a prediction model. You could also go with how Zen is shaping up?
IMO too volatile right now to begin dealing in absolutes. (besides the 8GB as you deduce, it wont be a titan competitor)
 

ShintaiDK

Lifer
Apr 22, 2012
20,378
145
106
Huh, how can you know that?

Its explained on a few sites:

The new programmable geometry pipeline on Vega will offer up to 2x the peak throughput per clock compared to previous generations by utilizing a new “primitive shader.” This new shader combines the functions of vertex and geometry shader and, as AMD told it to me, “with the right knowledge” you can discard game based primitives at an incredible rate. This right knowledge though is the crucial component – it is something that has to be coded for directly and isn’t something that AMD or Vega will be able to do behind the scenes.

https://www.pcper.com/reviews/Graph...w-Redesigned-Memory-Architecture/Primitive-Sh
 

Dribble

Platinum Member
Aug 9, 2005
2,076
611
136
SO it has the same amount of memory bandwidth than a Fury X.
If so why use HBM over the latest DDR5X? You get all that expense, interposer complexity, memory size restrictions and (if I remember correctly) more latency, for a little higher bandwidth. Seems the worst of both worlds - either go DDR5X and have something that's cheap and flexible, or do HBM properly with 4 stacks and the appropriately huge performance.
 

Qwertilot

Golden Member
Nov 28, 2013
1,604
257
126
If so why use HBM over the latest DDR5X? You get all that expense, interposer complexity, memory size restrictions and (if I remember correctly) more latency, for a little higher bandwidth. Seems the worst of both worlds - either go DDR5X and have something that's cheap and flexible, or do HBM properly with 4 stacks and the appropriately huge performance.

Well Fiji already used HBM so I guess they'd need to do a new memory controller etc to go to DDR5X. AMD are/were visibly very short of R&D funds while developing Polaris and this stuff, so they couldn't/can't always do the ideally sensible thing.

They probably need the power saving quite badly too - look how power hungry the 480 turned out to be.
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
Yeah but vega is more compute GPU than gaming GPU.GP102 is 100% gaming GPU.Vega is like Kepler...(compute/gaming hybrid)
Vega have tons of things that dont need for gaming and only cost space and transistors.

You got it backwards. Kepler was extremely weak when it came to compute (though big Kepler was much stronger), and NVidia made a concerted effort to improve compute performance with Maxwell. Also, compute performance is becoming more and more important as time goes by, as compute shaders are used to accelerate rendering, post processing and other functions like physics.

Honestly, it makes sense for AMD to focus on compute with Vega, as that's where the technological trend is going.
 

itsmydamnation

Platinum Member
Feb 6, 2011
2,868
3,419
136
That statement never said that you need to do anything to hit the 2x peak triangle rate. Unless you want to imply that a mere doubling of throughput which is slower then GP102 is "an incredible rate". all it says is:

AMD told it to me, “with the right knowledge” you can discard game based primitives at an incredible rate.
There can easily be two features here, one with processing more then one triangle per engine per clock and the other allowing for more intelligent discard.


Funny how you always look for the worst with only AMD, why haven't you swung by a Zen thread lately?
 

zinfamous

No Lifer
Jul 12, 2006
110,819
29,571
146
Only when primitive shaders are in use.If not it will have similat geometry performance as rx480.
which is 50% slower than GTX1060 btw.
http://www.hardware.fr/articles/953-7/performances-theoriques-geometrie.html

wow, so 480 has 50% slower geometry performance than 1060, yet it now outperforms the 1060 overall across games in actual use considering DX11, DX12, Vulcan, etc?

Should we then not consider this a better performance design with Polaris compared to its Pascal competitor? Oh wait! You're going to tell me that 40-50W difference is now the most important metric!
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
Yup, just like NV lost during GeForce 5, 6 & 7 generations. During the last 3 generations, Tahiti 7970Ghz smashed 680/770 and since November 2014 has been trading blows with a GTX780. Kepler will join the horrid GeForce 5 & 7 as the trifecta of NV architectural failures. Kepler was nothing more than marketing. The architecture had 0 legs for next gen games.

I cannot tolerate such distortion and revisionist history here, which completely disregards the facts. First off, Tahiti didn't smash anything. For most of it's life span, Kepler easily competed with, and mostly outperformed Tahiti. It also trounced Hawaii as well in the form of the GTX 780 Ti.

Only long after Kepler's golden years did Tahiti and Hawaii start to gain ground and outperform Kepler and this is primarily due to the console effect, and also because the use of compute by developers skyrocketed.

R9 290/290X easily leveled 780Ti during its generation and while Hawaii is able to play 2015-2016 modern games just fine, the 780Ti disaster is having trouble keeping up with an R9 380X/R9 470 in modern titles:

Again, your timeline is completely off. Here is TechPowerUp's performance summary of the GTX 980 review in September 2014. You can also find the 780 Ti and the 290x, and NOWHERE does the 290x lead the 780 Ti..

The GTX 770 is also leading the 7970Ghz at 1080p, and ties with it at 1600p. This is over 2 years after Kepler launched, which was in March of 2012. So while you can gloat that Tahiti and Hawaii came back in the end, it was long after Kepler's peak and when Kepler was considered legacy by NVidia, aka no longer being manufactured.

It's actually pretty sad that you have to resort to easily countered circumstances such as this, to make Fury X look good. Fury X is a failed GPU in practically every respect, and compared to the GTX 980 Ti it's a total wipeout..

Despite you constantly downplaying RX 480 before and post launch, it's an overall faster card than the 1060 as of now:

Ironically, that techpowerup review you cited above of the GTX 1080 Amp Extreme has the GTX 1060 faster than the RX480 at 1080p and 1440p.
If Vega 10 underdelivers and ends up at 1070/1080 performance, at least let's hope it doesn't cost $600-700. Although looking at Fury X vs. 1070 1440p/4K benchmarks, 1070 level as representative of avg. performance can be discarded completely as an illogical prediction.

Vega needs to at least match the GTX 1080 for it to even be viable. The only benchmark we've seen so far is from Doom, but Doom has the advantage of using shader intrinsic functions which significantly increases performance for Radeons since they can use the same shaders as the consoles.

So I wouldn't expect Doom to be an accurate predictor of performance for games in general.
 

Arzachel

Senior member
Apr 7, 2011
903
76
91
If so why use HBM over the latest DDR5X? You get all that expense, interposer complexity, memory size restrictions and (if I remember correctly) more latency, for a little higher bandwidth. Seems the worst of both worlds - either go DDR5X and have something that's cheap and flexible, or do HBM properly with 4 stacks and the appropriately huge performance.

Chip design is a balancing act, going buck wild on memory bandwidth is a waste if the rest of the components can't make use of it because every decision is a delibrate trade-off. Tiled rasterization and the ROP cache overhaul should lower memory bandwith pressure.

HBM offers less power, less latency, less board complexity and the size limitations aren't really that much of an issue right now. More importantly, it ties into the future GPU memory management model that AMD spent like 5 slides on going HIGH BANDWITH ~*CACHE*~ LOOKEE HERE NOT YOUR GRANDPA'S VRAM NO SIREE.
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
wow, so 480 has 50% slower geometry performance than 1060, yet it now outperforms the 1060 overall across games in actual use considering DX11, DX12, Vulcan, etc?

Where are people getting this? Using the HWC review being posted around, the GTX 1060 still edges out the RX480 at 1080p in DX11, and ties with it at 1440p. Using DX12 and Vulkan, the GTX 1060 is behind by 6%, BUT, the DX12 benchmarks need to be taken with a grain of salt.

Only a few select DX12 titles are worth a damn, and most of them actually perform slower in DX12 mode compared to DX11. Battlefield 1 runs slower in DX12 on both AMD and NVidia, and Total Warhammer runs much slower in DX12 mode compared to DX11 for NVidia are just two examples.

Should we then not consider this a better performance design with Polaris compared to its Pascal competitor? Oh wait! You're going to tell me that 40-50W difference is now the most important metric!

The more important metric is that the GTX 1060 only has 1280 ALUs, and 192GB/s of bandwidth compared to the RX480's 2304 ALUs and 224GB/s bandwidth. In other words, NVidia is wiping the floor with AMD when it comes to performance per watt, and performance per watt is the most important engineering metric as that determines final performance.

Until AMD seriously closes the performance per watt gap with NVidia, they will never have the performance lead..
 
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jpiniero

Lifer
Oct 1, 2010
14,843
5,457
136
Sucks about the lack of DP until 2018, but everything else on Vega 10 looks good. It's obviously going to be pricey, which is fine given how much the 1080 Ti and Titan X are.
 
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