I purchased WaW a month or so after it was released and drew quick conclusions that I didn't like it for a number of reasons. Long story short, I gave up on it after a week or so. Recently, I decided to give it another stab.
Yeah, still sucks.
Although I still think it's lacking "something", I can finally put my finger on what that "something" is: MAP DESIGN.
Most of the maps in Call of Duty 4 are, in my opinion, absolutely stellar: they're the proper size and they have a built-in "flow" that is - for the most part - free of clutter.
The maps in WaW are absolutely stunning. From a pure visuals standpoint, I'd probably have to say they're marginally more pleasant to look at than the maps in COD4. However, they're not *nearly* as much fun to play.
Several maps in COD4 suck, in my opinion. Countdown, Wet Work (unless you're sniping, in which case it's a blast), Showdown, and Chinatown all suffer from the same problems that *ALL* of the maps in WaW suffer from. No flow, no cover, no real strategic points, and generally no way to strategically move from A to B. Imagine taking a bird's eye view of a large city's downtown area: it's just a grid. That's what these maps feel like, more or less.
Then there's the clutter. There is so much SHIT in WaW's maps that you can't take two steps without tripping over a crate of rice or a plat of vodka.
Coupled with a spawn system that Treyarch obviously "tweaked" from COD4, and you have a chaotic shitstorm. Players spawning six feet behind me in an area I just cleared in a total kick in the taint, and it pisses me off. This might happen in COD4, but it's so rare I hate to even bring it up.
There are a few maps that, gun to my head, I would classify as redeemable: Station, Courtyard, and Makin if I'm feeling generous. They're still too busy, but when carefully traversed you can at least take a couple steps without being exposed at six different angles at two axises. Roundhouse makes me want to cut someone IRL. What jerkwater of a tool conceived that map?
I've always considered myself a graphics whore, and I get irritated by the children who run around screaming "GRAPHICS < GAMEPLAY". For once, I find myself on their side. Treyarch obviously focused on making the levels gorgeous and realistic rather than simply fun to play. COD4's maps aren't going to be mistaken for any real-world locales. Under scrutiny, they're admittedly not as believable as WaW's. But in the heat of battle, no one is thinking about that. They're just trying to have fun, and on that front, COD4's maps deliver in spades.
Online gaming's most famous, most popular map of all time could teach developers a thing or two. Counterstrike's Dust was home to hoards of fans for one simple reason: it oozed flow. Certainly not very creative or compelling by today's standards, but you could rip the textures and objects right out and it would still be fun. Do that with Nightfall or Roundhouse (the worst map ever conceived, obviously inspired by the uninspired Countdown of COD4) and it would just be a big "WTF". Throw in some dumbass' idea of an April Fool's joke that lasts all year - retarded tanks that hardly even have room to pivot - and you have an atrocity on your hands. An atrocity not because it's SO BAD, but because it falls measurably short of what could have been SO GOOD.
I really, REALLY wanted to like World at War. The COD multiplayer formula is so addicting, and I wanted something to tide me over when I need a break from COD4 while I wait for COD:MW2. If WaW succeeds at anything, it's making me appreciate the value of sacrificed realism.
Yeah, still sucks.
Although I still think it's lacking "something", I can finally put my finger on what that "something" is: MAP DESIGN.
Most of the maps in Call of Duty 4 are, in my opinion, absolutely stellar: they're the proper size and they have a built-in "flow" that is - for the most part - free of clutter.
The maps in WaW are absolutely stunning. From a pure visuals standpoint, I'd probably have to say they're marginally more pleasant to look at than the maps in COD4. However, they're not *nearly* as much fun to play.
Several maps in COD4 suck, in my opinion. Countdown, Wet Work (unless you're sniping, in which case it's a blast), Showdown, and Chinatown all suffer from the same problems that *ALL* of the maps in WaW suffer from. No flow, no cover, no real strategic points, and generally no way to strategically move from A to B. Imagine taking a bird's eye view of a large city's downtown area: it's just a grid. That's what these maps feel like, more or less.
Then there's the clutter. There is so much SHIT in WaW's maps that you can't take two steps without tripping over a crate of rice or a plat of vodka.
Coupled with a spawn system that Treyarch obviously "tweaked" from COD4, and you have a chaotic shitstorm. Players spawning six feet behind me in an area I just cleared in a total kick in the taint, and it pisses me off. This might happen in COD4, but it's so rare I hate to even bring it up.
There are a few maps that, gun to my head, I would classify as redeemable: Station, Courtyard, and Makin if I'm feeling generous. They're still too busy, but when carefully traversed you can at least take a couple steps without being exposed at six different angles at two axises. Roundhouse makes me want to cut someone IRL. What jerkwater of a tool conceived that map?
I've always considered myself a graphics whore, and I get irritated by the children who run around screaming "GRAPHICS < GAMEPLAY". For once, I find myself on their side. Treyarch obviously focused on making the levels gorgeous and realistic rather than simply fun to play. COD4's maps aren't going to be mistaken for any real-world locales. Under scrutiny, they're admittedly not as believable as WaW's. But in the heat of battle, no one is thinking about that. They're just trying to have fun, and on that front, COD4's maps deliver in spades.
Online gaming's most famous, most popular map of all time could teach developers a thing or two. Counterstrike's Dust was home to hoards of fans for one simple reason: it oozed flow. Certainly not very creative or compelling by today's standards, but you could rip the textures and objects right out and it would still be fun. Do that with Nightfall or Roundhouse (the worst map ever conceived, obviously inspired by the uninspired Countdown of COD4) and it would just be a big "WTF". Throw in some dumbass' idea of an April Fool's joke that lasts all year - retarded tanks that hardly even have room to pivot - and you have an atrocity on your hands. An atrocity not because it's SO BAD, but because it falls measurably short of what could have been SO GOOD.
I really, REALLY wanted to like World at War. The COD multiplayer formula is so addicting, and I wanted something to tide me over when I need a break from COD4 while I wait for COD:MW2. If WaW succeeds at anything, it's making me appreciate the value of sacrificed realism.