airfathaaaaa
Senior member
- Feb 12, 2016
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last time i checked on trigonometry you dont need all three angles to actually know the dimensions of a triangleYou can't do any form of speculative culling (like guessing when one of the vertices is) unless you want to put on the market a product that renders incorrect images.
There is no alternative to this. To cull a triangle *you need to know where its 3 vertices are*. You only know this after running the vertex shader/geometry shader/domain shader. Any of those shader stages can move a vertex to arbitrary locations without the GPU being able to predict where they will be. It's really that simple.
so yeah if its missing one of three sides while the other 2 are already rendered you know where it will be and the dimension of it