videocardzAMD’s official GPU Roadmap for 2016-2018

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airfathaaaaa

Senior member
Feb 12, 2016
692
12
81
You can't do any form of speculative culling (like guessing when one of the vertices is) unless you want to put on the market a product that renders incorrect images.

There is no alternative to this. To cull a triangle *you need to know where its 3 vertices are*. You only know this after running the vertex shader/geometry shader/domain shader. Any of those shader stages can move a vertex to arbitrary locations without the GPU being able to predict where they will be. It's really that simple.
last time i checked on trigonometry you dont need all three angles to actually know the dimensions of a triangle
so yeah if its missing one of three sides while the other 2 are already rendered you know where it will be and the dimension of it
 

Paul98

Diamond Member
Jan 31, 2010
3,732
199
106
last time i checked on trigonometry you dont need all three angles to actually know the dimensions of a triangle
so yeah if its missing one of three sides while the other 2 are already rendered you know where it will be and the dimension of it

/facepalm

I suggest you start reading up on how this actually works. Guess what, you already have three vertices.

Draw a line, what is the third point?
 
Last edited:

renderstate

Senior member
Apr 23, 2016
237
0
0
last time i checked on trigonometry you dont need all three angles to actually know the dimensions of a triangle

so yeah if its missing one of three sides while the other 2 are already rendered you know where it will be and the dimension of it


This has nothing to do with trigonometry. If you know 2 edges you also know the third one. It's a triangle

To know 2 edges you need to transform all of its 3 vertices. For the umpteenth time, to cull a triangle you need to first transform its 3 vertices.

The other only alternative you have to this is to know instead the shape of a convex hull containing the triangle (or a group of triangles) and check whether the convex hull can be culled.
 
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