I originally posted this problem on the video forum but there is not much help or response. Here's the situation: I've just upgraded to an Intel D945PSN mobo with an 830 Pentium D and 2 gigs of DDR2 memory. The new board required a PCIE video card so I picked up an EVGA 6800GS card. Everything went relatively smoothly with the build and fresh load of winXP Pro. MY one game thing is flight simulator and I was anxious to get the system up and running so I could try the game with the new video card. Everthing seemed OK until i noticed that when taxing to the runway, the grass surrounding the taxiway would switch from green to brown and gray periodically. And then switch back. Once up and flying, the surrounding terrain became blocky and triangulated. Land and water masses switched places or a triangle of land would be out on the water and a body fo water in the middle of town. At one point in the Puget Sound area around Seattle, little groups of buildings appeard all across the otherwise forest covered landscape and some were even in the sound itself.
I've tried everything in the usual bag of trouble shooting tricks but the texture problems remain onlandscape views. The aircraft themselves are perfect in exterior views and conkpit/instrument panel views. But occasionally if you view right or left the interior texture becomes blotchy and miscolored. The card works fine with everything else.
Should I RMA the card? Is it a compatibility problem between the Flight Simulator program and a dual core processor? What's your take on this?
I've tried everything in the usual bag of trouble shooting tricks but the texture problems remain onlandscape views. The aircraft themselves are perfect in exterior views and conkpit/instrument panel views. But occasionally if you view right or left the interior texture becomes blotchy and miscolored. The card works fine with everything else.
Should I RMA the card? Is it a compatibility problem between the Flight Simulator program and a dual core processor? What's your take on this?